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Really Big Sky Game Cover

About

Really Big Sky is a action game. It was developed by Boss Baddie and was released on February 24, 2012. It received mostly positive reviews from players.

Way over in the big void of space live some aliens. They coveted your planet and would do anything to live there. So what's your planet to do? Yeah, blast through them all! Face off against waves of enemies, bosses, giant laser planets, blackholes, wormholes, massive lasers, planets and asteroids across 12 game modes!

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74%
Audience ScoreBased on 977 reviews
music121 positive mentions
optimization4 negative mentions

  • Fun and addictive gameplay with a satisfying upgrade system providing a sense of progression.
  • Visually striking with vibrant, psychedelic graphics and well-matched electronic/trance soundtrack.
  • Multiple game modes and varieties of enemies and bosses offer replayability and varied challenges.
  • Visual effects sometimes overwhelm the screen, making it difficult to discern gameplay elements and causing unfair deaths.
  • Lack of clear tutorial and explanations leads to confusion about game mechanics and sudden difficulty spikes.
  • Technical issues include poor optimization, limited resolution support, buggy fullscreen mode, and crashes for some players.
  • music
    173 mentions Positive Neutral Negative

    The game's soundtrack is widely praised for its energetic, electronic, trance, and techno beats that perfectly complement the fast-paced, chaotic gameplay, often described as captivating and memorable. Players frequently highlight the music as a key reason for their enjoyment and replayability, with many considering it one of the best aspects of the game. However, some mention limited audio settings and occasional repetitiveness, though the overall consensus is that the music significantly enhances the game's intense and vibrant atmosphere.

    • “The soundtrack, an electronic pulse that mirrors the pace of battle, amplifies the intensity and keeps you locked into the experience.”
    • “The upgrade system gives each run a satisfying sense of progression, and the soundtrack absolutely slaps — I found myself humming the main menu theme long after closing the game.”
    • “Massive replayability, delicious art design, fast-paced frenetic twin-stick gameplay, glorious techno soundtrack and an enlightening cheeky Kent-originating narrator fight with the game's massive flaws (is it so hard to ask for fullscreen 1080p and xinput support that doesn't go off to the top?) and the lack of a pause button.”
    • “Fun game, but it has a recurring gameplay event where a distinctive piece of music starts playing and the screen completely whites out for a decent chunk of time during which all you can do is move your ship into a corner and wait.”
    • “There's the lack of a normal three-way split in audio settings (i.e., you can only adjust master volume instead of master/music/sfx), which initially feels frustrating, though it is slightly alleviated by an option to turn the music off in the jukebox.”
    • “Sound effects and music are too attacking and irritating.”
  • graphics
    133 mentions Positive Neutral Negative

    The graphics of Really Big Sky are vibrant, neon-infused, and visually striking, with a trippy, retro-modern art style that many find appealing and immersive. However, the heavy use of particle effects and bright, chaotic visuals often obscure gameplay elements, leading to frustration and reduced clarity in fast-paced action. While the aesthetic and audiovisual presentation is a major highlight, some users criticize the visual overload and graphical bugs, especially on higher resolutions, which can detract from the overall experience.

    • “Really Big Sky offers a visually striking and fast-paced shoot 'em up experience, blending vibrant visuals with intense arcade action.”
    • “The art style is pretty nice; full of vibrant colors and some really good effects.”
    • “Amazing visuals, great trancey music, and slick UI make this an easy buy for anyone looking for an exhilarating arcade-like experience to sink their teeth into.”
    • “The graphics are extremely buggy, and you cannot play the game in fullscreen at 1080p.”
    • “Gameplay suffers from an interface and graphics soaked in overexcess, throwing visual clarity out the window in favor of edginess.”
    • “The graphics themselves have a muted tone to them as well so it's like the whole game is trying really hard to be the visual equivalent of oatmeal or rice cakes.”
  • gameplay
    120 mentions Positive Neutral Negative

    The gameplay offers a fast-paced, addictive twin-stick shooter experience with smooth controls, a unique drill mechanic, and procedurally generated levels that provide replayability. However, it can be visually overwhelming and sometimes confusing due to excessive effects, unexplained mechanics, and sporadic interruptions, which may detract from clarity and player engagement. While many enjoy its challenge, variety, and soundtrack, some find it repetitive, overly difficult, or frustrating without sufficient tutorial support.

