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Red Faction II

58%Game Brain Score
gameplay, music
story, graphics
68% User Score Based on 723 reviews
Critic Score 81%Based on 2 reviews

Platforms

PCPCXboxXboxPlaystation 2Playstation 2Playstation 4Playstation 4WindowsWindowsPlayStationPlayStationNintendo GamecubeNintendo GamecubeXbox OneXbox One

About

In Red Fiction II, set in a dystopian 22nd century Earth, players join a team of super-soldiers with nanotechnology, seeking to overthrow the oppressive dictator Sopot and his government. As demolitions expert Alias, leading a diverse team, each with unique destructive abilities, players navigate various levels using an array of weapons and vehicles in their mission to restore peace.

Red Faction II screenshot
Red Faction II screenshot
Red Faction II screenshot
Red Faction II screenshot
Red Faction II screenshot
Red Faction II screenshot
Red Faction II screenshot
Red Faction II screenshot
Red Faction II screenshot
Red Faction II screenshot
Red Faction II screenshot
+7

68%
Audience ScoreBased on 725 reviews
gameplay28 positive mentions
story67 negative mentions

  • The game features a good variety of weapons, including dual-wielding options, which adds to the fun.
  • The bot multiplayer mode is enjoyable, allowing for customizable AI opponents and various game modes.
  • The fast-paced action and destructible environments provide a satisfying gameplay experience.
  • The story is weak and disconnected from the first game, making it feel like a different title altogether.
  • The game is short, with a campaign that can be completed in just a few hours, leading to a lack of depth.
  • The graphics and level design are dated and often uninspired, with many areas feeling linear and repetitive.
  • story
    334 mentions Positive Neutral Negative

    The story of "Red Faction II" has been widely criticized for being disjointed, shallow, and lacking connection to its predecessor, with many reviewers noting its chaotic pacing and forgettable characters. While some appreciate its attempt at a narrative involving super soldiers and a dictatorship, the execution is often described as cheesy and uninspired, leading to a disappointing experience for fans of the original game. Overall, the consensus is that the story fails to engage players, making it a significant downgrade from the first installment.

    • “The story is very well thought out and revolves around a Kill Bill style idea.”
    • “The destruction engine is still fascinating and fun, gunplay is satisfying and the story is surprisingly complex and compelling.”
    • “The story is interesting and keeps you wanting more.”
    • “The story mode is incredibly short and ridiculous with seemingly cut content at every turn.”
    • “The pacing is just awful and the characters and story line are horrendous.”
    • “The story is lazy and again does not connect at all to the original.”
  • gameplay
    137 mentions Positive Neutral Negative

    The gameplay of Red Faction II has been widely criticized for its clunky mechanics, uninspired level design, and repetitive combat, which many reviewers found to be a significant downgrade from its predecessor. While some appreciated the variety of weapons and the inclusion of destructible environments, these elements were often described as gimmicky and underdeveloped, leading to an overall experience that felt linear and lacking in depth. Despite a few redeeming qualities, such as improved shooting mechanics and multiplayer options, the consensus is that the gameplay fails to deliver a compelling or engaging experience.

    • “Despite the advanced age of the title, Red Faction 2 manages to remain a classic shooter of its time with great gunplay and cool mechanics.”
    • “The gameplay in Red Faction II is intense and satisfying.”
    • “The multiplayer gameplay is just as smooth and fun as the single-player campaign, providing endless hours of entertainment.”
    • “The destructibility gameplay isn't very well implemented and is generally boring.”
    • “The plot is recycled, the gameplay is clunky and repetitive, and the AI is laughable.”
    • “Gameplay is stale because of the uninspired level design and player involvement, and the way combat works doesn't really make it better either.”
  • graphics
    133 mentions Positive Neutral Negative

    The graphics of Red Faction II have received mixed reviews, with many players noting that they appear dated and often worse than those of the original game. While some acknowledge slight improvements in certain areas, the overall visual presentation is criticized for being bland and lacking polish, leading to a perception of a rushed port. Despite these shortcomings, a few players appreciate the nostalgic charm and the game's unique art style, though it ultimately fails to meet modern standards.

