Space Smashers
- December 2, 2022
- SaltyLily
This game was significantly harder to create than i thought, though not due to technical limitations. Designing a 3d map was extremely tough, even when I had a good idea in mind. Also, making a "damaged" map, stage 2, was hard, hence why it looks so rough, I couldn't figure out a way to make it look more "clean" even if it's a destroyed stage. I also wanted to have a cutscene in-between stage one …