    • “A fun and challenging arcade shooter with vibrant visuals, addictive gameplay, and increasing difficulty that keeps players engaged for hours.”
    • “The twin-stick movement feels silky smooth, and the firing mechanics are tuned for instant gratification—lasers, drills, and bombs flow together seamlessly.”
    • “With its procedurally generated levels and dynamic gameplay, it provides endless replayability and excitement.”
    • “While the gameplay initially grabs your attention, it becomes repetitive and boring far too quickly.”
    • “Gameplay suffers from an interface and graphics soaked in overexcess, throwing visual clarity out the window in favor of edginess.”
    • “Really big sky's gameplay is completely incoherent and this is not helped by the scorchingly bright and blurry visuals.”
  • humor
    23 mentions Positive Neutral Negative

    The game's humor is characterized by a mix of random, quirky, and often British-style comedic narration that many players find funny and enhancing the experience. However, some users feel the humor is forced, invasive, or annoying, detracting from gameplay. Overall, the humor adds charm and personality for fans, though it may not appeal to everyone.

    • “The announcer in this game has an awesome sense of humor.”
    • “It's random, hard, funny and I feel it's worth getting if on sale. There's a British guy who rambles hilarious stuff while you play, which makes the game even better if you ask me.”
    • “These guys have great humor and lots of easter eggs hidden within the insane gameplay; sometimes it's really hard to find the easter eggs because your eyes are too focused on your ship.”
    • “It isn't worth it guys, even playing with friends it's not funny”
  • optimization
    19 mentions Positive Neutral Negative

    The game features a dynamic difficulty system that adapts to player performance, but suffers from significant optimization issues, especially during intense on-screen action with abundant particle effects. Many users report severe frame rate drops, limited resolution options, and unstable performance even on stronger PCs, which detracts from the overall experience. Despite good visuals and gameplay, poor optimization remains a notable drawback.

    • “Rather than relying on a fixed level structure or predictable enemy waves, the game constantly evolves around the player’s performance, generating stages that react to how well or poorly you play.”
    • “It’s a system that feeds on player performance, forcing you to evolve in step with its escalating difficulty.”
    • “The game also had pretty good performance in-game.”
    • “I must say this game has absolutely terrible performance!”
    • “The only lack is the amount of bosses and how at some parts the game drops a ton of fps due to bad optimization.”
    • “Really Big Sky is amazing ... the only thing that put me off was the bad optimization for the fullscreen options. It seems like the game cannot play in 1080p and can only play in 720p, so if you do not want to go through madness trying to fix the game, don't mess with the fullscreen options.”
  • replayability
    14 mentions Positive Neutral Negative

    The game offers exceptional replayability through its procedurally generated levels, diverse game modes, and a variety of enemies and mechanics that keep gameplay fresh and engaging. Its simple controls, fast-paced action, and additional features like progression systems and unlockable content provide hours of fun both for quick sessions and extended play. Overall, its dynamic design and abundant variety make it highly replayable and appealing for players seeking lasting entertainment.

