- February 24, 2012
- Boss Baddie
- 4h median play time
Really Big Sky
Platforms
About
Really Big Sky is a action game. It was developed by Boss Baddie and was released on February 24, 2012. It received mostly positive reviews from players.
Way over in the big void of space live some aliens. They coveted your planet and would do anything to live there. So what's your planet to do? Yeah, blast through them all! Face off against waves of enemies, bosses, giant laser planets, blackholes, wormholes, massive lasers, planets and asteroids across 12 game modes!











- Fun and addictive gameplay with a satisfying upgrade system providing a sense of progression.
- Visually striking with vibrant, psychedelic graphics and well-matched electronic/trance soundtrack.
- Multiple game modes and varieties of enemies and bosses offer replayability and varied challenges.
- Visual effects sometimes overwhelm the screen, making it difficult to discern gameplay elements and causing unfair deaths.
- Lack of clear tutorial and explanations leads to confusion about game mechanics and sudden difficulty spikes.
- Technical issues include poor optimization, limited resolution support, buggy fullscreen mode, and crashes for some players.
- music173 mentions Positive Neutral Negative
The game's soundtrack is widely praised for its energetic, electronic, trance, and techno beats that perfectly complement the fast-paced, chaotic gameplay, often described as captivating and memorable. Players frequently highlight the music as a key reason for their enjoyment and replayability, with many considering it one of the best aspects of the game. However, some mention limited audio settings and occasional repetitiveness, though the overall consensus is that the music significantly enhances the game's intense and vibrant atmosphere.
“The soundtrack, an electronic pulse that mirrors the pace of battle, amplifies the intensity and keeps you locked into the experience.”
“The upgrade system gives each run a satisfying sense of progression, and the soundtrack absolutely slaps — I found myself humming the main menu theme long after closing the game.”
“Massive replayability, delicious art design, fast-paced frenetic twin-stick gameplay, glorious techno soundtrack and an enlightening cheeky Kent-originating narrator fight with the game's massive flaws (is it so hard to ask for fullscreen 1080p and xinput support that doesn't go off to the top?) and the lack of a pause button.”
“Fun game, but it has a recurring gameplay event where a distinctive piece of music starts playing and the screen completely whites out for a decent chunk of time during which all you can do is move your ship into a corner and wait.”
“There's the lack of a normal three-way split in audio settings (i.e., you can only adjust master volume instead of master/music/sfx), which initially feels frustrating, though it is slightly alleviated by an option to turn the music off in the jukebox.”
“Sound effects and music are too attacking and irritating.”
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Frequently Asked Questions
Really Big Sky is a action game.
Really Big Sky is available on PC and Windows.
On average players spend around 4 hours playing Really Big Sky.
Really Big Sky was released on February 24, 2012.
Really Big Sky was developed by Boss Baddie.
Really Big Sky has received mostly positive reviews from players. Most players liked this game for its music but disliked it for its optimization.
Really Big Sky is a local co-op game.
Similar games include Beat Hazard, Bit Blaster XL, Nex Machina, Saviors, Steredenn: Binary Stars and others.






