- August 26, 2021
- ViktorRKraus
SPOOKWARE
Platforms
About
"SPOOKWARE" is a single-player horror arcade game, featuring a masterful story about three skeleton brothers on a road trip in the cute world of the dead. Play through four episodes, each containing three chapters with unique mechanics, areas, and microgames centered around horror tropes. With over a hundred microgames and quirky humor, SPOOKWARE promises to both frighten and entertain, making it a memorable horror experience. Try it for free at .
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- Charming art style and engaging characters that add depth to the gameplay.
- Fun and varied microgames that provide a unique twist on the WarioWare formula.
- Humorous writing and dialogue that enhance the overall experience.
- The game is unfinished, with only two out of the promised four episodes released, leaving players with a cliffhanger.
- Many players experienced bugs and issues that detracted from the gameplay experience.
- The exploration segments can feel tedious and detract from the focus on microgames.
story
125 mentions Positive Neutral NegativeThe story of "Spookware" is a quirky blend of humor and horror, featuring lovable characters and engaging dialogue that enhances the gameplay experience. Players embark on a lighthearted adventure with three skeleton brothers, navigating various mini-games while uncovering a charming narrative that ties the micro-game segments together. While the story is currently unfinished and some players find the pacing uneven, the overall reception highlights its creativity and potential for future episodes.
“This might be my favorite game on Steam as it has an amazing story and the minigames are difficult but fun. I love the characters and art style; this game is a masterpiece and I can't wait for more parts to release.”
“The story has a bit of a slow start but it gains more depth the further you go and keeps you attached for the whole journey.”
“The combination of the microgames and the storytelling makes the game very engaging, with a charming narrative that ties everything together.”
“The story sections seem very drawn-out, and stuff like the lock-picking microgame gets used far too often.”
“By the end, I realized I had sat through a couple of hours of dialogue and walking, having played 20-ish minutes of actual microgames, and not even unlocking them all (to do so, I would have to play through the story mode again).”
“I found it disappointing at the time: the microgames were great, but the actual game mostly consisted of tedious point-a-to-point-b missions with one or two microgames sprinkled in between, and the story's humor did not land with me personally.”