    • “With its procedurally generated levels and dynamic gameplay, it provides endless replayability and excitement.”
    • “Upsides include everything else, including the soundtrack, the oh-so-British silly voice acting, the infinitely replayable gameplay, the ease at which you can just load this up for a quick blast when you're short on time, the simple controls, the wonderful array of enemies and bosses to fight and learn how to beat, the drill/vortex mechanic, and the range of different playmodes to increase (or decrease in one case) your challenge.”
    • “I was instantly sold when I found out that the proper strategy when flying straight at a planet is to equip your drill and blaze right through it, because 'going around is for chumps!' Lots of game modes, a nice progression mechanic, and a 'library' of info on the game to unlock mean plenty of replay value.”
    • “Massive replayability and delicious art design are overshadowed by the game's significant flaws, such as the absence of fullscreen 1080p support, unreliable xinput support, and the lack of a pause button.”
    • “Despite having lots of game modes, a nice progression mechanic, and a 'library' of unlockable info, the game may leave some players wanting more in terms of consistent replay value.”
    • “While the game offers procedurally generated levels and dynamic gameplay for replayability, certain technical and design issues can hinder the overall experience.”
  • story
    12 mentions Positive Neutral Negative

    The game lacks a traditional story or narrative, focusing instead on gameplay mechanics and score progression. There is no clear plot or universe building, with players primarily engaged in upgrading their ship and overcoming challenges. The absence of a storyline is noted but generally accepted as the game emphasizes mechanical perfection over storytelling.

    • “It doesn't really have a story mode; you don't get to "win" the game; it's all about surpassing your best score.”
    • “I honestly have no idea what the story line is in this game but you just kill everything in your path.”
    • “I am not sure if there is any backstory, but to be honest, I'm not sure it needs one.”
    • “It doesn't really have a story mode; you don't get to 'win' the game; it's all about surpassing your best score.”
    • “There is no story.”
    • “This is no story or real sense of progression.”
  • stability
    12 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent bugs, freezing, resolution problems, and poorly functioning graphics settings that detract from the overall experience. While some find it enjoyable once past these hurdles, the persistent glitches and slow menus make gameplay frustrating for many.

    • “The 'booky' achievement is very buggy.”
    • “Everytime, the game freezes on the nickname part.”
    • “It takes forever to change menu (select 'play' and it seems like the game freezes for 20 seconds before loading the next menu).”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive visuals and captivating, trippy musical ambiance that enhances tension and engagement. However, some players find the intense atmosphere occasionally distracting or challenging for PC play without a controller. Overall, the atmosphere effectively contributes to a unique and memorable gaming experience.

    • “Old as time itself, this game immediately captivates with its stunning musical atmosphere and visual splendor.”
    • “Love the giant atmosphere feel this game gives!”
    • “Atmosphere is a bit distracting and becomes really hard to see, which is a bit frustrating.”
    • “I'm sure if you have a controller it could be much more fun, but for PC gaming that promotes more of a keyboard atmosphere type of play, I can't recommend anyone to play it!”
    • “The atmosphere of the game is incredibly trippy.”
  • grinding
    7 mentions Positive Neutral Negative

    Grinding in the game is generally easy and can be fun initially due to efficient credit gain and engaging mechanics, but it tends to become repetitive and tedious over time, causing a loss of momentum for some players.

    • “Overall, I found the game incredibly tedious and unrewarding.”
    • “Anyway, everything the game has you do is tedious.”
    • “After that, with scores broken, it loses momentum and gets grindy and repetitive.”
  • emotional
    3 mentions Positive Neutral Negative

    Users find the emotional experience underwhelming, noting a lack of excitement or engagement in facing enemies. Technical issues with the interface also detract from any potential emotional impact. Overall, the game fails to generate a strong emotional connection or motivation.

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4h Median play time
4h Average play time
1-7h Spent by most gamers
*Based on 3 analyzed playthroughs
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Skip FAQs

Frequently Asked Questions

Really Big Sky is a action game.

Really Big Sky is available on PC and Windows.

On average players spend around 4 hours playing Really Big Sky.

Really Big Sky was released on February 24, 2012.

Really Big Sky was developed by Boss Baddie.

Really Big Sky has received mostly positive reviews from players. Most players liked this game for its music but disliked it for its optimization.

Really Big Sky is a local co-op game.

Similar games include Beat Hazard, Bit Blaster XL, Nex Machina, Saviors, Steredenn: Binary Stars and others.