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The Last Starship Game Cover

About The Last Starship

The Last Starship is a single player management game with a science fiction theme. It was developed by Introversion Software and was released on February 14, 2023. It received mostly positive reviews from players.

Introversion Software, the indie legends behind Prison Architect, Darwinia, DEFCON and Uplink, present to you the broken, unfinished and bug filled Alpha of The Last Starship. Pick a ship hull, kit her out with engines, life-support, sensors and rail guns and start your galactic adventure!

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Reviews

77%Audience ScoreBased on 1,191 reviews
story63 positive mentions
grinding27 negative mentions

  • Highly addictive and fun ship building and management gameplay with good depth and complexity.
  • Freedom to play in different styles: combat, mining, trading, fleet management, and exploration.
  • Active development and support by the experienced dev team with regular updates and improvements.
  • Currently feels incomplete with limited content, shallow story, and few weapon options.
  • UI and controls are clunky and unintuitive, with frustrating docking mechanics and poor automation interfaces.
  • Numerous bugs and performance issues especially with large ships and fleet logistics, causing crashes and save corruptions.
  • story

    409 mentions Positive Neutral Negative
    15% positive mentions, 81% neutral mentions, 4% negative mentions

    The story in this game is generally seen as functional but limited, serving mainly to introduce mechanics and provide a framework for missions. Players appreciate its integration with the tutorial and some amusing missions like the "tiddlets," but many find the main storyline short, repetitive, and lacking depth or variety. While the game offers a solid foundation and potential for expansion, current story missions can feel shallow, buggy, and overly fetch-quest oriented, with players hoping for more narrative content and complexity in future updates.

    • “The new story missions tie the game together, providing a sense of purpose as you fly around upgrading your ship and crew.”
    • “The story missions have been engaging and are well written.”
    • “There's 40-50 hours worth of stuff to enjoy already, not including if you just want to get creative and keep designing bigger and better ships after the main story missions.”
    • “The demo quest is like 3 missions, and the main game gives you one more quest before saying WIP, to be continued.”
    • “You encounter storylines that end abruptly, bare bones placeholder art for assets, and bugs that cause missions to break, leaving them in your "to do" list forever.”
    • “Most of the missions in the campaign are 'produce x amount of this item' so you are again just waiting around for them to be built.”
  • gameplay

    227 mentions Positive Neutral Negative
    28% positive mentions, 66% neutral mentions, 6% negative mentions

    The gameplay offers an engaging core loop with accessible ship building, management, and strategic missions reminiscent of titles like FTL and Prison Architect, providing a satisfying mix of construction, exploration, and combat. However, many reviewers note the gameplay is currently shallow, incomplete, and bug-prone, with limited combat depth, clunky UI, and unfinished mechanics that hinder long-term engagement. Despite these issues, the potential for future updates and the blend of mechanics keep the experience promising and often addictive for fans of space sim and management games.

    • “The tutorial and early missions do a good job of introducing the mechanics without overwhelming you.”
    • “The core building and management loops are incredibly satisfying, and the open-ended exploration keeps the gameplay feeling fresh.”
    • “It's far more accessible than others in the genre and doesn't require wiki diving to figure out basic mechanics.”
    • “You just get to open research tab, which appears to be the most important thing while in demo, but then you realize that it has absolutely no major change to your gameplay (you only get fighters like a bonus, but they are almost ineffective against your targets and do not make the game any better in terms of combat).”
    • “When it comes to gameplay features, the combat is very basic, the amount of modules and weapons very limited and few to unlock beyond the research tree.”
    • “Many of the core mechanics of the game - ship building and design, industrial production, and ship controls/handling - are all not polished or filled out enough for a released game.”
  • graphics

    54 mentions Positive Neutral Negative
    33% positive mentions, 60% neutral mentions, 7% negative mentions

    The graphics are generally described as simple, minimalist, and reminiscent of titles like RimWorld and Prison Architect, with a clear and clean aesthetic that fits the game's scale and gameplay focus. While many appreciate the distinctive art style and functional visuals, some find the graphics lacking polish, variety, and personality, noting placeholder art, inconsistent effects, and a need for more professional refinement. Overall, the visuals support the gameplay well but leave room for expansion and enhancement as the game develops.

    • “The graphics are simple but clear and easy to read.”
    • “The graphics, oh sweet celestial bodies!”
    • “The graphics are stunning and the gameplay is smooth, making it easy to lose track of time while playing.”
    • “The illustrations are awful, and the art style is so grotesque that it almost drove me away from the game entirely.”
    • “Visuals are cheap and boring.”
    • “The game really lacks in style and really needs a professional to be responsible for the art style of the game because as it is it has zero personality.”
  • grinding

    27 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely criticized for becoming extremely tedious and time-consuming, especially when managing multiple ships, resources, and combat preparations. Lack of quality-of-life features like batch controls, easy resource transfer, and clear combat tutorials exacerbates the grind, making progression feel more like a chore than engaging gameplay. While the game shows potential, its late-stage mechanics and micromanagement-heavy logistics often lead to player fatigue.

    • “It's a complete mess when you start getting multiple ships in farming salvage or mining and very little thought has been given to fleet logistics. You cannot even transfer liquid from ship to ship via pipes; you have to distill it into canisters and transfer it 1000 units at a time. What on earth is that!”
    • “There’s no copy-and-paste functionality for settings on containers, assemblers, etc., which makes configuring large systems extremely tedious.”
    • “Furthermore, you can't rotate some of the components, so ships are locked in a 'left-facing' orientation - which means you may just spend 4 hours grinding cash to buy a new hull, only to find that it's pointing the wrong direction and it was all a waste of time.”
  • stability

    24 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    The game currently suffers from numerous bugs and glitches, including quest progression issues, freezes, and broken mechanics, which significantly impact stability and gameplay. While some players find these problems severe enough to hinder enjoyment or require restarts, others note that such issues are expected in this early access phase and appreciate the developer's commitment to fixing them. Overall, stability remains a major concern, though improvements may come with continued development.

