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Spirit Hunter: Death Mark II

Spirit Hunter: Death Mark II is an excellent game, a love letter to gamers obsessed with urban legends and regional gothic lore. Like its Japanese horror counterparts, Death Mark II offers players a unique audio-visual experience with remarkable sound and art designs. However, there appear to be some missteps in exploring the combat and gameplay mechanics in this release. While I wish that developers had retained these aspects from the previous game, I appreciate their ambition in not settling for merely reproducing the same game but instead exploring new avenues.
Spirit Hunter: Death Mark II Game Cover
92%Game Brain Score
story, gameplay
graphics, grinding
97% User Score Based on 144 reviews
Critic Score 81%Based on 4 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4WindowsPlayStation
Spirit Hunter: Death Mark II Game Cover

About

Spirit Hunter: Death Mark II is a single player action game with horror, mystery and thriller themes. It was developed by EXPERIENCE and was released on February 15, 2024. It received positive reviews from critics and overwhelmingly positive reviews from players.

In Spirit Hunter: Death Mark II, players investigate supernatural occurrences at a prestigious academy as the "Spirit Doctor." The game features a new side-scrolling function, immersive first-person perspectives, and an enhanced partnering system that affects the success of actions during investigations. A mysterious spirit called "The Departed" is rumored to be responsible for the disturbing events, and it appears to have a particular interest in the player's character.

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97%
Audience ScoreBased on 144 reviews
story36 positive mentions
grinding6 negative mentions

  • The visuals are stunning, maintaining the series' signature eerie and atmospheric art style.
  • The character development is engaging, particularly with the new protagonist Michiho and the returning cast.
  • The story offers intriguing twists and a well-paced overarching plot, keeping players invested throughout.
  • The new side-scrolling mechanic feels underutilized and detracts from the horror atmosphere established in previous games.
  • The mystery elements are often predictable, lacking the depth and complexity of earlier titles.
  • Some spirit designs are perceived as goofy rather than frightening, diminishing the horror impact.
  • story
    130 mentions Positive Neutral Negative

    The story has received mixed reviews, with many praising its engaging narrative and character development, particularly the protagonist's depth and the psychological build-up. However, some critics noted that the plot twists were predictable and the setting felt repetitive, lacking the adventurous exploration of previous titles. Overall, while the story is considered entertaining and well-paced, it suffers from some clichés and a lack of variation in locations, leading to a sense of underwhelming progression compared to earlier entries in the series.

    • “Each chapter is a well-made story in itself, and the overarching plot is well-paced throughout the chapters, giving hints and warnings at each step so you never forget why you're doing what you're doing, or feeling like nothing's going on with it.”
    • “The story here is great, some magnificent psychological build up (the protagonist this time has character!) and it has some real great character moments.”
    • “To begin, the suspenseful, mysterious and tragic storytelling of Death Mark II coupled with our 'precious sensei' or spirit doctor, Kazuo Yashiki, the main character is a prime example of how horror stories should be told.”
    • “The main storyline revolves around 'the departed,' but don’t get too excited; unfortunately, most of the game feels like wandering the same halls over and over, a lot of the scenarios are repetitive, all happening within the same high school.”
    • “The story didn't seem to improve since the second game, and it still suffers from a lot of the same problems as the previous games.”
    • “Having finished the game, I feel as though the story was underwhelming compared to the first game in the series.”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay in "Death Mark II" has transitioned to a side-scrolling adventure format, which some players find cumbersome and lacking in depth compared to previous titles. While the new mechanics, such as 2D exploration and item collection, offer a fresh experience, they are often seen as redundant or time-wasting, detracting from the overall tension and immersion. Despite these criticisms, many players appreciate the improved navigation and quality-of-life features, and the story's progression ultimately enhances the gameplay experience.

    • “The new gameplay elements include walking around in 2D environments, collecting and using items, sometimes with a companion who we can also interact with.”
    • “The new traversal system is great (I liked the old way too, but this is certainly easier to navigate and the animated characters are more dynamic to watch), and thank you for the quality-of-life gameplay design choices like [Q] to return to the infirmary.”
    • “They fixed up a lot of gameplay issues from the previous two games.”
    • “The gameplay in 'Death Mark II' has shifted towards a side-scrolling adventure game format, reminiscent of the classic urban-legend game 'Twilight Syndrome.' While this nostalgic nod is appreciated, the system can be cumbersome, especially when fast-traveling.”
    • “Wasting the player's time with needless mechanics does not enhance the experience; it's just tiring.”
    • “The gameplay got a bit messy at times, and the encounters with spirits lacked the challenge I was anticipating.”
  • graphics
    25 mentions Positive Neutral Negative

    The graphics in "Death Mark II" maintain the series' signature eerie and atmospheric art style, with standout character designs and clean artwork that enhance the spooky ambiance. However, some reviewers noted that the overall CG quality feels less captivating compared to previous installments, lacking the haunting impact that fans have come to expect. Despite this, the visuals are still praised for their creativity and effectiveness in immersing players in the game's unsettling world.

