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Spell Fighter VR

Spell Fighter VR Game Cover
70%Game Brain Score
gameplay, graphics
story, stability
70% User Score Based on 299 reviews

Platforms

PCWindows
Spell Fighter VR Game Cover

About

Spell Fighter VR is a single player role playing game. It was developed by Kubold and was released on March 23, 2016. It received mostly positive reviews from players.

A FPP fantasy VR demo for movement controllers, in which you can sword fight skeletons and cast spells by really speaking to the microphone. Requires HTC Vive.

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70%
Audience ScoreBased on 299 reviews
gameplay24 positive mentions
story3 negative mentions

  • Spell Fighter VR offers an immersive experience with engaging spellcasting and swordplay mechanics, making players feel like true warriors in a magical world.
  • The game features a variety of weapons and spells, allowing for diverse combat strategies and playstyles, which enhances replayability.
  • As a free title, it provides a solid introduction to VR gaming, showcasing the potential for future development and expansion.
  • The controls can be clunky and require a steep learning curve, particularly with the grip mechanics that necessitate holding buttons to keep weapons equipped.
  • Movement options, especially the teleportation mechanic, can feel awkward and disorienting, leading to potential motion sickness for some players.
  • The game lacks polish in certain areas, such as the inventory system and enemy AI, which can detract from the overall experience.
  • gameplay
    51 mentions Positive Neutral Negative

    The gameplay of this VR title is generally praised for its engaging combat mechanics, including swordplay and spell casting, which provide a fun and immersive experience. However, players note that the game is relatively short, with some mechanics, such as the teleportation and gripping systems, needing refinement. Despite its early development stage and some graphical shortcomings, the game shows significant potential and offers exciting action and strategy elements.

    • “A very good VR game with very good gameplay and lots of great weapons and spells.”
    • “Exciting gameplay mixed with fun and easy-to-learn controls, as well as decent graphics and few glitches make this one of my favorite games to play on the Vive.”
    • “Swordplay feels fun and engaging, and the bow mechanics are good too.”
    • “This VR demo came out 4 years ago, and is exactly that, a VR demo, nothing more. Gameplay lasts about 30-60 minutes from memory.”
    • “Not too long, gameplay isn't super polished (especially the UI and the spells), and the difficulty is punishing in some places, but you can't complain too much when it's free.”
    • “The gripping mechanic is infuriating; I found myself dropping weapons in every engagement.”
  • graphics
    23 mentions Positive Neutral Negative

    Overall, the graphics in the game are described as decent to impressive, particularly for a free title, with many users appreciating the immersive environments and solid physics. While some players noted issues with specific graphical elements and occasional glitches, the visuals generally enhance the gameplay experience, especially in comparison to more cartoonish VR titles. However, a few reviews pointed out that improvements could still be made, particularly in certain areas that detracted from the overall quality.

    • “The graphics are awesome for a free game and easily immerse you.”
    • “You have solid physics and targeting of specific objects, great graphics compared to most other more cartoony VR titles, and I can even interact with individual objects within the world.”
    • “The environments and some of the monsters have pretty good quality graphics, striving for realism.”
    • “Awful, nausea inducing, over complicated controls, strange movement, horrible graphics...”
    • “If vanishing realms can sell their game for $20 and make money with their cartoon graphics and simple gameplay, how the heck can this developer not do much better?”
    • “Trees seem to have this weird graphical effect where if you turn, so do they.”
  • story
    20 mentions Positive Neutral Negative

    The game's story is described as minimal and lacking depth, with players noting that it can be completed quickly, typically within 25 to 60 minutes. While the core gameplay offers enjoyable combat and a quest to complete, many reviewers express a desire for a more developed narrative and additional content to enhance immersion and overall experience. Overall, the potential for a richer story is recognized, but current offerings feel more like a tech demo than a fully realized game.

    • “This could become a fantastic VR RPG if story elements get added, along with more content.”
    • “The game is a bit light on story and drops you into the action without much preamble, but it's a very enjoyable experience.”
    • “I'd love to see a story/narrative added to the game for immersion, and I'd love to see more content added (more levels/maps).”
    • “- The game needs some damn story and characters to feel less like a tech demo and more like a full-fledged game down the line.”
  • stability
    10 mentions Positive Neutral Negative

    The stability of the game is generally criticized, with many users reporting significant bugs and glitches across various systems, leading to a frustrating experience. While some players note that the game improves with experience and certain modes, the overall consensus highlights persistent issues, particularly with the inventory system and movement mechanics.