    • “The graphics in Red Faction II are impressive, with detailed environments and smooth character animations.”
    • “The graphics are a step up from the first game and it easily runs on modern systems.”
    • “It's a fun, explosive first-person shooter with great graphics for its age.”
    • “The graphics are horrible, even for the time.”
    • “The graphics are worse than the first one and environments are bland and boring.”
    • “Somehow the graphics look worse in this game despite this being the second installment.”
  • music
    33 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising the energetic soundtrack that blends electronic and orchestral elements, enhancing the sci-fi atmosphere and emotional impact during gameplay. However, many note issues with sound mixing, where music overlaps with other audio, making it difficult to follow dialogue. While some tracks are memorable and well-received, others are criticized as forgettable or of low quality, with a significant amount of reused music from the first game.

    • “The musical score of Red Faction 2 complements the game's high-octane action and futuristic setting.”
    • “The soundtrack, composed by Dan Wentz, blends electronic and orchestral elements to create an adrenaline-pumping backdrop for intense firefights and dramatic story moments.”
    • “The music dynamically responds to in-game events, boosting the emotional impact during pivotal scenes.”
    • “The sound mix has another issue: sounds like shooting, talking, and music overlap, making it hard to figure out what is being said.”
    • “Music is mostly reused from the first game.”
    • “Some of its background music was recycled from RF1, but none of the songs that made it to RF2 struck me as memorable or even enjoyable.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is hit-or-miss, with some players finding it charming and amusing, particularly through quirky character interactions and enemy voice lines. While there are moments of genuine humor, many reviews suggest that the overall comedic impact is inconsistent, often leaning towards unintentional laughs rather than clever writing. The game is described as more lighthearted compared to its predecessor, but it still leaves room for improvement in its comedic execution.

    • “With all that said though, most of the guns in the game are somewhat satisfying, and the characters and some of the levels have some charm with some funny enemy voice lines.”
    • “It's funny that the bad guy tells you that these new soldiers are better and you are obsolete, but then you see them running in circles in front of you.”
    • “Characters are just funny in their stupidity.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The atmosphere in the game is generally praised for its immersive sci-fi elements, dynamic sound design, and effective level design, which enhance the overall experience. However, some players note significant drawbacks in the PC version, such as poor shading and a lack of enemy health bars, which detract from the atmosphere. Comparisons between sequels reveal a decline in atmospheric quality, with some feeling that the newer installments fail to capture the essence of the original game.

    • “The sound design effectively captures the chaos of battle, with gunfire, explosions, and the clatter of debris contributing to a visceral and dynamic atmosphere.”
    • “The atmosphere and the way the destruction worked was just perfect.”
    • “Sound effects in some regard are greatly improved, a tiny bit more crisp and varied, and the gloomy and dystopian soundscapes add to it.”
    • “There are major drawbacks to the PC version such as lack of enemy health bars and poor shading and atmosphere.”
    • “It has naught but a semblance of the original and is overall: badly written, the voice acting is horrendous, the game lacks any type of atmosphere.”
    • “Example is below - which has aged like an elephant's wrinkly buttocks, modeling quality aside, the texturing shows its beauty at the beginning of the game and slowly but surely starts to dwindle fast in sharpness, saturation and atmosphere, consisting of shades of brown with a layer of fog for bad measure, probably to mask pop-up on long distance rendering.”
  • character development
    7 mentions Positive Neutral Negative

    Character development in the game is criticized for being superficial and rushed, leading to a lack of emotional connection with the protagonists. While some reviewers note it has improved compared to its predecessor, the overall execution is deemed inadequate, with brief attempts at development failing to resonate due to the fast-paced storyline.

    • “+ better character development than the first Red Faction”
    • “It is definitely, however, a product of its time with the writing and character designs.”
    • “The story feels rushed, and character development takes a hit, preventing a deeper connection to the protagonists.”
    • “The storyline and character development are hideous.”
    • “It's also too short and too fast, so when the game tries to have even the slightest form of character development, it falls flat on its face, since 5 minutes later you gotta kill your former allies (whom you've just met).”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting numerous bugs, including game-breaking soft-locks and issues with the checkpoint/save system. While some players on older hardware experienced fewer glitches, the overall consensus is that the game suffers from significant stability problems that detract from the experience.

