- March 23, 2016
- Kubold
Spell Fighter VR
69%Game Brain Score
gameplay, graphics
story, stability
69% User Score 302 reviews
Platforms
About
A FPP fantasy VR demo for movement controllers, in which you can sword fight skeletons and cast spells by really speaking to the microphone. Requires HTC Vive.
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Audience ScoreBased on 302 reviews
gameplay25 positive mentions
story3 negative mentions
- The game offers a unique and immersive VR experience with engaging swordplay and spellcasting mechanics.
- It's free to play, making it accessible for anyone interested in trying out VR gaming.
- The game has a lot of potential for future updates and expansions, with many players expressing excitement for what could come next.
- The controls are clunky and require constant grip on weapons, which can lead to frustration and discomfort.
- Movement mechanics, particularly the teleportation system, can be confusing and may cause motion sickness for some players.
- Many users reported issues with compatibility on various VR headsets, limiting the game's accessibility.
gameplay
53 mentions Positive Neutral NegativeGameplay in this VR title is generally praised for its engaging mechanics, including swordplay and spellcasting, which provide a fun experience despite some rough edges. However, many players express frustration with the movement system, particularly the teleportation and gripping mechanics, which can detract from the overall enjoyment. While the game offers a solid foundation and potential for improvement, it currently feels more like a demo with limited content and polish.
“A very good VR game with very good gameplay and lots of great weapons and spells.”
“Exciting gameplay mixed with fun and easy-to-learn controls, as well as decent graphics and few glitches make this one of my favorite games to play on the Vive.”
“Specifically, the dungeon crawling sections of this title offer some of the most stunning, nerve-wracking, and thrilling gameplay I have ever had the joy to try in a virtual reality experience.”
“This VR demo came out 4 years ago, and is exactly that, a VR demo; nothing more. Gameplay lasts about 30 to 60 minutes from memory.”
“The gripping mechanic is infuriating; I found myself dropping weapons in every engagement.”
“The movement mechanics need some work, but are certainly not the worst I've seen. The way teleporting works in this game is not good at all; I much prefer the regular trackpad walking.”