- August 11, 2015
- Cross-Product
- 11h median play time
Airscape: The Fall of Gravity
While not the most original platformer, Airscape: The Fall of Gravity mixes many elements into a challenging and nerve-wracking platformer that anyone can enjoy.
Platforms
About
"Airscape: The Fall of Gravity" is a challenging underwater action-adventure game. As a little betta fish, you swim, jump, and rush through stunning, ever-changing levels while avoiding numerous hazards. Your goal is to reach the end of each level, collecting bubbles and avoiding enemies and traps along the way. With its unique gravity mechanics and beautiful visuals, Airscape offers a fresh take on the classic arcade genre.
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- Challenging and engaging gameplay that offers a sense of accomplishment.
- Cute graphics and charming character design that appeal to a wide audience.
- Variety of level designs and mechanics that keep the game fresh and interesting.
- Controls can feel slippery and imprecise, leading to frustrating deaths.
- The rotating camera can induce motion sickness, making it difficult for some players to enjoy.
- Difficulty spikes too quickly, especially in later levels, which may deter casual players.
gameplay
348 mentions Positive Neutral NegativeThe gameplay of this 2D platformer is characterized by its unique gravity mechanics and a variety of level designs that keep the experience fresh. However, many players find the controls to be slippery and the difficulty curve to be steep, leading to frustration with poorly designed mechanics and frequent cheap deaths. While some appreciate the creative challenges and visual appeal, others criticize the game for its disorienting camera rotations and inconsistent gameplay, making it a mixed experience overall.
“The variety of level designs, gameplay mechanics, and characters keep the game feeling fresh right through the end.”
“This game has some unique twists to its gameplay which makes it challenging and more fun than your standard platform game.”
“The game does a really great job at continually establishing and building on each mechanic it introduces to keep creating new challenges for the player, even segments that look similar to previous ones on the surface have enough additions to them that no two levels ever feel the same.”
“One of the most awkward mechanics I've ever seen in a game is trying to move down a tunnel alongside the lasers, but your character can't move alongside the lasers because it'll only travel at an angle, so you're constantly tapping the arrow keys - it feels like poor design rather than a fun challenge.”
“The game is absolutely full of noob traps that disrupt the flow of gameplay - you'd never complete even a small slice of this in one go without dying, you'd have to find out the hard way all the ridiculous things that kill you.”
“The game also has a bad habit of introducing new mechanics and level design without that 'safety net' most other platformers use to quickly ease you in, so you're expected to know exactly what to do right away otherwise you die yet another cheap death.”