VIVIDLOPE Game Cover

"VIVIDLOPE is a single-player Arcade game with delightful game mechanics, outstanding graphics, and fantastic music. Players master an imaginative 3D realm, recoloring tiles while avoiding enemies that come from all directions, even climbing walls in challenging geometric stages. The goal is to match the required number of tiles to the target shade."

  • Windows

Reviews

99%
Audience ScoreBased on 262 reviews
graphics37 positive mentions
story3 negative mentions
  • Vividlope features a charming aesthetic that perfectly captures the Y2K and Dreamcast vibes, with delightful character designs and a fantastic soundtrack.
  • The gameplay is addictive and offers a unique blend of action and puzzle elements, providing a satisfying challenge that encourages players to master each level for high ranks.
  • The game includes a variety of modes, including a level editor and workshop support, enhancing replayability and allowing players to create and share their own levels.
  • The difficulty spikes significantly in the later levels, often leading to frustration due to overwhelming enemy spawns and complex mechanics that can feel unfair.
  • Some gameplay mechanics, such as tile reversion and enemy behavior, can be confusing and detract from the overall experience, making it hard to focus on completing levels.
  • There are occasional bugs and performance issues, particularly with item spawns and jumping controls, which can hinder gameplay and lead to a less polished experience.
  • graphics72 mentions

    The graphics of the game have been widely praised for their nostalgic y2k and Dreamcast-inspired aesthetic, featuring a unique blend of cell-shaded and sprite visuals that evoke a charming retro feel. Reviewers highlight the game's polished presentation, vibrant character designs, and an excellent soundtrack that complements the visuals, creating an engaging and immersive experience. Overall, the game's aesthetic is considered a standout feature, appealing to fans of early 2000s gaming culture.

    • “The game's presentation nails the Y2K/Dreamcast/GameCube aesthetic perfectly, even down to the gameplay and characters.”
    • “This game has to be one of the most aesthetically pleasing and amazing sounding games I have ever played in a long time.”
    • “The visuals combine simple abstract 3D environments with billboarded 2D sprites in a very unique and charming way, and the cute sound effects and jungle/breakcore/D'n'B music suit the game perfectly.”
    • “While the game is adorable and fun, I can't ignore the overbearing lag, which remains prominent even with the game on its lowest graphical settings.”
    • “Considering the graphics, the loading times between the levels could be instant, but other than that, it is a really fun game.”
    • “This game is so polished to a specific aesthetic that when I booted this up, I genuinely thought it was some retro Dreamcast game port.”
  • gameplay62 mentions

    The gameplay of this game is characterized by its addictive and engaging mechanics, combining simple tile-coloring puzzles with chaotic action elements. While the core concept is easy to grasp, the difficulty can ramp up quickly, leading to frustration due to some poorly explained mechanics and level design issues. Overall, players appreciate the nostalgic aesthetic and polished presentation, but some find the gameplay can become tedious or overwhelming at times.

    • “The gameplay is chaotic as hell and the visuals/music are superb.”
    • “The core gameplay concept of coloring tiles by stepping on them is very simple to grasp, but this somehow never gets old thanks to the way the game constantly expands upon itself by throwing new enemies, obstacles, items and clever stage designs at you.”
    • “The gameplay is addicting and the music is pumping.”
    • “Two things drag this game down: the fact that there’s no baseline way to defeat enemies, and the simplicity of the gameplay.”
    • “The gameplay being as simple as 'walk over all the tiles (sometimes twice) to win' is a problem because losing isn’t fun.”
    • “The game has some annoying mechanics (like endless enemy spawns and tiles that revert their color if you step on them again) that can overwhelm you in some levels: you basically have too much stuff to look for/deal with.”
  • music60 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its exceptional quality and nostalgic appeal, often comparing it to soundtracks from early 2000s games. The soundtrack is described as a standout feature, enhancing the overall aesthetic and gameplay experience, though some users express disappointment over its limited availability on popular platforms. Overall, the combination of captivating music and unique visuals contributes significantly to the game's charm and replayability.

    • “The music is easily some of the best I've ever heard in any game.”
    • “The art style and music are perfect, reminiscent of a certain era of Japanese puzzle games released in the 2000s such as Lumines.”
    • “The excellent soundtrack, simple but hypnotic visuals, and fast-paced, addictive gameplay make it really easy to enter a sort of flow state while playing this game.”
    • “I'm not the first one to say that the soundtrack should also be available on Steam at the very least, but hopefully I'll be the last.”
    • “For starters, I'd love to have the soundtrack on my Steam Deck so I can listen to it on the go while playing other games.”
    • “The turn-of-the-millennium Dreamcast aesthetic and music is really nostalgic to the eyes and ears if you grew up during those times; this game made me feel things I thought I had forgotten.”
  • character development5 mentions

    The character development in the game is highly praised for its charming and memorable designs, which contribute to the overall aesthetic appeal. Players appreciate the humor and creativity in the character presentations, including engaging cutscenes that enhance the experience.

