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Star Wars: Starfighter

Star Wars: Starfighter Game Cover
59%Game Brain Score
story, gameplay
music, stability
53% User Score Based on 493 reviews
Critic Score 79%Based on 2 reviews

Platforms

Playstation 3Xbox Series X|SPlaystation 2PCXbox OneXboxWindowsPlayStation
Star Wars: Starfighter Game Cover

About

Star Wars: Starfighter is a single player and multiplayer shooter game with a science fiction theme. It was developed by LucasArts and was released on July 8, 2009. It received mostly positive reviews from critics and neutral reviews from players.

Star Wars: Starfighter™ Special Edition takes you on an epic journey that begins on Naboo and continues through the climactic assault on a Droid Control Ship. The game takes full advantage of the robust Xbox graphic capabilities and features more than 20 beautifully rendered, 3-D starships amidst 14 incredible environments set in air and space. Join three heroic starfighter pilots in a series o…

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53%
Audience ScoreBased on 493 reviews
story31 positive mentions
music3 negative mentions

  • Solid arcade-style space shooter that captures the essence of Star Wars.
  • Engaging mission variety and nostalgic appeal for fans of the franchise.
  • Runs well on modern systems and offers a fun experience for those willing to adjust controls.
  • Horrific controls that are difficult to manage, especially with keyboard and mouse.
  • Repetitive and frustrating gameplay, particularly in later missions with unclear objectives.
  • Graphics and overall design show their age, making it less appealing to modern players.
  • story
    251 mentions Positive Neutral Negative

    The story of "Starfighter" is set during the events leading up to and including "The Phantom Menace," featuring three protagonists from different factions whose paths intertwine as they combat the Trade Federation's invasion of Naboo. While the narrative provides some context for the missions, it is generally considered shallow and lacks depth, with many players finding it forgettable and poorly executed. Despite its connection to the Star Wars universe, the story fails to leave a lasting impact, often overshadowed by gameplay frustrations and technical issues.

    • “Set in the lead-up to and during the events of The Phantom Menace, Starfighter tells its story through three interwoven protagonists: Rhys Dallows, a rookie Naboo pilot; Vana Sage, a skilled mercenary and former Trade Federation security officer; and Nym, a pirate and bomber specialist.”
    • “The storyline follows the exploits of the protagonists prior to and during the invasion of Naboo; who ultimately cross paths, and set out to fight back against the Trade Federation.”
    • “The story contributes to absolutely nothing; narratively, it is a disaster (3 cinematics of about a minute each throughout the entire campaign), and even for a fan, it is difficult to find any meaningful connection within the saga.”
    • “The story is quite short but there are some bonus missions.”
    • “The story isn’t particularly deep, but it does a serviceable job of giving context to the action and providing an expanded look at the conflict surrounding Naboo from angles rarely explored in other Star Wars games.”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay is characterized by a variety of missions and unique ship mechanics, allowing for a mix of fun and challenge, though it often lacks depth and can feel repetitive. While the flight mechanics are accessible and enjoyable, many players note issues with controls, particularly when using a mouse, and the overall experience can be marred by bugs and a lack of a save feature. Despite these drawbacks, the nostalgic appeal and fast-paced action resonate well with fans of the genre, making it a mixed but generally positive experience.

    • “Each character flies a different type of ship with its own strengths and weaknesses, allowing the gameplay to evolve as the narrative shifts between their perspectives.”
    • “Gameplay is broken up into a series of missions that range from escorting allies and assaulting capital ships to navigating asteroid fields and performing stealth reconnaissance.”
    • “The flight combat mechanics are quite smooth and the gameplay is quite fast.”
    • “There is nothing here, no story, no gameplay, just endlessly pressing down the shooting button against AI that you can lose in empty space without any real direction to where you must go.”
    • “The gameplay is mostly basic: fly to arena, shoot ships with awkward controls, fly to next arena, repeat.”
    • “Awful controls and boring gameplay.”
  • graphics
    64 mentions Positive Neutral Negative

    The graphics of the game are generally viewed as dated, reflecting its early 2000s origins, with many reviewers noting that while they were impressive at the time, they have not aged well by modern standards. Some players appreciate the stylized aesthetic and decent visuals for a game of its era, but others criticize the low resolution and lack of graphical options. Overall, the graphics evoke nostalgia for some, but many agree they fall short compared to contemporary titles.

    • “For its age, the graphics are decent, nice wave effects on your bombs and explosives.”
    • “Visually, Starfighter adopts a stylized, almost cartoony aesthetic that was pretty impressive for its time and still holds up rather well today – so even though this PC port uses the same low-resolution assets as the PS2 release, everything still looks pretty good.”
    • “The graphics are surprisingly decent enough for the time (being a console port) and the story has some interesting characters; the fact it's a console port doesn't really do much to damage it other than there being no cursor for the menus and it can work perfectly fine with a mouse and keyboard.”
    • “The controllers feel like self-harm and the graphics look like my toilet after taco night.”
    • “The graphics were disappointing even for its time and the gameplay ridiculously simplistic.”
    • “The graphics show their age, but there's nothing to complain about.”
  • replayability
    11 mentions Positive Neutral Negative

    Overall, the game's replayability is limited, with many players noting that once the main storyline is completed, there isn't much incentive to return, aside from a few bonus missions and difficulty settings. While some find value in attempting to achieve gold medals or tackle harder challenges, the short campaign and lack of extended content diminish its long-term appeal. Players should not expect extensive replay value, as the experience may only warrant a few playthroughs at best.

