Spellgear
- April 7, 2017
- SkyRiver Studios
Spellgear is a multiplayer action Role Playing Game with a unique, non-target combat system, where players have the freedom to manually aim attacks and evade enemies using moves like somersaults and blocks. The game also features a flexible equipment system, allowing players to freely swap weapons and armor with others during battle. With its open world, perilous crusades, and engaging arenas, Spellgear invites players to test their skills and strategy in a challenging and dynamic combat experience.
Reviews
- The combat system is dynamic and skill-based, featuring non-target mechanics that make battles engaging.
- The game offers a unique blend of MMORPG and MOBA elements, providing a variety of gameplay experiences including PvP arenas and open-world exploration.
- As an early access title, it shows promise with potential for future content updates and improvements.
- The game suffers from a low player population, making it difficult to find matches and enjoy multiplayer aspects.
- Graphics are considered outdated, and the overall presentation lacks polish, which may deter some players.
- PvE content is underdeveloped and quests can be generic and boring, leading to a lack of engagement in the game's world.
- graphics11 mentions
- 55 % positive mentions
- 18 % neutral mentions
- 27 % negative mentions
The graphics of the game are generally well-received, with many users appreciating the nice visuals and good optimization, especially at higher settings. However, some reviewers note that the graphics feel somewhat outdated, which is understandable given the game's indie status and pricing. Overall, while not groundbreaking, the graphics contribute positively to the game's ambiance.
“I particularly like the non-target system for the combat, and the ambient graphics are okay.”
“+ high-potential game engine with very nice graphics (on pre- and max qualities especially);”
“+ good graphics optimization;”
“The graphics in the game are a bit outdated, but they look quite nice.”
“Old-looking graphics.”
“I did not expect something that would give me a wow effect in graphics.”
- story9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The story aspect of the game is criticized for its lack of depth, with players noting minimal quest text and flavor. Initial quests are primarily focused on basic kill, gather, and fetch tasks, leading to a desire for more engaging and dynamic storytelling as the game progresses. Overall, players feel that the narrative is underdeveloped, leaving them wanting more context and intrigue in their missions.
“However, once in game, it's another story.”
“I haven't played for very long yet, and I've already been tasked with killing some stuff, so hopefully the quests will become a bit more interesting/dynamic.”
“Game starts with regular kill, gather, and fetch quests, but with the aim-based combat, you don't bore to death while doing them (at least at the start).”
“Very little quest text or flavor.”
“But right now, you are basically fed a few missions/battles without any information.”
“Maybe I should have done a few more fetch quests to get this information, but to be honest, I always found that infuriatingly boring.”
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The gameplay is accessible and easy to grasp, featuring engaging combat mechanics such as non-targeting, jumping, and tactical options. While the tutorial is simple and may leave some features unclear initially, players can quickly learn through experience. However, the current early access version limits gameplay to only two playable zones.
“When you start, you will get to understand the basic game mechanics, and it's fairly easy to get the hang of it.”
“First, in Spellgear, there are very interesting combat mechanics: non-targeting with jumping, blocks, dodges, rolls, etc. The game has interesting tactical possibilities.”
“Very interesting combat mechanics with good potential.”
“-2 playable zones limiting gameplay because of early access.”
“Simple tutorial - I didn't understand some features immediately, but by spending some time playing, I understood the gameplay (I think it's not difficult eventually).”
“When you start, you will get to understand basic game mechanics, and it's fairly easy to get the hang of it.”
- monetization3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game currently features no microtransactions, although this could change in the future. Reviewers suggest that significant improvements and marketing efforts are necessary for the game to be successful, including the potential for a free weekend to boost multiplayer engagement.
“They said no microtransactions will be in the game (yes, that could change months or years from now).”
“It needs a lot of work and advertising to be worthwhile.”
“Needs a free weekend or some advertising before multiplayer is playable.”
- grinding2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious, with some describing the map design as unfathomably dull. However, they appreciate the enjoyable skirmishes that occur during the grinding process.
“Grinding in this game is incredibly rewarding and keeps you engaged.”
“The grind is challenging but satisfying, making every achievement feel earned.”
“You'll need a second life for grinding.”
“The map design was unfathomably tedious, but the skirmishes that took place were pretty sweet.”