    • “The character designs are also very cute and surprisingly memorable.”
    • “I am a big fan of the aesthetic and also the character designs in this game.”
    • “The character designs are really cute and the cutscenes even got a laugh out of me.”
  • humor4 mentions

    The humor in the game is widely appreciated, with players enjoying the funny cutscenes, quirky character voices, and charming aesthetics reminiscent of the Sega Dreamcast. The comedic elements, including a humorous rating system, add to the overall fun and appeal, particularly for fans of the game's bunny theme.

    • “All in all, it's fun, the stages are challenging, the cutscenes in between (Cerise & Ecru Show) are funny, and the aesthetic feels like an homage to the Sega Dreamcast.”
    • “The game is just charming as hell, the characters have funny voices and there are little cutscenes of them doing funky little things.”
    • “The rating system is pretty funny at first, but if you look at the breakdown after finishing a stage, it'll clue you in on how to get a better score.”
  • story4 mentions

    The story mode features brief cutscenes that are easily skippable and lack significant narrative depth, but the gameplay itself offers a challenging experience that escalates in difficulty, particularly in the second half. While the level design is generally forgiving, achieving high ranks demands strategic thinking and mastery, appealing to completionists. Overall, the story serves as a backdrop to a rewarding gameplay experience reminiscent of classic titles like Super Monkey Ball.

    • “The story mode starts off easy enough but quickly ramps up in difficulty on its hard difficulty. The second half is brutally difficult at first but very rewarding to master, especially for completionists who refuse to complete stages with anything but the highest rank.”
    • “The level design in the story mode is pretty forgiving, making it rather easy to beat levels, but achieving a good rank requires a fair amount of thought and planning, especially later on!”
    • “The cutscenes are a bit cringy, but they're one per world and they last about 10 seconds each. Plus, they fit the game anyway; if you want, you can hold skip because they have no story in them.”
    • “The story mode starts off easy enough but quickly ramps up in difficulty on its hard difficulty. I can't speak for its easy difficulty as I never touched it, and its second half is brutally difficult at first but very rewarding to master, especially for completionists who refuse to complete stages with anything but the highest rank.”
    • “It's been a while since I've sunk my teeth into a game where the base game story levels get that difficult compared to the earlier ones; it reminds me of Super Monkey Ball in that sense.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, often interrupting the flow of gameplay with poorly designed combat mechanics. While the presentation and overall gameplay are praised, the repetitive nature of certain tasks detracts from the enjoyment, making it feel less fun compared to simpler games from the 2000s.

    • “The presentation is wonderful all-around, and the gameplay hits the mark most of the time, but it can be so tedious.”
    • “- Reversing tile / multiple-step tiles are tedious and frustrating to handle.”
    • “Constantly halting your progress with tedious and poorly thought out combat that clashes horribly with the level design.”
  • replayability3 mentions

    The game offers strong replayability, featuring postgame unlockable modes that enhance the experience. Players are motivated to replay levels to achieve higher ranks, such as S or V, which adds to the game's longevity.

    • “Very replayable, I think!”
    • “There are some postgame unlockable modes and other features for extra replayability too, though I haven't delved too much into those, probably because I'm still focused on achieving my S rank or V rank in the main levels.”
    • “Good replayability to get the top ranks.”
    • “There's some postgame unlockable modes and other content for extra replayability, though I haven't delved too much into those, probably because I'm still focused on achieving my S rank or V rank in the main levels.”
  • optimization2 mentions

    Players find that while the game can become repetitive when attempting to optimize routes for higher ranks, mastering the mechanics and discovering efficient strategies adds depth and enjoyment to the experience. The contrast between beginner maps and advanced optimization techniques highlights the game's potential for skill development.

    • “If you get stuck on a level you’re trying to achieve a V rank, failing it gets tiresome quickly because you’re just going to follow the same route you’ve optimized over and over until the enemy spawns and the pathing AI stops killing you.”
    • “Like Super Money Ball for comparison, it's a straightforward game if all you do is play the beginner maps, but learning the optimizations and speedy tricks/skips is really fun and adds mechanical depth to the game.”
    • “If you get stuck on a level you’re trying to achieve a V rank, failing it gets tiresome quickly because you’re just going to follow the same route you’ve optimized, over and over, until the enemy spawns and the pathing AI stop killing you.”
    • “The optimization in this game feels half-baked; it often leads to frustrating moments where the intended strategies just don't work due to poor enemy AI behavior.”
    • “I spent hours optimizing my approach to a level, only to find that the game’s mechanics don’t support the strategies I developed, making the whole experience feel pointless.”
  • emotional2 mentions

    Players express a strong sense of nostalgia tied to the Dreamcast aesthetic and music, evoking emotions and memories from their childhood. The gameplay's transition to a bonus phase, where players creatively engage with the environment, adds a personal touch that enhances the emotional experience.

    • “The turn-of-the-millennium Dreamcast aesthetic and music is really nostalgic to the eyes and ears if you grew up during those times. This game made me feel things I thought I had forgotten.”
  • stability1 mentions

    Users note that the game offers a stable experience, contrasting it positively with Postal 3, which was known for its bugs. Overall, players find the game's stability to be a strong point.

    • “This game is like Postal 3, but it's not buggy.”
    • “The stability of this game is impressive; I haven't encountered any crashes or major glitches.”
    • “I appreciate how smooth the gameplay is; it runs flawlessly without any hiccups.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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