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Spell Fighter VR

69%Game Brain Score
gameplay, graphics
stability, music
69% User Score Based on 604 reviews

Platforms

PCWindows

About

A FPP fantasy VR demo for movement controllers, in which you can sword fight skeletons and cast spells by really speaking to the microphone. Requires HTC Vive.

Spell Fighter VR screenshot
Spell Fighter VR screenshot
Spell Fighter VR screenshot
Spell Fighter VR screenshot
Spell Fighter VR screenshot
Spell Fighter VR screenshot

69%
Audience ScoreBased on 604 reviews
gameplay50 positive mentions
stability20 negative mentions

  • The game has great potential and offers a fun experience for those new to VR.
  • The swordplay and combat mechanics are engaging and immersive, providing a sense of excitement.
  • It's free, making it accessible for players to try out and enjoy.
  • Controls are often unresponsive, with many players unable to move or interact properly.
  • The teleportation and movement mechanics can cause motion sickness and are poorly implemented.
  • The game lacks polish and has numerous bugs, making it frustrating for players.
  • gameplay
    106 mentions Positive Neutral Negative

    Gameplay in this VR title is generally well-received, featuring engaging swordplay, a variety of weapons, and an interesting spell-casting system. However, many players criticize the movement mechanics, particularly the teleportation and grip systems, which can feel clunky and disorienting. While the game offers a fun experience with a large map and decent graphics, it is noted that the gameplay is relatively short and lacks polish in certain areas, leaving room for improvement and future development.

    • “A very good VR game with excellent gameplay and lots of great weapons and spells.”
    • “Exciting gameplay mixed with fun and easy-to-learn controls, as well as decent graphics and few glitches, make this one of my favorite games to play on the Vive.”
    • “Specifically, the dungeon crawling sections of this title offer some of the most stunning, nerve-wracking, and thrilling gameplay I have ever had the joy to try in a virtual reality experience.”
    • “This VR demo came out 4 years ago, and is exactly that: a VR demo, nothing more. Gameplay lasts about 30 to 60 minutes from memory.”
    • “Not too long, gameplay isn't super polished (especially the UI and the spells), and the difficulty is punishing in some places, but you can't complain too much when it's free.”
    • “The gripping mechanic is infuriating; I found myself dropping weapons in every engagement.”
  • graphics
    48 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players finding them decent for a VR title, while others criticize them as subpar or even nausea-inducing. Many appreciate the immersive quality and interaction with the environment, noting that the visuals are better than those of more cartoonish VR games. However, there are calls for improvements, particularly in realism and overall quality, suggesting that the game could benefit from a graphics overhaul to match its engaging gameplay mechanics.

    • “The graphics are awesome for a free game and easily immerse you.”
    • “You have solid physics and targeting of specific objects (like clay jars and just about anything else), great graphics compared to most other far more cartoony VR titles, and I can even interact with individual objects within the world other than weapons (a barrel, for example. I can roll a large barrel back and forth a little bit and so on).”
    • “It has awesome sword combat (try dual wielding), fun magic system, shooting old rifles/pistols, and excellent graphics.”
    • “Graphic quality: 4/10”
    • “Awful, nausea inducing, over complicated controls, strange movement, horrible graphics...”
    • “If vanishing realms can sell their game for $20 and make money with their cartoon graphics and simple gameplay, how the heck can this dude not do much better?”
  • story
    38 mentions Positive Neutral Negative

    The game's story is minimal and can be completed in about 25 minutes, with players expressing a desire for more narrative depth and character development to enhance immersion. While the core gameplay is enjoyable, many reviewers feel that the lack of a substantial story makes it feel more like a tech demo than a complete experience. There is potential for the game to evolve into a more engaging VR RPG if additional story elements and content are introduced.

    • “This could become a fantastic VR RPG if story elements get added, along with more content.”
    • “The game is a bit light on story and drops you into the action without much preamble, but it's a very enjoyable experience.”
    • “I'd love to see a story/narrative added to the game for immersion, and I'd love to see more content added (more levels/maps).”
    • “The gameplay is short, the storyline is minimal, but battling the monsters is exactly what I bought the Vive for.”
  • stability
    20 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with many users reporting numerous bugs and glitches that detract from the overall experience. While some players note that the game improves with experience and practice, the consensus is that it remains significantly buggy, particularly in areas like walking mechanics and the inventory system. Overall, stability issues are a major concern for players across various systems.

