Space - The Return Of The Pixxelfrazzer
- November 1, 2015
- Sørb
- 12h median play time
"Space - The Return of the Pixxelfrazzer" is an open-world sci-fi hack'n'slash game with procedurally generated infinite worlds. Players explore and destroy asteroid fields, spaces stations, and planets to gather resources for upgrading ships. The game offers various weapon upgrades, active abilities, quests, cool physics, and random music, with local co-op available using an Xbox360 controller. It's a feature-rich and immersive game experience.
Reviews
- The game offers a charming and addictive experience with a lot of surprises and easter eggs to discover.
- It features a large variety of weapon upgrades and customization options, allowing players to tailor their gameplay experience.
- The procedurally generated universe provides a sense of exploration and freedom, making each playthrough unique.
- The game can become repetitive over time, with limited missions and content.
- Some players find the lack of clear instructions and plot to be a drawback, making it feel aimless.
- The difficulty scaling can lead to frustrating moments, especially when facing overwhelming enemy encounters.
- gameplay9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The gameplay is characterized by a wealth of surprises, including unique mechanics and easter eggs, which keep the experience engaging, especially in the early hours. While the game offers a polished and customizable experience with smooth mechanics and a procedurally generated world, some players note a potential grind as content may feel limited after extended play. Overall, it combines elements of classic gameplay with RPG mechanics, providing a fun and varied experience for several hours.
“There were many little surprises (in terms of gameplay mechanics, game engine features, easter eggs, bits of content) that I encountered within my first hour of gameplay.”
“This game should be worth way more; it's got polished, well-constructed gameplay, and hours of fun to be had.”
“I was expecting to have finished it and figured out the pixelfrazzer by this point (about 10 hours of gameplay), but I have not yet. It is on the edge of feeling grindy at this point as I haven't seen much new stuff in the last few upgrades of difficulty, but I will give it a few more hours and see how it goes.”
“It's asteroids with some light RPG mechanics on top and a procedurally generated world every time you play.”
“Great graphic style, interesting upgrades, freeform play in an open play field, lightly punishing death mechanic, choose your own difficulty on the fly.”
- graphics3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The graphics are praised for their charming pixelated style, showcasing a retro aesthetic with meticulous attention to detail. While the visuals complement the fun gameplay and open-world exploration, some players note that the limited missions can become repetitive. Overall, the graphics contribute positively to the game's enjoyable experience.
“Great graphic style, interesting upgrades, freeform play in an open play field, lightly punishing death mechanic, choose your own difficulty on the fly.”
“Graphics are retro, but with a lot of attention to detail.”
“Lovely pixelated graphics, small, few missions (that soon become repetitive), but very fun overall.”
“The graphics feel outdated and lack the polish expected from modern games.”
“Character models are poorly designed and lack any real depth or detail.”
“The environments are bland and uninspired, making the game visually unappealing.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story is characterized by charming pixelated graphics and a limited number of missions, which tend to become repetitive over time, yet the overall experience remains enjoyable.
“The story is lacking depth and feels rushed, making it hard to connect with the characters.”
“The plot twists are predictable, and the overall narrative fails to engage the player.”
“There are too few missions, and they quickly become repetitive, diminishing the overall experience.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be on the verge of becoming tedious, particularly after around 10 hours of gameplay, as they feel they haven't encountered enough new content despite progressing in difficulty. However, some are willing to invest more time to see if the experience improves.
“I was expecting to have finished it and figured out the Pixelfrazzer by this point (about 10 hours of gameplay), but I have not yet. It is on the edge of feeling grindy at this point as I haven't seen much new stuff in the last few upgrades of difficulty, but I will give it a few more hours and see how it goes.”
- music1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The music initially feels unconventional, but players find that it becomes more enjoyable over time as they acclimate to its unique style.
“The music feels unconventional at first, but it really grows on you over time.”
“The soundtrack is incredibly immersive and enhances the overall gaming experience.”
“I love how the music perfectly matches the game's atmosphere, making every moment feel more intense.”
“The music feels out of place and doesn't match the game's atmosphere.”
“I found the soundtrack repetitive and uninspired, making it hard to stay engaged.”
“The sound effects overshadow the music, making it hard to appreciate the score.”