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Neon Hardcorps Game Cover

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Neon Hardcorps is a single player action game. It was developed by Sergey Dovganovskiy and was released on May 29, 2016. It received neutral reviews from players.

"Neon Hardcorps" is a fast-paced, action-packed shooter game set in a cyberpunk world. Choose from six distinct characters, each with unique weapons, armor, and abilities, and battle through run & gun, special car chase, boss, and tactical maps. Upgrade your character to enhance their abilities and take on even tougher challenges.

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40%
Audience ScoreBased on 104 reviews
gameplay4 negative mentions

  • Neon Hardcorps successfully captures the nostalgic feel of classic 16-bit run-and-gun shooters, providing fast-paced and intense gameplay.
  • The game features several playable characters with unique abilities, adding some variety to the combat experience.
  • The retro pixel-art style and cyberpunk aesthetic are visually appealing, evoking a sense of nostalgia for fans of the genre.
  • The game suffers from significant technical issues, including frequent crashes, lag spikes, and unresponsive controls, making it frustrating to play.
  • The campaign is very short, often completed in under an hour, leaving players wanting more content and depth.
  • Many aspects of the game, such as sound design and menu navigation, feel unpolished and lack the necessary feedback, detracting from the overall experience.
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay is characterized by fast reflexes and intense action, drawing heavily from old-school design principles, but suffers from significant polish issues, bugs, and crashes that detract from the overall experience. While the core mechanics and weapon upgrades show potential, the lack of depth and repetitive nature make it feel akin to outdated flash games. Overall, the gameplay is simple and functional, but marred by technical problems and a lack of innovation.

    • “From the moment the game begins, it makes its inspirations clear, leaning heavily on fast reflex gameplay, dense enemy waves, and a cyberpunk aesthetic drenched in neon colors and pixelated chaos.”
    • “The core gameplay loop is straightforward and uncompromising.”
    • “While these differences can subtly change pacing and tactics, the overall experience remains firmly rooted in old-school design, prioritizing raw action over experimentation or mechanical depth.”
    • “The art is decent and the core gameplay is fine, but it's in need of some serious polish, which makes this an unenjoyable experience.”
    • “Gameplay quality isn't that different from an average flash game with genre top-down shooter/shoot 'em up from 10-15 years ago.”
    • “Overall, I can't recommend the game given the amount of bugs and crashes present, as well as the lackluster mechanics.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game evoke a nostalgic cyberpunk aesthetic with neon colors and pixelated designs, but opinions are mixed; while some appreciate the retro style, others criticize it as lazy and repetitive. Overall, the visuals are described as competent yet unremarkable, with many reviewers finding them to be "so-so" or "meh," lacking the polish expected in modern titles.

    • “From the moment the game begins, it makes its inspirations clear, leaning heavily on fast reflex gameplay, dense enemy waves, and a cyberpunk aesthetic drenched in neon colors and pixelated chaos.”
    • “It's really thought out, the graphics are great, the difficulty is way high, just like I like it.”
    • “The graphics are very lazy retro pixel graphics.”
    • “The aesthetic is immediately readable and nostalgic, but it also risks becoming repetitive over time, as environments and enemies share similar visual motifs.”
    • “In the game itself, the graphics are 90's stylistically, and so is the music.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game features energetic electronic tracks that complement the fast-paced gameplay, fitting the cyberpunk theme, though it often fades into the background rather than making a strong impression. While some players appreciate the soundtrack, others find it underwhelming or even painful, with mixed opinions on its overall quality and effectiveness. Additionally, technical issues related to sound settings have been reported, detracting from the overall experience.

    • “Sound design supports the fast pace with energetic electronic music and sharp weapon effects, helping maintain momentum during firefights.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The soundtrack fits the cyberpunk theme well enough, but it tends to blend into the background rather than stand out as a defining feature.”
    • “It took three attempts to turn down the music and sound effects from the main menu, and then in-game walking off the side of the screen made the game crash.”
    • “In the game itself, the graphics are 90's stylistically, and so is the music.”
  • story
    8 mentions Positive Neutral Negative

    The reviews highlight a stark contrast in storytelling quality, with some players appreciating the moral lessons about perseverance, while others criticize the game for lacking any narrative elements, dialogue, or meaningful context. Many users express frustration over the absence of a coherent story, leading to a disjointed gameplay experience that feels repetitive and uninspired. Overall, the game's storytelling is deemed inadequate, with a significant portion of players feeling disconnected from the missions due to the lack of narrative depth.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “No story including no voice nor no text.”
    • “This establishment keeps pumping out cheap games, each made in a few weeks, with the very same textures, no significant gameplay, no storyline, no unique sounds even.”
    • “There is no dialogue, no subtitles, no story to speak of, so I don't know why I'm doing anything.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is criticized for significant technical issues and inconsistent performance, leading to a frustrating experience. Despite its creative concepts and homage to classic titles, it suffers from slowdowns, poor controls, and a lack of smooth transitions, ultimately hindering its execution.

    • “Technical issues and inconsistent performance further contribute to the impression of a game that aims high conceptually but struggles to fully deliver on execution.”
    • “Game performance is quite bad.”
    • “While Neon Hardcorps has some cool ideas and pays respect to old-school games like Contra, it ultimately falls short with its issues with performance, controls, and overall lack of transitions and options.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is largely driven by the opportunity to experiment with various characters and pursue improved performance in runs, rather than through the introduction of new content or systems.

    • “The replay value primarily comes from experimenting with different characters or chasing cleaner runs rather than from unlocking new content or systems.”
    • “Each playthrough feels fresh as I explore different strategies and character builds, making me want to dive back in for more.”
    • “The variety of choices and outcomes keeps me coming back, as I discover new ways to approach the game with each run.”
    • “Replay value primarily comes from experimenting with different characters or chasing cleaner runs rather than from unlocking new content or systems.”
    • “Once you've completed the game, there isn't much incentive to play through it again.”
    • “The lack of meaningful choices and consequences makes replaying feel tedious and uninteresting.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting numerous glitches, unfinished features, and significant issues such as a broken sandbox mode and problems saving campaign progress. Overall, players feel the game is too buggy and not ready for release.

    • “This game is so full of glitches that it shouldn't have ever been put on sale on Steam.”
    • “The game is slightly buggy and feels unfinished; the sandbox mode is broken for me, and it seems impossible to save campaign progress at all.”
    • “Buggy, bad graphics, tedious gameplay.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and unenjoyable, often citing issues with buggy performance and poor graphics that exacerbate the monotonous gameplay experience.

    • “Top-down tediousness.”
    • “Buggy, bad graphics, tedious gameplay.”
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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Neon Hardcorps is a action game.

Neon Hardcorps is available on PC and Windows.

On average players spend around 1 hours playing Neon Hardcorps.

Neon Hardcorps was released on May 29, 2016.

Neon Hardcorps was developed by Sergey Dovganovskiy.

Neon Hardcorps has received neutral reviews from players. Most players disliked this game for its gameplay.

Neon Hardcorps is a single player game.

Similar games include Tower 57, Guns n Zombies, Terra Incognita Chapter One: The Descendant, 12 is Better Than 6, Shotgun Legend and others.