Maia
- November 23, 2018
- Simon Roth
- 5h median play time
"Maia" is a single-player Science Fiction Real Time Strategy game with marvelous gameplay and stellar visuals. The game challenges you to colonize and survive on a toxic yet lush alien world, Maia, by building and managing a complex base to fulfill your colonists' needs. Explore this procedurally-generated and fully simulated world through vast mission areas, each with unique dangers and opportunities. Despite some bugs, the ingenious atmosphere and humor make for an immersive and entertaining experience.
Reviews
- The game has a unique and engaging concept of space colonization with a humorous tone.
- The developer is responsive to community feedback and regularly updates the game.
- The graphics and atmosphere are appealing, reminiscent of retro sci-fi aesthetics.
- The AI is poorly designed, leading to colonists often dying from starvation or hypothermia despite available resources.
- The user interface is clunky and unintuitive, making it difficult to manage tasks and understand game mechanics.
- The game is still in an unfinished state, with many bugs and performance issues that hinder gameplay.
- stability94 mentions
- 3 % positive mentions
- -1 % neutral mentions
- 98 % negative mentions
The stability of the game is widely criticized, with numerous users reporting frequent bugs, glitches, and crashes that significantly hinder gameplay. Many players describe the experience as virtually unplayable due to these issues, despite acknowledging the game's potential and the developers' efforts to address problems. Overall, the game is considered to be in a very buggy state, often described as unfinished or abandoned, leading to frustration among players.
“This game is remarkably stable, providing a nearly bug-free experience.”
“I appreciate how stable the game is; it runs smoothly without any major issues.”
“The stability of this game is impressive, making for a seamless gaming experience.”
“Very buggy, practically unplayable.”
“Currently, the AI is so buggy it is hard to actually play, with colonists dying from starvation because they've managed to build a hydroponic carrot that somehow blocks the way out of the room, or a room with no doors, or simply standing in the airlock until they run out of air - I've had all of these happen.”
“This game has potential, the only problem is really its very limited, updates are slow, and it's just bad, the game has many bugs, missing robots and bad AI, graphic glitches and no guide just a few words of text, people continuously starve and the robot gets stuck which means no materials and can't get any more robots, I would seriously wait to purchase this title.”
- gameplay76 mentions
- 24 % positive mentions
- 72 % neutral mentions
- 4 % negative mentions
The gameplay of Maia has received mixed reviews, with many players noting significant bugs, crashes, and an overall outdated feel that detracts from the experience. While some appreciate the potential and creative mechanics, they criticize the lack of user-friendly tutorials and the need for better AI and core gameplay reworks. Overall, the game shows promise but remains in an unfinished state, making it challenging for players to fully enjoy the experience.
“If you're looking for a chill gameplay, this one is for you.”
“The gameplay overall is great.”
“Graphics are awesome, sarcastic colonists and unforgiving gameplay makes for a refreshing great experience that reminds me of Dungeon Keeper on another planet where the environment is trying to kill you at every turn.”
“Overall, I've decided Maia's gameplay just feels outdated.”
“Unfortunately, I can only give limited gameplay reviews, as the engine and various other failings have hindered my access to the actual game.”
“The actual gameplay is not really implemented, and the parts that are there are not easy to figure out.”
- graphics66 mentions
- 27 % positive mentions
- 68 % neutral mentions
- 5 % negative mentions
The graphics of the game receive mixed reviews, with some praising the vibrant colors and stylized 1970s/80s sci-fi aesthetic, while others criticize the overall polish and performance issues, including graphical glitches and poor optimization on various hardware. Despite claims of AAA quality, many players feel the visuals fall short and are not well-optimized, leading to frustration with settings and performance. Overall, while the graphics have potential and are enjoyable to some, they require significant improvements to meet player expectations.
“The visuals are great (gritty 80s sci-fi) and there are some neat post-processing effects to really bring home the aesthetic.”
“Though the game has really stunning graphics, and is extremely fun.”
