- November 21, 2017
- Alexander M
Squarism
Platforms
About
"Squarism" is a minimalist logic game where you assemble squares from scattered pieces with controllable fragments. The game features 70 levels, a wave-like complexity, and a melodic soundtrack to soften any frustrations from fails. The goal is to learn every step and enjoy every victory, while avoiding obstacles like getting stuck in hallways or accidentally destroying necessary parts.

- The game offers a unique and engaging puzzle experience with a variety of levels that gradually increase in difficulty.
- It's an inexpensive game that provides good value for money, especially when purchased on sale.
- The minimalistic design and calm music create a relaxing atmosphere, making it a great time-killer.
- The game suffers from a lack of replayability, as once all levels are completed, there is little incentive to play again.
- Frequent difficulty spikes can be frustrating, especially when the game transitions from easy to challenging puzzles.
- The absence of an undo feature can lead to significant frustration when mistakes are made during complex levels.
gameplay
6 mentions Positive Neutral NegativeThe gameplay is well-received, featuring interesting mechanics and a solid puzzle design that offers 70 challenging levels. While it is simpler than its predecessor, Hade, it introduces new mechanics progressively, enhancing complexity and engagement. Overall, it is a minimalistic yet rewarding puzzler that encourages players to start slowly to fully grasp its mechanics.
“That being said, I liked the game; it is very well done, with interesting mechanics and overall a good puzzler.”
“From the creators of the excellent Hade, it's a solid puzzler for very little money, and while it's mechanically simpler than Hade, the levels get similarly ingenious.”
“So, this is a game that definitely lives up to its expectations - it's minimalistic but features 70 different and often hard puzzles with some nice mechanics that all revolve around putting together every dot in order to form a square.”
“The gameplay feels repetitive and lacks variety, making it hard to stay engaged.”
“The controls are unresponsive at times, leading to frustrating moments during gameplay.”
“Some levels are poorly designed, resulting in unfair challenges that detract from the overall experience.”