    • “I love the added 2D portion of it, and as usual the artwork, character designs, and sound designs were fantastically done to immerse you into the spooky atmosphere!”
    • “I've been overjoyed by the atmosphere of this game including the clean artwork and unsettling music.”
    • “The artwork in this series has always been one of its highlights, at least for an artist like me, and this game did not disappoint.”
    • “However, the overall CG quality feels less captivating compared to 'Death Mark 1' and 'NG.' While the artist has certainly put in effort, the visuals lack the same haunting impact as the previous games.”
    • “They almost don't look like they fit the same aesthetic as previous games.”
    • “The art style in 'Death Mark II' has not changed from the previous two games, retaining the same eerie and atmospheric visuals.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The atmosphere in "Death Mark II" retains its eerie and atmospheric visuals from previous entries, enhanced by Naoaki Jimbo's unsettling music, which effectively captures a sense of oppression and anxiety. However, many reviewers noted that the overall tension is less pronounced compared to earlier games, partly due to the plot's confinement to a single location. Despite this, the game's art style, character designs, and sound design continue to immerse players in a spooky and bizarre environment.

    • “The art style in 'Death Mark II' has not changed from the previous two games, retaining the same eerie and atmospheric visuals.”
    • “The atmosphere is killer, which is largely due to the music by Naoaki Jimbo.”
    • “I've been overjoyed by the atmosphere of this game, including the clean artwork and unsettling music.”
    • “With that said, the atmosphere somehow wasn’t as creepy as in the previous entries, and I believe it was not a good idea that 90% of the main plot took place in one location and its direct surroundings.”
    • “Now for the fan-service on the main heroines (which are likely made for the Japanese audience), they are tastefully done (in a weird way) and don't clash with the ghastly, macabre atmosphere at all; rather, it serves to further entrap you with a sense of bizarreness and anxiety where death is your constant companion.”
    • “The new side-scroller-like exploration mechanic doesn't add much and is a waste of resources better used elsewhere; still, the core atmosphere, story, and overall gameplay are there.”
  • music
    14 mentions Positive Neutral Negative

    The music, composed by Naoaki Jimbo, is widely praised for its ability to create a captivating and oppressive atmosphere that enhances the game's themes and settings. Players find the soundtrack both beautiful and unsettling, contributing significantly to the overall experience, although some have encountered technical issues that disrupt gameplay while still enjoying the auditory elements. Overall, the music is a standout feature that consistently evokes strong emotional responses.

    • “But the music is magnificent, something truly beautiful.”
    • “The music, sounds, and illustrations never disappointed me, always giving me chills many times.”
    • “So I'm stuck with a black screen while listening to the background music and characters talking, but couldn't progress and was forced to reload.”
    • “The atmosphere is killer, which is largely in part due to the music by Naoaki Jimbo.”
    • “I've been overjoyed by the atmosphere of this game, including the clean artwork and unsettling music.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game is praised for its depth, particularly in how it enhances the narrative and unlocks the true ending. The character designs are noted for their creativity, especially in their incorporation of themes related to death and water, which adds a unique layer to the characters' backstories. Overall, the combination of compelling character arcs and striking visual design contributes significantly to the game's immersive experience.

    • “I love love love it when character designs incorporate death relating to water by having the body be bloated and sickly; it's such a good design trope.”
    • “I love the added 2D portion of it, and as usual, the artwork, character designs, and sound designs were fantastically done to immerse you into the spooky atmosphere!”
    • “Like Himeko can keep the marking but make it much smaller - or with Michiho have her hair fading into its natural color (hopefully her natural color wasn't black because from a character design standpoint making her hair grey wouldn't work and would make her look as if she is still cursed, so maybe a pale brown instead of the grey).”
    • “This white-haired high schooler is as cute as a button, and her character development makes it worth unlocking the true ending.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly due to the repetitive back-and-forth movement between the same rooms and buildings across chapters. While some appreciate the sense of dread created by the loading screens, many feel that the experience becomes monotonous, diminishing the impact of jumpscares.

    • “Running back and forth between the same rooms and buildings in each chapter became quite tedious for me after a while, and not even the jumpscares worked too well.”
    • “The game would have been very tedious without that.”
    • “I think they look a little goofy and there was a sense of dread in the first game with loading each screen as you progressed, even if it was a bit tedious at times.”
  • emotional
    4 mentions Positive Neutral Negative

    "Death Mark II" enhances emotional engagement by building on character investment and presenting genuinely scary imagery, moving away from fanservice. However, despite these improvements, it is considered the weakest entry in the "Spirit Hunter" series, with the artist's vivid style still contributing to its emotional depth.

    • “The artist, Fumiya Sumio, continues to deliver their signature style, which is both vivid and emotional.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is mixed, with some ghost designs being perceived as more amusing than frightening, while others rely on symbolism that fails to resonate with the narrative. This inconsistency in humor may detract from the overall experience for some players.

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81%Critics’ scoreBased on 4 critic reviews
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Frequently Asked Questions

Spirit Hunter: Death Mark II is a action game with horror, mystery and thriller themes.

Spirit Hunter: Death Mark II is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

Spirit Hunter: Death Mark II was released on February 15, 2024.

Spirit Hunter: Death Mark II was developed by EXPERIENCE.

Spirit Hunter: Death Mark II has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

Spirit Hunter: Death Mark II is a single player game.

Similar games include Death Mark, Amnesia: Rebirth, The Coma 2: Vicious Sisters, Corpse Party, Lust from Beyond and others.