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Red Faction II

Red Faction II Game Cover
57%Game Brain Score
gameplay, music
story, graphics
51% User Score Based on 760 reviews
Critic Score 81%Based on 2 reviews

Platforms

Playstation 2PCNintendo GamecubePlaystation 4Xbox OneXboxWindowsPlayStation
Red Faction II Game Cover

About

Red Faction II is a single player and multiplayer shooter game with a science fiction theme. It was developed by Volition and was released on August 6, 2009. It received positive reviews from critics and neutral reviews from players.

In Red Faction II you will have to defend your country as Alias, a demolitions expert, with the help of your five squad members, each specializing in their own method of destruction. Fight through diverse levels using vehicles, an arsenal of specialized weapons and massive explosives in your rampage to overthrow the government.

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51%
Audience ScoreBased on 760 reviews
gameplay30 positive mentions
story68 negative mentions

  • Wide variety of weapons with satisfying gunplay and dual wielding options.
  • Includes different gameplay styles such as mech and vehicle sections, and a destructible environment system.
  • Features enjoyable bot matches with customizable AI for multiplayer-like experiences.
  • Short and linear campaign with little connection to original Red Faction story and lack of exploration.
  • Poorly implemented save system with unskippable cutscenes, frequent enemy respawns, and frustrating boss battles.
  • Dated graphics, awkward controls, underutilized Geo-Mod technology, and cheesy story and voice acting.
  • story
    352 mentions Positive Neutral Negative

    The story in this game is widely seen as a significant downgrade from its predecessor, characterized as clichéd, forgettable, and poorly connected to the original's plot. While some find it entertaining in a campy or nostalgic manner, most criticize its shallow characters, confusing pacing, and lack of meaningful development, making it feel disconnected and underwhelming compared to the first installment. Overall, the narrative is considered generic and uneven, often overshadowed by gameplay frustrations and technical issues.

    • “The story is straightforward and moves quickly, focusing more on momentum than deep character development.”
    • “The story had twists and turns which kept it interesting all the way through.”
    • “Here's what Red Faction 2 does right; more vehicle sequences (the battle mech is particularly fun), better graphics and effects (like rain), and a more interesting story with love and betrayal.”
    • “Story is very generic with forgettable characters, pacing of the game is all-over the place, graphics seem worse than in its prequel and gameplay elements like character movement or shooting are often more frustrating than fun.”
    • “The story is vague and has little meaningful connection to the previous game, your objectives in each level are unclear and confusing.”
    • “The story is lazy and again does not connect at all to the original.”
  • gameplay
    149 mentions Positive Neutral Negative

    The gameplay in the sequel is widely regarded as a significant downgrade from the original, featuring clunky controls, uninspired level design, and weak, repetitive combat. While the destructible environments and weapon variety offer some engagement, these elements are underutilized and often feel gimmicky within a mostly linear, corridor-based structure. Despite occasional praise for multiplayer and certain mechanics, the overall experience is seen as less refined, less impactful, and less enjoyable than its predecessor.

    • “Great gameplay variety and interesting distraction mechanics.”
    • “While its narrative ambition exceeds its execution and its mechanics feel restrained compared to what came before, the game’s raw enthusiasm and tactile gunplay make it a worthy, if imperfect, successor.”
    • “The gameplay is similar to the 1st Red Faction game but what makes it improved is its additions of dual wielding any of the same sidearm types, separate button to throw grenades alongside different grenade types, night vision goggles, inventory system of sorts, reliable AI allies that follow you in combat, much more tactical enemy AI and actual varied boss fights.”
    • “The gunplay is stale and lacks any impact, the ugly crosshairs cover the screen so it's hard to aim properly, the writing is just abysmal, the textures are a wild mix of qualities that clash, the defining mechanic of destructible environments feels like a gimmick they never capitalize on properly, and there's a painfully long and horrendously boring turret section early on.”
    • “Gameplay is a huge downgrade from the first one, and I feel graphics are too in many ways.”
    • “Instead of open-ended destruction and experimentation, the destructible environments are largely scripted and confined to certain areas, giving the gameplay a more linear, corridor-based structure.”
  • graphics
    144 mentions Positive Neutral Negative

    The graphics in Red Faction II are generally seen as outdated and inferior to the original game, with many users criticizing the visuals as worse, blocky, and lacking polish despite some minor improvements. While the game captures a gritty early 2000s shooter aesthetic and runs well on older systems, the overall graphical quality, limited effects, and poor PC porting decisions detract from immersion and feel rushed or unrefined by comparison. Fans of retro Y2K-style visuals might appreciate it, but for most, the graphics fail to meet expectations even for their era.

