Spell Fighter VR Game Cover

A FPP fantasy VR demo for movement controllers, in which you can sword fight skeletons and cast spells by really speaking to the microphone. Requires HTC Vive.

  • PC
  • Windows

Reviews

69%
Audience ScoreBased on 302 reviews
gameplay25 positive mentions
story3 negative mentions
  • The game offers a unique and immersive VR experience with engaging swordplay and spellcasting mechanics.
  • It's free to play, making it accessible for anyone interested in trying out VR gaming.
  • The game has a lot of potential for future updates and expansions, with many players expressing excitement for what could come next.
  • The controls are clunky and require constant grip on weapons, which can lead to frustration and discomfort.
  • Movement mechanics, particularly the teleportation system, can be confusing and may cause motion sickness for some players.
  • Many users reported issues with compatibility on various VR headsets, limiting the game's accessibility.
  • gameplay53 mentions

    Gameplay in this VR title is generally praised for its engaging mechanics, including swordplay and spellcasting, which provide a fun experience despite some rough edges. However, many players express frustration with the movement system, particularly the teleportation and gripping mechanics, which can detract from the overall enjoyment. While the game offers a solid foundation and potential for improvement, it currently feels more like a demo with limited content and polish.

    • “A very good VR game with very good gameplay and lots of great weapons and spells.”
    • “Exciting gameplay mixed with fun and easy-to-learn controls, as well as decent graphics and few glitches make this one of my favorite games to play on the Vive.”
    • “Specifically, the dungeon crawling sections of this title offer some of the most stunning, nerve-wracking, and thrilling gameplay I have ever had the joy to try in a virtual reality experience.”
    • “This VR demo came out 4 years ago, and is exactly that, a VR demo; nothing more. Gameplay lasts about 30 to 60 minutes from memory.”
    • “The gripping mechanic is infuriating; I found myself dropping weapons in every engagement.”
    • “The movement mechanics need some work, but are certainly not the worst I've seen. The way teleporting works in this game is not good at all; I much prefer the regular trackpad walking.”
  • graphics24 mentions

    The graphics in the game receive mixed reviews, with some players praising them as decent to impressive for a free title, particularly highlighting immersive environments and solid physics. However, others criticize the graphics as subpar or even nausea-inducing, suggesting that while the gameplay mechanics are strong, the visual quality could benefit from significant improvement. Overall, the graphics are seen as a secondary aspect, with varying opinions on their quality and impact on the gaming experience.

    • “The graphics are awesome for a free game and easily immerse you.”
    • “You have solid physics and targeting of specific objects, great graphics compared to most other far more cartoony VR titles, and I can even interact with individual objects within the world.”
    • “The combat in the game is very fun and also a bit challenging to pick up, and the visuals are pretty cool too.”
    • “Graphic quality: 4/10”
    • “Awful, nausea-inducing, over-complicated controls, strange movement, horrible graphics...”
    • “If vanishing realms can sell their game for $20 and make money with their cartoon graphics and simple gameplay, how the heck can this dude not do much better?”
  • story19 mentions

    The game's story is minimal and lacks depth, with players noting that it can be completed in about 25 minutes, though a more leisurely playthrough may extend to an hour. While the core gameplay is enjoyable, many reviewers express a desire for a more developed narrative and character elements to enhance immersion and elevate the experience beyond a tech demo. Overall, the potential for a richer story is recognized, but current content feels insufficient.

    • “I'd love to see a story/narrative added to the game for immersion, and I'd love to see more content added (more levels/maps).”
    • “This could become a fantastic VR RPG if story elements get added, along with more content.”
    • “The game is a bit light on story and drops you into the action without much preamble, but it's a very enjoyable experience.”
    • “The gameplay is short, the storyline is minimal, but battling the monsters is exactly what I bought the Vive for.”
    • “- The game needs some damn story and characters to feel less like a tech demo and more like a full-fledged game down the line.”
  • stability10 mentions

    The stability of the game has received mixed reviews, with many users reporting significant bugs and glitches that detract from the overall experience. While some players noted improvements with experience and specific modes, issues like a problematic inventory system and erratic controls persist, leading to frustration for many. Overall, the game is considered quite buggy, impacting its enjoyment for a portion of the player base.