    • “This game is still very buggy.”
    • “Manages to make you wish Skyrim was a VR game all the while being a glitchy, buggy, cheap game.”
    • “The inventory system is a little buggy sometimes.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its sense of freedom reminiscent of open-world titles, enhancing the overall experience. Players appreciate the urgent feel of combat, particularly due to the dynamic movements of enemies, and the linear gameplay is complemented by an impressive atmosphere that rivals notable titles like Portal Stories: VR. Overall, the atmosphere contributes significantly to the game's appeal, making it a standout experience.

    • “The game has a sense of freedom and atmosphere I normally associate with open world games, which is why it appeals to me.”
    • “Good atmosphere; the skeletons use a lot of footwork during swordplay, which gives a more urgent feel to the combat.”
    • “The gameplay is linear and the atmosphere is awesome; all dungeon crawl games should be this way.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game receives mixed feedback; while some players find it odd at times, others appreciate it as a positive aspect that enhances the overall experience. Despite some criticisms regarding sound effects, the music is generally seen as enjoyable and fitting for the game.

    • “The in-game music was a little odd at times, but everything added up for an incredible experience. Why are you still reading?”
    • “Nice music too.”
    • “The in-game music was a little odd at times, but everything added up for an incredible experience.”
    • “I am not a big fan of the music or sound effects.”
    • “The music was not very engaging and detracted from the overall experience.”
  • emotional
    4 mentions Positive Neutral Negative

    Players have reported strong emotional reactions to the game, with some experiencing motion sickness due to the trackpad controls, which detracted from their overall enjoyment. Additionally, frustrations with the game's mechanics, such as the casting system, contributed to feelings of inadequacy and unease.

    • “This game made me feel sick.”
    • “Trackpad motion is really cool; I wish it worked as well as it should, but it made me feel extremely uneasy, and until now I thought I was immune to motion sickness.”
    • “The other movement option is using the trackpad, which made me feel sick, along with a couple of other people.”
  • replayability
    3 mentions Positive Neutral Negative

    Players find the game highly replayable due to its customizable survival arena that escalates in difficulty without a level cap. The potential for community-created maps further enhances replayability, offering fresh challenges and experiences.

    • “Very replayable.”
    • “An arena... a customizable survival arena that continuously gets more brutal and bloody with each passing level without a level cap. Custom downloadable community-made survival arena maps would be a huge help for replayability.”
    • “The lack of variety in gameplay makes it hard to stay engaged after the first few runs. Once you've seen everything, there's little incentive to come back.”
    • “While the initial experience is fun, the game quickly loses its charm due to repetitive mechanics and limited content, making replayability a struggle.”
  • humor
    3 mentions Positive Neutral Negative

    The game's humor is characterized by a playful self-awareness, as seen in quirky menu descriptions like "immersion-breaking options plank." However, the comedic elements are somewhat undermined by frustrating gameplay mechanics, such as unresponsive controls and awkward weapon handling, which can detract from the overall experience.

    • “Finally, there's hints of a lively sense of humor on behalf of the developer (the menu, for instance, is referred to as the 'immersion-breaking options plank') that would likely serve the game well if it continues to be developed into something more fully fleshed out.”
    • “So far this has only succeeded in making me feel really ill and been hilariously unresponsive with both controls and 'voice commands' (they don't work lol).”
    • “Although it's hilarious to drop your sword in battle, it gets annoying after a few times.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and unenjoyable, particularly due to the lack of efficient teleportation options, which makes the process feel overly time-consuming and frustrating.

    • “You'll need a second life for grinding.”
    • “Forget teleportation in a large-scale game like this; it becomes tedious and not fun.”
  • optimization
    1 mentions Positive Neutral Negative

    The game generally runs smoothly on users' hardware; however, some have reported issues with the voice-recognition feature not functioning properly.

    • “Runs smoothly on my hardware, but I could not get voice recognition to function.”
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Frequently Asked Questions

Spell Fighter VR is a role playing game.

Spell Fighter VR is available on PC and Windows.

Spell Fighter VR was released on March 23, 2016.

Spell Fighter VR was developed by Kubold.

Spell Fighter VR has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Spell Fighter VR is a single player game.

Similar games include Vanishing Realms, VR Dungeon Knight, Karnage Chronicles, Arizona Sunshine, SURV1V3 and others.