    • “Did I get here and how do I get over there? The game is buggy, not due to the game itself but more because it hasn't been updated and has problems with modern hardware. The bugs are more or less game-breaking, mostly soft-lock bugs.”
    • “This game sucks mega ass. Enemies respawn constantly, the story doesn't make sense, the game is buggy, the environment is boring, and don't even get me started on the checkpoint/save system - the checkpoints are only available to use after you die. Saving your game does nothing since you don't even have a load game option.”
    • “The boss battles aren't that great either since I needed to rely on bugs and glitches most of the time to win the boss fight.”
  • replayability
    6 mentions Positive Neutral Negative

    The game's replayability is generally considered low, with a score of 2.5/10. While some players find value in multiplayer modes against bots, the single-player experience lacks collectibles and engaging content, leading to a consensus that it offers minimal incentive for repeated play.

    • “The score/time attack feature adds significant replay value.”
    • “The story may not be the best, but the game is still quite replayable.”
    • “Content/replayability: 2.5/10”
    • “You can play multiplayer against bots...because single player, unless you want to replay this again, has no replayability, no collectibles, or anything of the sort.”
    • “This really affects the replayability of the game.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious and frustrating, particularly due to the introduction of bullet sponge enemies that prolong battles without adding enjoyment. The repetitive nature of gameplay, including grinding for cosmetic items and the need to replay sections after dying, detracts from the overall experience, making it feel more like a chore than a fun challenge. Many reviewers express a desire for a more engaging and less monotonous gameplay experience.

    • “About halfway through, most of the enemy types switch to incredibly tedious and annoying bullet sponges that are simply not fun to fight.”
    • “They go on for so long and are so boring it is ridiculous. We only control a submarine and a walking mech, then we are gunners for a tank and a plane. All sections are boring, long, and tedious.”
    • “I found myself simply grinding on to finish the game as quickly as possible.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed; while the dynamic music enhances the impact of key moments, the story and characters are criticized for being overly cheesy, leading to a lack of emotional attachment to the protagonist. Despite some quality voice acting, players feel disconnected from the narrative, which detracts from the overall emotional experience.

    • “The music dynamically responds to in-game events, boosting the emotional impact during pivotal scenes.”
    • “This game is so 90's it makes me want to cry sometimes.”
    • “This game's story, characters, and voice acting are so horrifically cheesy that it makes me want to cry.”
    • “But unlike most bad sequels, this game manages to be worse in every way possible: boring story, disinteresting gameplay, poor balance, and most impressively, the graphics are worse than the original.”
  • optimization
    4 mentions Positive Neutral Negative

    The optimization of the game is criticized for its inconsistent performance, with reports of stuttering due to a widescreen mod and overall instability, despite running smoothly without game-breaking bugs. Players note issues with enemy behavior, weapon balance, and level design, which detract from the experience, leading to a recommendation against the game, especially on modern systems.

    • “The only positive things I found in this game are that I didn't encounter game-breaking bugs, unlike with the first one (in the first one, I had to force a 30fps limit with mods to pass certain sections, for example), and that there are no performance issues; the game runs smoothly.”
    • “Enemies are stiff, several story moments are removed from the PC edition, and weapon balance is a mess, where several guns such as the entire pistol range are nearly identical in performance.”
    • “Though this widescreen mod does cause some stuttering, so I would say this game is semi-unstable but playable.”
    • “Somehow RF 2 is worse than RF 1, despite having arguably better gunplay and weapons, but the even weaker narrative, the many on-rails sections, the confusing level design and the constantly respawning enemies as well as the inability to save the game at any point (granted the checkpoints aren't far apart, but still, no skipping cutscenes, etc.) and the bad performance on modern systems make me not recommend it.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game is criticized for feeling like a cash grab, with a subpar story and simplified features that suggest a lack of genuine effort. However, it is noted that the game does not include microtransactions, which is seen as a redeeming quality.

    • “The game has no microtransactions, which is a refreshing change in today's gaming landscape.”
    • “I appreciate that the monetization model is fair and doesn't pressure players to spend money.”
    • “It's great to see a game that prioritizes gameplay over aggressive monetization strategies.”
    • “The story is subpar and it is obvious this game was just created as a cash grab after the success of the original.”

Buy Red Faction II

3h Median play time
3h Average play time
4h Main story
6h Completionist
3-4h Spent by most gamers
*Based on 4 analyzed playthroughs

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