    • “Visually, Red Faction II captures the gritty aesthetic of early 2000s shooters with its metallic corridors, industrial ruins, and flickering neon lights.”
    • “The graphics in Red Faction II are impressive, with detailed environments and smooth character animations.”
    • “Here's what Red Faction 2 does right; more vehicle sequences (the battle mech is particularly fun), better graphics and effects (like rain), and a more interesting story with love and betrayal.”
    • “It has similar aesthetics and production values of a Nintendo 64 shooter instead of a sequel to the literally groundbreaking original.”
    • “Somehow the graphics look worse in this game despite this being the second installment.”
    • “The graphics are awful even for the time, and arguably downgrade from the predecessor.”
  • music
    35 mentions Positive Neutral Negative

    The game's music receives mixed feedback, with some praising its energetic, industrial-themed soundtrack and reuse of notable tracks from the first game, while others criticize it as low quality, unmemorable, or poorly mixed. Though a few standout tracks are appreciated, the overall consensus is that the soundtrack is decent but not impressive.

    • “Strong presentation in terms of soundtrack and voice acting.”
    • “I love Red Faction 2; it's a really fun FPS game, and the music is so good in this game. The theme song from Red Faction 1 is in this game, which really shocked me. It's my favorite music from the first Red Faction.”
    • “The music has some roots in the first game, but it includes some of its own tracks which are phenomenal and great to listen to.”
    • “The sound mix has an issue: sounds like shooting, talking, and music overlap, making it hard to figure out what is being said.”
    • “Music is mostly reused from the first game.”
    • “Some of its background music was recycled from the first game, but none of the songs that made it to the sequel struck me as memorable or even enjoyable.”
  • humor
    18 mentions Positive Neutral Negative

    The game's humor is a mixed bag, featuring some genuinely funny moments, quirky civilian characters, and amusing voice lines that add charm and a lighthearted, even goofy tone. While the storyline and characters can be laughably simple or silly, this contributes to its campy, entertaining vibe rather than serious storytelling. Overall, the humor leans more toward playful and absurd than clever or polished.

    • “Some civilian characters like hobos are hilarious and I laughed at their comments.”
    • “Voice acting is hilarious and adds to funky charm.”
    • “Characters are just funny in their stupidity.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The atmosphere in Red Faction II is a mixed experience, with some moments effectively conveying a gloomy, dystopian, and oppressive mood enhanced by sound design and environmental effects. However, many players feel it lacks the dark, immersive tension and originality of the first game, with repetitive visuals and weaker narrative elements diminishing the overall ambiance. Despite these flaws, the game's destruction mechanics and selective intense segments still create an engaging and occasionally memorable atmospheric experience.

    • “The environments, though repetitive at times, are well-lit and atmospheric, conveying the oppressive mood of the Commonwealth’s regime.”
    • “For players seeking a nostalgic, explosive journey into a world of revolution and ruin, Red Faction II remains an entertaining and atmospheric ride.”
    • “Despite its age, the atmosphere works when chaos breaks out, and the destruction helps sell the fantasy of being an unstoppable force.”
    • “There are major drawbacks to the PC version such as lack of enemy health bars and poor shading and atmosphere.”
    • “It has naught but a semblance of the original and is overall badly written, the voice acting is horrendous, the game lacks any type of atmosphere.”
    • “Example is below - which has aged poorly; modelling quality aside, the texturing shows its beauty at the beginning of the game and slowly but surely starts to dwindle fast in sharpness, saturation, and atmosphere, consisting of shades of brown with a layer of fog for bad measure, probably to mask pop-up on long distance rendering (most noticeable in vehicle sections).”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is mixed, with several users reporting frequent bugs, soft-locks, and crashes, often exacerbated by issues on modern hardware. While some experience minor audio or visual glitches, others find the bugs game-breaking, especially with respawning enemies and a problematic save system. Despite these issues, a few players still enjoyed the gameplay, particularly on older systems with fewer glitches.

    • “Did I get here and how do I get over there? The game is buggy, mostly due to not being updated and having problems with modern hardware. The bugs are more or less game-breaking, especially soft-lock bugs.”
    • “This game is buggy, with enemies constantly respawning, and the checkpoint/save system is frustrating - checkpoints are only available after you die, saving does nothing since there is no load game option.”
    • “Buggy and crashy, although still a fantastic game.”
  • replayability
    8 mentions Positive Neutral Negative

    The game offers limited replayability, with some incentive through a “heroism” rating system and multiplayer modes, but the short campaign and lack of collectibles or varied content reduce its overall long-term appeal.

