- January 4, 2018
- Diax Arts
- 3h median play time
STARBO - The Story of Leo Cornell
Platforms
About
In STARBO, experience the journey of Leo Cornell, a man who finds himself in a surreal, blue world after dying. Discover strange messages and beings while solving puzzles and evading menacing creatures to uncover the story of Leo's life and death. With its rich narrative and atmospheric horror elements, STARBO offers a brief yet immersive adventure.







- The game features beautiful graphics and a unique visual style that enhances the dreamlike atmosphere.
- The sound design and music are well-executed, contributing to the overall immersive experience.
- Some players found the story intriguing and appreciated the artistic approach, making it a memorable experience despite its flaws.
- The gameplay is overly linear and repetitive, with minimal interactivity and a lack of meaningful puzzles.
- The game is very short, lasting only about an hour, which many players felt did not justify the price.
- There are technical issues, such as poor collision detection and performance problems, which detracted from the overall experience.
story
84 mentions Positive Neutral NegativeThe story in the game is generally perceived as weak and minimal, lasting only 20 to 30 minutes, with many reviewers noting its linearity and lack of depth. While some appreciate the visual storytelling and unique design choices, others criticize the narrative for being underdeveloped and lacking context, leaving players wanting more substance and a clearer understanding of the characters. Overall, the game presents an interesting concept but fails to deliver a fulfilling story experience.
“It's not only beautiful, but it tells such a compelling story.”
“The scenery is beautiful, the story is really neat, and the music is on point!”
“I really like the concept, story, and art; I wonder what happened to Leo though. Overall, great game for a good price.”
“It only lasts 20 to 30 minutes with a weak storyline and linear gameplay.”
“The story could have been a saving grace for the game except it had no real end and lacked context in many parts.”
“I understand that a lot of this is symbolic (especially towards the end), but since we're told absolutely nothing about Leo's character or life story, we don't really know what these symbols could represent.”