- November 1, 2015
- Sørb
- 12h median play time
Space - The Return Of The Pixxelfrazzer
Platforms
About
"Space - The Return of the Pixxelfrazzer" is an open-world sci-fi hack'n'slash game with procedurally generated infinite worlds. Players explore and destroy asteroid fields, spaces stations, and planets to gather resources for upgrading ships. The game offers various weapon upgrades, active abilities, quests, cool physics, and random music, with local co-op available using an Xbox360 controller. It's a feature-rich and immersive game experience.

- The game offers a charming and addictive experience with a vast, procedurally generated universe that encourages exploration and discovery.
- There is a high level of customization available for weapons and ship upgrades, allowing players to tailor their gameplay experience.
- Despite its retro graphics, the game is well-crafted and provides hours of fun, making it a great value for its price.
- The game can become repetitive over time, with limited missions and a grindy feel as players progress.
- Some players may find the lack of clear instructions and plot to be a drawback, as it requires figuring out mechanics on their own.
- While the game is fun, it may not appeal to everyone due to its simplistic combat and graphics, which some might consider lacking depth.
gameplay
18 mentions Positive Neutral NegativeThe gameplay is characterized by numerous surprises and engaging mechanics, offering a polished experience with a mix of RPG elements and procedural generation. Players appreciate the customization options and the ability to adjust difficulty, although some note a potential grind as content may feel limited after extended play. Overall, the game provides a solid 5+ hours of enjoyable gameplay, with a visually appealing style and smooth mechanics.
“Lots of customization, manually scaling difficulty, smooth and tight gameplay.”
“This game should be worth way more; it's got polished, well-constructed gameplay, and hours of fun to be had.”
“I was expecting to have finished it and figured out the pixelfrazzer by this point (about 10 hours of gameplay), but I have not yet. It is on the edge of feeling grindy at this point as I haven't seen much new stuff in the last few upgrades of difficulty, but I will give it a few more hours and see how it goes.”
“It's asteroids with some light RPG mechanics on top and a procedurally generated world every time you play.”
“Great graphic style, interesting upgrades, freeform play in an open play field, lightly punishing death mechanic, choose your own difficulty on the fly.”