    • “Still, the game attempts to add replay value through its 'heroism' rating system, rewarding players for completing objectives and sparing civilians, subtly encouraging thoughtful play amid the destruction.”
    • “Story: story sucks compared to Red Faction 1 (my opinion), but it's replayable, I guess.”
    • “The campaign is fairly short, and outside of greater difficulties and multiplayer, the replay value is limited.”
    • “You can play multiplayer against bots, but single player has no replayability, no collectibles or anything of the sort.”
    • “No real replay value.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is generally seen as shallow and superficial, with a fast-paced story that prioritizes momentum over depth. While some improvements are noted compared to its predecessor, the brief and rushed narrative leads to underdeveloped characters and missed opportunities for meaningful growth.

    • “+Better character development than the first Red Faction.”
    • “Whenever a game has extras, whether it's to unlock or to see the character designs, I'll always give it a thumbs up; it's a detail I always like.”
    • “The story is straightforward and moves quickly, focusing more on momentum than deep character development.”
    • “The sounds are the same, which is fine, but the storyline and character development are hideous.”
    • “It's also too short and too fast, so when the game tries to have even the slightest form of character development, it falls flat on its face, since 5 minutes later you have to kill your former allies whom you've just met.”
  • optimization
    7 mentions Positive Neutral Negative

    Optimization in the game is mixed: while performance can be stable and smooth on modern hardware once properly configured, achieving this may require significant effort, and certain mods introduce stuttering. Despite improvements over the first game, issues like bad weapon balance, stiff enemies, removed story content, and outdated performance hinder the experience, making it less recommended.

    • “The only positive things I found in this game is that I didn't encounter game-breaking bugs, unlike with the first one (first one I had to force 30fps limit with mods to pass certain section, for example), and that there are no performance issues and the game runs smooth.”
    • “Performance itself is stable once configured, with high frame rates on modern hardware, but getting there can require some work.”
    • “Though this widescreen mod does cause some stuttering, so I would say this game is semi unstable but playable.”
    • “Somehow RF2 is worse than RF1, despite having arguably better gunplay and weapons, but the bad performance on modern systems makes me not recommend it.”
  • grinding
    6 mentions Positive Neutral Negative

    Grinding in this game is described as tedious and frustrating, with enemies becoming bullet sponges that drag out combat unnecessarily. Players often find themselves forced to repetitively grind through long, boring sections and stealth missions, leading to a lack of enjoyment and frequent frustration. Overall, the game’s grinding feels outdated and punishing rather than engaging.

    • “About halfway through, most of the enemy types switch to incredibly tedious and annoying bullet sponges that are simply not fun to fight.”
    • “They go on for so long and are so boring it is ridiculous. We only control a submarine and a walking mech, then we are gunners for a tank and a plane. All sections are boring, long, and tedious.”
    • “I found myself simply grinding on to finish the game as quickly as possible.”
  • monetization
    4 mentions Positive Neutral Negative

    The game offers a complete purchase with no microtransactions or live service elements, which is positively noted by players. However, some criticize it as a simplified cash grab with a weak story and features that feel more like marketing points than meaningful gameplay enhancements.

    • “There are no microtransactions or live service elements, and what you buy is the complete package.”
    • “Redeeming qualities include (but not limited to), has no microtransactions, and is a better love story than Twilight.”
    • “The story is subpar and it is obvious this game was just created as a cash grab after the success of the original.”
    • “Red faction 2 claims a "revamped" geo-mod system, which is a bit of a laugh since it's even more simplified here, really only letting you blow through the occasional wall during a firefight and once again the series signature feature feels more an advertising point.”
  • emotional
    4 mentions Positive Neutral Negative

    The game's emotional impact is weak, with a cheesy story and lack of meaningful character attachment, particularly for the protagonist. Despite decent voice acting, players feel no genuine connection or emotional engagement, leading to a largely unmemorable experience.

    • “This game's story, characters, and voice acting are so horrifically cheesy that it makes me want to cry.”
    • “And while the voice acting is good, there's no emotional attachment with Alias (your character), even when he is betrayed and has to fight an entirely new enemy about halfway through the game.”
    • “This game is so 90's it makes me want to cry sometimes.”
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3h Median play time
3h Average play time
4h Main story
6h Completionist
3-4h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Red Faction II is a shooter game with science fiction theme.

Red Faction II is available on PC, PlayStation 4, Xbox One, Windows and others.

The main story can be completed in around 4 hours, while the entire game is estimated to take about 6 hours to finish. On average players spend around 3 hours playing Red Faction II.

Red Faction II was released on August 6, 2009.

Red Faction II was developed by Volition.

Red Faction II has received positive reviews from players and positive reviews from critics. Most players liked Red Faction II for its gameplay but disliked it for its story.

Red Faction II is a single player game with multiplayer and local co-op support.

Similar games include Red Faction, Red Faction: Armageddon, F.E.A.R. 2: Project Origin, Front Mission Evolved, Medal Of Honor and others.