    • “Missions are short but some good replay value to get all the gold medals.”
    • “Great fun, replayable and an extreme challenge on hard difficulty in later levels.”
    • “ infinitely replayable”
    • “However, once the main storyline is completed, the game doesn't offer much in terms of extended content or multiplayer modes, which limits its long-term replay value compared to other space combat titles.”
    • “There are three different difficulty settings, which may increase the replay value for some people, but I can hardly imagine why anybody would find this game so exciting that they want to play it more than once or twice.”
    • “The flight controls are clunky, the art style is mediocre, and the main campaign is criminally short with only marginal replay value.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is highly praised, featuring iconic John Williams tracks from the Star Wars films, along with well-executed rearrangements and remixes that enhance the gameplay experience. Players appreciate the nostalgic and soothing soundtracks, which maintain a high quality despite the game's age, contributing positively to the overall atmosphere.

    • “The music is the John Williams tracks for the movie; what's not to love about that?”
    • “The music is excellent, with various well-done rearrangements (if not outright remixes) of John Williams' also excellent work (e.g., the bells in the Duel of the Fates variant in the final mission).”
    • “The music is basically ripped from the movies, but fits very well.”
    • “Other than that, the sound and music have the typical high Star Wars quality to it and the in-game graphics are decent for a PlayStation 2 port from 2002.”
    • “The soundtrack has some familiar tunes from the films as well.”
  • stability
    6 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting major graphical glitches and numerous bugs that hinder gameplay, particularly in critical missions. Many feel that the game's age contributes to its instability, making it frustrating and not worth the effort to troubleshoot. Overall, the experience is marred by persistent technical issues.

    • “Major graphical glitches.”
    • “Over 13 years old, the game comes back buggy.”
    • “Due to glitches, missions like the final mission took multiple tries.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is enhanced by its strong mission variety and a distinct connection to the Star Wars prequel era, appealing particularly to fans of classic space sims. The sound design, featuring blaster fire and a John Williams-inspired score, contributes significantly to the immersive experience, creating a memorable ambiance. However, some players question the use of spacecraft in atmospheric combat, suggesting a disconnect in gameplay elements.

    • “While the game shows its age in some ways, its strong mission variety, atmospheric presentation, and distinct connection to the Star Wars prequel era give it a lasting appeal, particularly for fans of classic space sims and the lore of Naboo.”
    • “The sound design is a particular highlight—blaster fire, engine roars, and the unmistakable John Williams-inspired score all contribute to a rich Star Wars atmosphere.”
    • “That said, all the elements of the game do come together to create a delightfully memorable atmosphere.”
    • “Some missions are set in open space, while others take place within planetary atmospheres or in the narrow confines of starship interiors.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is commendable, as it runs smoothly on a variety of hardware, including lower-end machines, with minimal graphical or performance issues. Additionally, the campaign's design encourages replayability through performance-based unlockables, enhancing the overall experience.

    • “Even fairly low-end machines can get pretty good performance out of most PS2 games.”
    • “The campaign includes over a dozen missions, with performance-based unlockables that encourage replaying missions to earn medals and access bonus content.”
    • “The only real praise I can offer is that the game runs with minimal graphical or performance issues.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game excessively time-consuming, often likening it to needing a second life to manage the repetitive tasks required for progression. This sentiment suggests that the grinding can feel tedious and may detract from the overall enjoyment of the game.

    • “You'll need a second life for grinding.”
    • “Or just one if all that replaying feels grindy.”
  • humor
    2 mentions Positive Neutral Negative

    Players appreciate the humor in the game, noting that the characters deliver amusing quips and lines that enhance the experience as the story progresses. However, some users feel that the humor may not be as strong as in previous installments.

    • “The characters also tend to grow on you as you play, and most have funny quips or lines after you do something or progress the story.”
  • character development
    1 mentions Positive Neutral Negative

    The character development in the game is criticized for its childish dialogue and overly simplistic character design, which may detract from the overall depth and maturity of the narrative.

    • “This game has a lot of childish dialogue and cheesy character design.”
  • emotional
    1 mentions Positive Neutral Negative

    Reviews indicate that the game lacks significant emotional depth, with players feeling that nothing impactful or meaningful occurs throughout the experience.

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8h Median play time
7h Average play time
3-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Star Wars: Starfighter is a shooter game with science fiction theme.

Star Wars: Starfighter is available on Xbox Series X|S, PC, Xbox One, Windows and others.

On average players spend around 7 hours playing Star Wars: Starfighter.

Star Wars: Starfighter was released on July 8, 2009.

Star Wars: Starfighter was developed by LucasArts.

Star Wars: Starfighter has received neutral reviews from players. Most players liked this game for its story but disliked it for its music.

Star Wars: Starfighter is a single player game with multiplayer support.

Similar games include Star Wars: Rogue Squadron, Star Wars Squadrons, Star Wars: Shadows of the Empire, Halo: Spartan Assault, STAR WARS™: TIE Fighter Special Edition and others.