    • “Game is in a game-breakingly buggy state.”
    • “On top of that, the game still has glitches and basic bugs like the main story quest not updating and not moving forward.”
    • “Stopped playing because of a freeze issue; every few seconds the whole game freezes for 1-2 seconds.”
  • optimization

    20 mentions Positive Neutral Negative
    20% positive mentions, 65% neutral mentions, 15% negative mentions

    Optimization in the game is mixed, with smooth performance on smaller, automated setups but significant slowdowns and severe lag issues when managing large ships with many crew or complex systems like fusion reactors. While logistics and automation run well, battles and larger fleet management can cause FPS drops and crashes, highlighting a need for improved engine optimization to maintain consistent gameplay quality.

    • “The automation features are well optimized; if you don't have a ton of crew and use belts and robot arms, the game runs smoothly without much slowdown.”
    • “Performance is great, allowing you to manage multiple bases at the same time without any hitch.”
    • “Unlike earlier games that struggled with multiple entities, this game supports multiple fully designed ships performing various tasks simultaneously without any performance issues.”
    • “There are some severe performance bugs; for example, if you put a fusion reactor in your ship or base, turn it on, and zoom in, the game starts lagging so badly you get less than 1 frame per 20 seconds until you zoom out again.”
    • “The game has serious performance issues when you build bigger ships or more ships.”
    • “Performance drops significantly with crews larger than about 40—FPS can fall to around 15 on maximum speed, which severely impacts gameplay.”
  • replayability

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    Replayability varies depending on content and game mode, with strong appeal in sandbox ship-building and resource management aspects. While some users praise its near-unlimited replay through creativity and exploration, others note limited replay value due to linear story and early development status. Ongoing updates and added features are expected to enhance replayability significantly.

    • “Awesome sandbox space game where you can build ships to your heart's content, abuse capitalism, and mass produce whatever you want, offering almost unlimited replayability.”
    • “This is a fun, compact game with good replayability and customization.”
    • “The ability to explore colorful star systems while pursuing your chosen career adds an extra layer of depth and replayability.”
    • “It doesn't really have much replayability as the story is linear and all there is when it's done is basically just creative mode.”
    • “It's a nice sandbox, not much replayability but if you like building ships and making them fight, that could be your thing and there are lots of options here.”
    • “It's in very early stages of development so there isn't a huge amount of content or replayability.”
  • music

    9 mentions Positive Neutral Negative
    44% positive mentions, 56% neutral mentions, 0% negative mentions

    The game features a well-received soundtrack praised for its relaxing and mood-fitting background music, enhancing the chill and enjoyable gameplay experience. While the art style and music are appreciated, some players wish for a greater variety of tracks. Overall, the music complements the game's atmosphere and pacing effectively.

    • “Great art style, nice music, do whatever you want kind of feeling.”
    • “Good soundtrack and visuals.”
    • “Great background music to boot!”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is a mix of unintentional laughs from frustrating, unbalanced combat and amusing developer videos, as well as intentional comedic moments like the "tiddlets" mission—a fun Star Trek reference. While the gameplay quirks can be painful, the developers' charismatic updates and occasional funny episodes add a lighthearted touch that fans appreciate.

    • “There were also a number of funny issues.”
    • “I am so glad to see this game is getting frequent updates each coming with a dev-diary update video on YouTube from the funny and charismatic developers Chris and Mark at Introversion.”
    • “The tiddlets mission is the highlight of the game so far, a funny reference to Star Trek, and I look forward to them adding many more of these fun episodes as you go through the game (which I really hope are coming soon).”
  • atmosphere

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The atmosphere is impactful and realistic during battles, providing strong feedback, but overall the game feels lifeless and lacks environmental detail or meaningful salvage mechanics, resulting in a sterile and uninspired setting.

    • “Battles feel impactful and surprisingly realistic in terms of feedback and atmosphere.”
    • “Salvage is painfully limited and with a lack of recycling capability mostly just ends up being vendor fodder. There's no option to save the crew of ships you destroy, no life pods flying away into space, no bits breaking off and venting atmosphere. There's no life to anything in this game at all.”
    • “You can't bolt on extra fuel tanks, armor just adds a dot to a square. There's no holes venting atmosphere and no point to having airducts spaced around the ship; they just all go into the same room.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users are skeptical of the game's monetization, suspecting it might be a cash grab or asset flip, though some remain cautiously hopeful due to their initial enjoyment.

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Play Times

51h Median play time
57h Average play time
8-66h Spent by most gamers
*Based on 17 analyzed playthroughs
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Frequently Asked Questions

The Last Starship is a management game with science fiction theme. Common tags for The Last Starship include indie, colony sim, exploration, early access, building and others.

The Last Starship is available on PC, Mac OS and Windows.

On average players spend around 57 hours playing The Last Starship.

The Last Starship was released on February 14, 2023.

The Last Starship was developed by Introversion Software.

The Last Starship has received mostly positive reviews from players. Most players liked The Last Starship for its story but disliked it for its grinding.

The Last Starship is a single player game.

Similar games include Space Haven, Cosmoteer, The Crust, Astrox Imperium, Avorion and others.