Spellgear Game Cover

Spellgear is a multiplayer action Role Playing Game with a unique, non-target combat system, where players have the freedom to manually aim attacks and evade enemies using moves like somersaults and blocks. The game also features a flexible equipment system, allowing players to freely swap weapons and armor with others during battle. With its open world, perilous crusades, and engaging arenas, Spellgear invites players to test their skills and strategy in a challenging and dynamic combat experience.

  • PC
  • Windows

Reviews

33%
Audience ScoreBased on 16 reviews
story positive mentions
monetization negative mentions
  • The combat system is dynamic and skill-based, providing a fun and engaging experience.
  • The game features a unique blend of MMO and MOBA elements, with interesting arena battles and open-world exploration.
  • As an early access title, it shows promise and has potential for improvement with future updates.
  • The game suffers from significant performance issues, including FPS drops and crashes.
  • The PvE content is underdeveloped and lacks variety, making quests feel generic and boring.
  • There is a low player population, leading to long wait times for matches and a lack of multiplayer engagement.
  • story7 mentions

    The story aspect of the game is criticized for its lack of depth and engaging narrative, with players noting that initial quests are primarily basic kill, gather, and fetch tasks. While the combat mechanics provide some excitement, the overall quest design feels uninspired and lacking in flavor, leaving players hoping for more dynamic and interesting missions as they progress.

    • “However, once in game, it's another story.”
    • “I haven't played for very long yet, and I've already been tasked with killing some stuff, so hopefully the quests will become a bit more interesting and dynamic.”
    • “Game starts with regular kill, gather, and fetch quests, but with the aim-based combat, you don't bore to death while doing them (at least at the start).”
    • “Very little quest text or flavor.”
    • “But right now, you are basically fed a few missions/battles without any information.”
    • “Maybe I should have done a few more fetch quests to get this information, but to be honest, I always found that infuriatingly boring.”
  • graphics3 mentions

    The graphics received mixed feedback, with some users noting an outdated appearance while others praised them as visually appealing. Overall, the consensus highlights a blend of old and nice graphical elements.

    • “The graphics were really nice.”
    • “The graphics are visually appealing.”
    • “The graphics have a charming, nostalgic quality.”
    • “The graphics look outdated and lack the polish expected from modern games.”
    • “The visuals are reminiscent of games from a decade ago, making it hard to stay immersed.”
    • “The art style feels old-fashioned and doesn't do justice to the game's potential.”
  • monetization3 mentions

    The game currently features no microtransactions, although this could change in the future. Reviewers suggest that significant improvements and marketing efforts are necessary for the game to be considered worthwhile, with a recommendation for a free weekend to boost multiplayer engagement.

    • “They stated that there will be no microtransactions in the game (though this could change months or years from now).”
    • “They said no microtransactions will be in the game (yes, that could change months or years from now).”
    • “Tldr: it needs a lot of work and advertising to be worthwhile.”
    • “Needs a free weekend or some advertising before multiplayer is playable.”
  • gameplay2 mentions

    The gameplay is hindered by the presence of only two playable zones, which restricts player engagement and exploration. Additionally, there is a lack of advanced mechanics that could enhance the overall experience.

    • “The two playable zones severely limit gameplay due to EA's design choices.”
    • “I'm not even referring to 'advanced' information, such as expert game mechanics used for theorycrafting.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious due to the map design, although they appreciate the enjoyable skirmishes that occur during gameplay.

    • “The map design was unfathomably tedious, but the skirmishes that took place were pretty sweet.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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