- June 1, 2016
- PiGravity
Star Drifter
Platforms
About
In Star Drifter, players explore a procedurally generated universe, battling enemies and gathering resources to upgrade their ship. With a focus on relaxing gameplay and pixel art aesthetics, the game offers a soothing yet challenging experience. Players can discover new planets, meet alien species, and delve into various dungeons to uncover rare treasures.
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- The game features great graphics and a nice retro aesthetic.
- It offers a low price point, making it accessible for casual gamers.
- Some players found it enjoyable for its challenge and the ability to upgrade weapons and ships.
- The controls are poorly designed, with no option to rebind keys or support for gamepads.
- Gameplay can be confusing due to similar colors for pickups and enemy projectiles, making it hard to see what's happening.
- The game lacks depth and originality, feeling like a generic space shooter without any unique mechanics.
graphics
32 mentions Positive Neutral NegativeThe graphics of "Star Drifter" receive mixed reviews, with some praising the retro aesthetic and CRT effects as visually appealing, while others criticize them for being muddy and hard to see. The game's visuals are described as solid and well-executed, but the implementation of scanlines and certain design choices have led to confusion and a lack of clarity in gameplay. Overall, while many appreciate the graphics, there are significant concerns regarding their effectiveness in enhancing the gaming experience.
“Great graphics!!!!”
“Graphics and music are nice and I really enjoyed it.”
“A nice arcady shooter, gotta love the visuals and the CRT effect.”
“Bad controls, confusing visuals, boring upgrade system and a weird resolution/aspect ratio all come together to form a game that is somehow less than the sum of its parts, if that makes sense.”
“The graphics are bland and muddy; it's hard to see what's going on, even at full screen (which you have to force with alt-enter as it has no option in-game).”
“In other news...audiovisuals are the well known 'retro' fad, but the weird scanline effect makes everything blurry and just...bleh...much like the enemy ship design, which is just uninspired and bland.”