    • “This game is still very buggy.”
    • “Manages to make you wish Skyrim was a VR game all the while being a glitchy, buggy, cheap game.”
    • “The inventory system is a little buggy sometimes.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game received mixed reviews, with some players noting they couldn't recall a significant soundtrack, while others found the in-game music to be odd yet contributing to an overall enjoyable experience. A few users expressed dissatisfaction with the sound effects, but one player appreciated the music enough to consider it a positive aspect of the game.

    • “The music was a little odd at times, but everything added up for an incredible experience ... why are you still reading?”
    • “Nice music too.”
    • “The in-game music.”
    • “I don't remember there being a soundtrack.”
    • “The in-game music was a little odd at times, but everything added up for an incredible experience.”
    • “I am not a big fan of the music or sound effects.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its sense of freedom reminiscent of open-world titles, enhancing the overall experience. Players appreciate the urgent feel of combat, particularly with the dynamic movements of enemies, and many consider it one of the best atmospheric experiences in recent games, especially for a free title. Despite its linear gameplay, the atmosphere is described as immersive and engaging, making it a standout in the dungeon crawl genre.

    • “The game has a sense of freedom and atmosphere I normally associate with open world games, which is why it appeals to me.”
    • “Good atmosphere; the skeletons use a lot of footwork during swordplay, which gives a more urgent feel to the combat.”
    • “The gameplay is linear and the atmosphere is awesome; all dungeon crawl games should be this way.”
  • emotional
    8 mentions Positive Neutral Negative

    Players report a strong emotional response to the game, primarily characterized by feelings of unease and motion sickness, particularly when using the trackpad for movement. The frustration of navigating the game's mechanics, such as the casting system, also contributes to a sense of inadequacy among some users. Overall, the emotional experience is marked by discomfort and frustration rather than enjoyment.

    • “Trackpad motion is really cool, I wish it worked as well as it should, but it made me feel extremely uneasy and until now I thought I was immune to motion sickness.”
    • “The other movement option is using the trackpad, which made me feel sick, along with a couple of other people.”
    • “- Not being able to point at whatever little casting ball I want to summon a fireball, and having to go in a specific order feels unnecessary and made me feel like a dumbass for a little while.”
  • humor
    6 mentions Positive Neutral Negative

    The game showcases a lively sense of humor from the developers, evident in playful menu descriptions like "immersion-breaking options plank." However, while some humorous elements, such as the awkward weapon handling leading to comical moments, are appreciated, they can also become frustrating and detract from the overall experience.

    • “Finally, there's hints of a lively sense of humor on behalf of the developer (the menu, for instance, is referred to as the 'immersion-breaking options plank') that would likely serve the game well if it continues to be developed into something more fully fleshed out.”
    • “So far this has only succeeded in making me feel really ill and been hilariously unresponsive with both controls and 'voice commands' (they don't work lol).”
    • “Having to hold the grip to keep your weapon in hand is awkward, the grips on Vive are not great, and although it's hilarious to drop your sword in battle, it gets annoying after a few times.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and unenjoyable, often requiring excessive time investment that detracts from the overall experience. The lack of efficient travel options exacerbates this issue, making the grind feel even more burdensome.

    • “You'll need a second life for grinding.”
    • “Forget teleportation in a large-scale game like this; it becomes tedious and not fun.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers high replayability through its customizable survival arena, which becomes increasingly challenging without a level cap. Additionally, the potential for community-created maps enhances the replay value, allowing for varied gameplay experiences.

    • “- very replayable”
    • “- very replayable”
    • “An arena... a customizable survival arena that continuously gets more brutal and bloody with each passing level without a level cap. Custom downloadable community-made survival arena maps would be a huge help for replayability.”
    • “The lack of variety in gameplay mechanics makes it hard to find reasons to replay the game after finishing it once.”
    • “Once you've completed the main story, there isn't much incentive to dive back in, as the side quests feel repetitive and uninspired.”
  • optimization
    2 mentions Positive Neutral Negative

    The game generally runs smoothly on users' hardware; however, some players have reported issues with the voice-recognition feature not functioning properly.

    • “Runs smoothly on my hardware, but I could not get voice recognition to function.”

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