“Been in development for many years, and little progress has been made; the game has fallen behind 'the times' with graphics.”
“The graphics are very unpolished, but this game I think qualifies as alpha at this stage, so that will come.”
“The game catastrophically crashes when I try to change graphic settings in the GUI.”
- story49 mentions
- 6 % positive mentions
- 88 % neutral mentions
- 6 % negative mentions
The story aspect of the game has received mixed feedback, with players appreciating the small amount of plot and engaging dialogue but expressing frustration over mission bugs and AI issues that hinder progress. While some players find the missions challenging and the narrative elements promising, many report that the lack of clear objectives and critical information, combined with technical problems, detracts from the overall experience. Overall, the narrative potential is recognized, but it is often overshadowed by gameplay frustrations and a need for more structured storytelling.
“The missions give a lot of structure to the game, more so than the generic sandbox mode does, and the dialogue is engaging enough, albeit a bit bland.”
“Maia 'gets' space exploration in the same way DayZ 'gets' zombies: the story is not the zombies, it is the people.”
“It's a shame because the small amount of plot and flavor text I was able to experience is quite good.”
“Furthermore, the game's missions are often vague and the game withholds critical information from you in nonsensical ways.”
“This is probably because of the lack of any solid plot and future goal that keeps me interested.”
- atmosphere39 mentions
- 23 % positive mentions
- 69 % neutral mentions
- 8 % negative mentions
The atmosphere of the game is described as immersive and detailed, with a strong sense of alien aesthetics that draws players in. However, the gameplay is marred by frustrating AI behavior, where colonists often neglect critical tasks like building heaters and atmosphere generators, leading to dire consequences. While the visual and sound design contribute positively to the overall atmosphere, the pacing and AI issues detract from the experience, creating a dissonance between the game's realistic survival elements and its more whimsical aspects.
“I had a few UI issues and little bugs here and there when I played in November 2019, but the game is so immersive and atmospheric that it just pulls you in hard.”
“Love this title for hard science, its aesthetics, and the atmosphere.”
“What this game does have: a wonderful atmosphere.”
“The pacing is very plodding, with a dark and gloomy atmosphere.”
“Unlike DF, those bugs aren't things like 'military training isn't working' — they're game-breaking things like 'none of my colonists will go outside to make a wind turbine to generate power for the atmosphere generators, so they all die due to lack of oxygen.'”
“Your base is built into a mountain (the atmosphere of the titular Maia is toxic).”
- humor29 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a distinctly British, dry wit that many players find enjoyable, often leading to unexpected laughter during gameplay. While some may find the humor too ironic or niche, it effectively complements the game's gritty and realistic simulation of a space colony, with players noting that the absurdity of certain situations—like colonists prioritizing trivial tasks over survival—adds to the comedic experience. Overall, the humor is a highlight for many, providing a lighthearted contrast to the game's more serious themes.
“It's gritty in its presentation, brutal in its pursuit of realism, and fun in its honest simulation that is speckled with bleak humor of a new space colony beyond the stars.”
“The sense of humor might be too ironic or nerdy to please everyone, but I laughed more than once playing this.”
“The game is thoroughly playable, and the understated humor provides a nice touch.”
- optimization15 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
Overall, the game's optimization has received significant criticism, with many users reporting poor performance across various systems, including high-spec machines and Macs. While some updates have promised improvements, players still experience lag, AI issues, and crashes, particularly on older operating systems like Windows 8.1. The consensus is that the game remains unplayable for many, especially in its early access state.
“I was very glad to see version 0.62 release, it promised some very interesting features plus a great performance boost which I was looking forward to.”
“Optimization made a big difference on my laptop.”
“And, finally, on to the optimization I mentioned.”
“Unfortunately, I had a sub-par laptop at the time, and the game was not well-optimized, so I had to wait a few more months until I could play it.”
“Performance on Mac is still making this game unplayable.”
