StarBreak
- May 10, 2016
- Crunchy Games
"StarBreak" is a science fiction platformer MMO that features cooperative gameplay for up to 2 players. Explore strange worlds, battle deadly aliens, and join forces with other players to defeat epic bosses in this skill-based action game. With massively multiplayer environments, StarBreak offers a unique and exhilarating experience for fans of sci-fi and action games alike.
Reviews
- StarBreak offers a unique blend of platforming and MMO elements, creating a satisfying cooperative experience with unspoken team dynamics.
- The game features diverse characters with distinct personalities and skills, enhancing the gameplay variety and engagement.
- Fast-paced action combined with a roguelike structure keeps players coming back for more, despite the challenge of permadeath.
- The permadeath mechanic can be frustrating, leading to a loss of progress and gear, which may deter some players.
- Some players experience issues with user experience, such as getting stuck after death or server connection problems.
- The chaotic nature of the game can make it difficult to keep track of one's character amidst the explosions and damage numbers.
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for its quality, enhancing the overall experience. Additionally, it runs smoothly on macOS and supports controller functionality, making it accessible for various players.
“The music is great, it runs well on macOS and supports controllers.”
- optimization2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game's optimization encourages players to engage in various activities to gain account experience, such as boss kills and performance, while limiting level cap increases to the completion of previously uncompleted zones, promoting a continuous pursuit of tougher challenges.
“You can gain account XP in nearly any way (boss kills, time spent, performance), but you can only increase the level cap by finishing a zone you haven't won before, forcing you to always seek out harder challenges.”