    • “Manages to make you wish Skyrim was a VR game all the while being a glitchy, buggy, cheap game.”
    • “This game is still very buggy.”
    • “The inventory system is a little buggy sometimes.”
  • music6 mentions

    The music in the game received mixed reviews, with some players noting a lack of memorable soundtrack while others found it to be an odd yet fitting addition to the overall experience. While a few users expressed dissatisfaction with the sound effects, others appreciated the music, suggesting it could enhance a potential future RPG iteration.

    • “The in-game music was a little odd at times, but everything added up for an incredible experience... why are you still reading?”
    • “Nice music too.”
    • “I don't remember there being a soundtrack.”
    • “The in-game music was a little odd at times, but everything added up for an incredible experience.”
    • “I am not a big fan of the music or sound effects.”
  • atmosphere5 mentions

    The game's atmosphere is highly praised for its sense of freedom reminiscent of open-world titles, enhancing the overall experience. Players appreciate the urgent feel of combat, particularly with the dynamic footwork of enemies, and commend the atmospheric quality that elevates the linear gameplay. Overall, it is considered one of the best atmospheric experiences in recent games, comparable to notable titles like Portal Stories: VR.

    • “The game has a sense of freedom and atmosphere I normally associate with open world games, which is why it appeals to me.”
    • “Good atmosphere; the skeletons use a lot of footwork during swordplay, which gives a more urgent feel to the combat.”
    • “The gameplay is linear and the atmosphere is awesome; all dungeon crawl games should be this way.”
  • emotional4 mentions

    Players have reported strong emotional reactions to the game, with some experiencing significant discomfort and motion sickness due to the trackpad controls. Additionally, frustrations with the game's mechanics, such as the casting system, have led to feelings of inadequacy and annoyance.

    • “This game made me feel sick.”
    • “Trackpad motion is really cool; I wish it worked as well as it should, but it made me feel extremely uneasy, and until now I thought I was immune to motion sickness.”
    • “The other movement option is using the trackpad, which made me feel sick, along with a couple of other people.”
  • humor3 mentions

    The game's humor is characterized by a playful self-awareness, as seen in quirky menu descriptions like "immersion-breaking options plank." While some players find the unresponsiveness of controls and the absurdity of dropping weapons during combat amusing, it can also lead to frustration over time. Overall, the humor adds a lively touch, but its effectiveness may depend on further development.

    • “Finally, there's hints of a lively sense of humor on behalf of the developer (the menu, for instance, is referred to as the 'immersion-breaking options plank') that would likely serve the game well if it continues to be developed into something more fully fleshed out.”
    • “So far this has only succeeded in making me feel really ill and been hilariously unresponsive with both controls and 'voice commands' (they don't work lol).”
    • “Having to hold the grip to keep your weapon in hand is awkward, the grips on Vive are not great, and although it's hilarious to drop your sword in battle, it gets annoying after a few times.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious and unenjoyable, particularly due to the lack of efficient teleportation options, which can make the experience feel overly repetitive and time-consuming.

    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is challenging but satisfying, making every achievement feel earned.”
    • “You'll need a second life for grinding.”
    • “Forget teleportation in a large-scale game like this; it becomes tedious and not fun.”
  • replayability2 mentions

    The game offers high replayability through its customizable survival arena, which intensifies in difficulty without a level cap. Additionally, the potential for community-created maps enhances the experience, providing fresh challenges and variety for players.

    • “Very replayable.”
    • “An arena... a customizable survival arena that continuously gets more brutal and bloody with each passing level without a level cap. Custom downloadable community-made survival arena maps would be a huge help for replayability.”
    • “The lack of variety in gameplay mechanics makes it hard to find motivation to replay the game after finishing it once.”
    • “Once you've completed the main story, there's little incentive to dive back in, as the side quests feel repetitive and uninspired.”
  • optimization1 mentions

    The game generally runs smoothly on users' hardware; however, some have reported issues with the voice-recognition feature not functioning properly.

    • “Runs smoothly on my hardware, but I could not get voice recognition to function.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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