“Game is poorly optimized at the moment (but what do you expect from early access?).”
- music12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The music aspect of the game receives mixed reviews, with some players finding the colonist-created, programmatically generated music and poetry to be a charming addition, while others express frustration over its lack of quality and the inability to turn it off easily. Many users feel that the music is not integral to the gameplay experience, often describing it as distracting or irrelevant to the game's setting. Overall, the music is seen as a quirky feature that may not appeal to everyone, with some players preferring to mute it entirely.
“From the outside, it's like watching concert music being composed with various movements being created in a fit of inspiration and then being worked over to complement each other.”
“It's rich in character; touches like colonist-created, programmatically generated music and haiku, and colonist skillsets like cat appeasement and lukewarm tea brewing, add an undeniably charming flavor to the game.”
“Getting a random song or poem from one is a charming touch.”
“Questionable 'jokes', please let me unsee this kind of UI; music you just want to turn off.”
“The overall sensation is one of trying to conduct an orchestra comprised largely of simpletons, playing music utterly unfamiliar to you, where a quarter of the instruments are invisible, another inaudible, and nobody thought to bring any sheet music.”
“Like honestly... you're colonizing another planet... where the hell are you making music that you want me to hear... you don't even have a damn atmospheric generator at the start...”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that the grinding aspect of the game is perceived as tedious and clumsy, with players expressing frustration over repetitive tasks and lengthy loading times. Many feel that the game lacks depth and is more of a temporary farming simulator, leading to a recommendation to wait for improvements before fully engaging.
“Overall, I would say wait on this one as it is, in my opinion, never going to be anything but a temporary farming sim with no sounds. It's straight-up a cash grab for sure, and that kind of sucks.”
“I start a base, get a workshop up, alarms start going off in the workshop, colonists die, and I have to start over, which is tedious because it takes forever to load too. It's a good-looking game; I will try it again later when I can actually play it.”
“Are there any tedious or repetitive tasks that I can shorten (with a shortcut key, for example) or remove entirely?”
- monetization4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The monetization aspect of the game has received largely negative feedback, with users labeling it a cash grab that lacks effort and quality. Many reviewers suggest waiting before purchasing, as they feel the game does not justify its price and fails to deliver a satisfying experience. Overall, the sentiment indicates disappointment in the game's value and development.
“Overall, I would say wait on this one as it is, in my opinion, never going to be anything but a temporary farming sim with no sounds. It's a straight-up cash grab for sure, and that kind of sucks.”
“Maia, possibly the worst simulation game across all simulation games. To describe Maia simply, it is a $25 cash grab, with no effort from the developers, no effort from the creator, and no effort to improve the game at all. Controls are terrible and just clunky in general. Not to mention how hardcore this game is; hardcore games can be fun, but Maia is just so hardcore to the point where it can't even be considered 'fun' anymore. I can't recommend this game to anyone.”
“Take it off the monetization.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is characterized by a perplexing blend of absurdity and melancholy, as players experience emotional breakdowns despite the surreal events occurring within the game. The humor is described as dark and depressive, contributing to a unique but confusing emotional atmosphere.
“People have walked through walls to escape rooms and yet still experienced some sort of emotional breakdown; I have no idea why anything that happens in this game actually happens.”
“To sell this game by its emotional depth is to highlight its hilariously depressive tone.”
- replayability2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
Players note that the introduction of a tech tree is expected to enhance replayability by extending gameplay duration, although the feature is still in development. Recent updates have improved overall playability, suggesting a positive trend for future replay value.
“Based on the research I completed, it seems that the goal is to eventually implement a tech tree into the game, which would increase the time to 'finish' the game and also enhance replayability.”
“With the recent updates, the game has become more playable, which adds to its overall replayability.”
“But based on the research that I completed and finished, it seems that the goal is to eventually get a tech tree of some sort into the game, which would increase the time to 'finish' the game and also increase replayability.”
“Still needs a lot of work; though with the recent updates, the game has become more playable.”