- January 27, 2014
- Project Whitecard Studios Inc.
Starlite: Astronaut Rescue
Platforms
About
In "Starlite: Astronaut Rescue," players embark on a single-player 20-minute adventure on Mars, where they must construct a habitat, craft tools, and use advanced robots. This game offers hands-on science inquiry and problem-solving in physics, mathematics, and engineering, with professional voice acting and a futuristic setting. Purchasing this game guarantees a spot in the Starlite: Astronaut Academy beta test.










- The game has potential as an educational tool, teaching basic math and science concepts related to space exploration.
- It offers a unique experience for a short playtime, making it suitable for younger audiences or those interested in space.
- The collaboration with NASA adds a level of credibility and interest to the game's concept.
- The gameplay is extremely short, lasting only about 20 minutes, which many players feel is not worth the price.
- Controls and interface are clunky and unresponsive, leading to a frustrating experience.
- The game feels more like a demo or tech test rather than a fully developed product, lacking depth and replay value.
story
27 mentions Positive Neutral NegativeThe game's story is a brief and generic rescue mission set in space, lacking depth and exploration opportunities, with players expressing a desire for more content and polish. While the voice acting and graphics show potential, the overall narrative feels underdeveloped and simplistic, leaving players wanting a more engaging experience. Many reviews highlight that the current single mission is too short and linear, making it difficult to recommend without significant improvements.
“The story's plot is interesting and tightly scripted, the voice acting is excellent, and while you don't get to drive the Minerva, you do get to drive around the SAMs in low gravity.”
“Very short but I very much enjoyed pretending to be an astronaut on a Mars mission and rescuing someone and driving Rover Johnny 5 about the place.”
“It's a good short story and definitely not a bad game, and I only wish there was some space for exploration, an open world.”
“What little simulation it has is completely on rails and there is no way to mess up or discover something that deviates from the main story, which plot also escapes me...”
“The story is a generic rescue mission, which is outlined in the title of the game.”
“The actual story is kind of meh but it's only a short little demo.”