VIVIDLOPE Game Cover

"VIVIDLOPE is a single-player Arcade game with delightful game mechanics, outstanding graphics, and fantastic music. Players master an imaginative 3D realm, recoloring tiles while avoiding enemies that come from all directions, even climbing walls in challenging geometric stages. The goal is to match the required number of tiles to the target shade."

  • Nintendo Switch
  • PC
  • Windows

Reviews

99%
Audience ScoreBased on 524 reviews
graphics74 positive mentions
story3 negative mentions
  • Vividlope features a charming aesthetic and engaging gameplay that combines action and puzzle elements, reminiscent of classic Dreamcast and PS2 games.
  • The game offers a satisfying challenge with a variety of levels and mechanics, encouraging players to perfect their runs for higher ranks.
  • The soundtrack and character designs are highly praised, adding to the overall enjoyment and nostalgic feel of the game.
  • The difficulty spikes significantly in later levels, often leading to frustration due to overwhelming enemy spawns and complex mechanics.
  • Some players report issues with the game's controls and mechanics, such as unclear tile interactions and inconsistent enemy behavior.
  • The game can feel punishing, especially when aiming for perfect scores, as many deaths may feel unfair or out of the player's control.
  • graphics144 mentions

    The graphics of the game have been widely praised for their vibrant and nostalgic Y2K aesthetic, reminiscent of early 2000s titles like those on the Dreamcast and GameCube. Reviewers highlight the unique art style, which combines cell-shaded and sprite elements, along with a charming soundtrack that enhances the overall experience. The visuals are described as polished and engaging, contributing significantly to the game's appeal and replayability.

    • “The game's presentation nails the Y2K/Dreamcast/GameCube aesthetic perfectly, even down to the gameplay and characters.”
    • “This game has to be one of the most aesthetically pleasing and amazing sounding games I have ever played in a long time.”
    • “The visuals combine simple abstract 3D environments with billboarded 2D sprites in a very unique and charming way, and the cute sound effects and jungle/breakcore/D'n'B music suit the game perfectly.”
    • “While the game is adorable and fun, I can't ignore the overbearing lag, which remains prominent even with the game on its lowest graphical settings.”
    • “Considering the graphics, the loading times between the levels could be instant, but other than that, it is a really fun game.”
    • “An easy-going, Y2K aesthetic and style game that does not really do its premise much for me because I just end up playing it like a platformer.”
  • gameplay124 mentions

    The gameplay of Vividlope is characterized by its addictive and engaging mechanics, primarily revolving around a tile-coloring system that combines elements of puzzle, action, and maze gameplay. While the core concept is simple and nostalgic, the difficulty can swing dramatically, leading to moments of frustration due to challenging mechanics and level design that may lack clarity. Overall, players appreciate the vibrant aesthetics and soundtrack, but some express concerns about the game's communication of mechanics and the potential for overwhelming gameplay experiences.

    • “The gameplay is chaotic as hell and the visuals/music are superb.”
    • “The core gameplay concept of coloring tiles by stepping on them is very simple to grasp, but this somehow never gets old thanks to the way the game constantly expands upon itself by throwing new enemies, obstacles, items, and clever stage designs at you.”
    • “The excellent soundtrack, simple but hypnotic visuals, and fast-paced, addictive gameplay make it really easy to enter a sort of flow state while playing this game.”
    • “Two things drag this game down: the fact that there’s no baseline way to defeat enemies, and the simplicity of the gameplay.”
    • “The gameplay being as simple as 'walk over all the tiles (sometimes twice) to win' is a problem because losing isn’t fun.”
    • “The difficulty ramps up very quickly, and has a bunch of frustratingly hard mechanics like reversing tiles, enemies that fly at you from offscreen, and huge amounts of enemies that respawn absurdly fast.”
  • music120 mentions

    The music in the game has received widespread acclaim, with many reviewers praising it as one of the best soundtracks of 2023. The soundtrack is described as charming, nostalgic, and perfectly complementing the game's unique art style and gameplay, evoking a strong sense of aesthetic appeal reminiscent of early 2000s Japanese puzzle games. However, some users expressed disappointment over the soundtrack's limited availability on popular platforms like Steam and Spotify.

    • “The music is easily some of the best I've ever heard in any game.”
    • “The music honestly makes this go up to one of my favorite gaming soundtracks, especially the music of the 1st and 4th level.”
    • “Not only is this puzzle platformer well worth the investment, but it also features an incredible soundtrack!”
    • “I'm not the first one to say that the soundtrack should also be available on Steam at the very least, but hopefully I'll be the last.”
    • “For starters, I'd love to have the soundtrack on my Steam Deck so I can listen to it on the go while playing other games.”
    • “I want to firstly say before everything else that I adore this game's soundtrack, aesthetic, sound design and the core concept is great, and I'd love to come back and see the end of the game just for more of those things someday.”
  • character development10 mentions

    The character development in the game is highly praised for its charming and memorable designs, which contribute significantly to the overall aesthetic and presentation. Players appreciate the humor and creativity in the character designs, noting that they enhance the game's appeal and provide an enjoyable experience.

    • “The character designs are also very cute and surprisingly memorable.”
    • “I am a big fan of the aesthetic and also the character designs in this game.”
    • “The character designs are really cute and the cutscenes even got a laugh out of me.”
  • humor8 mentions

    The game is praised for its charming humor, featuring funny cutscenes and quirky character voices that enhance the overall experience. Players find the comedic elements, including a humorous rating system, to be engaging and entertaining, making it particularly enjoyable for fans of the game's aesthetic and themes.

    • “All in all, it's fun, the stages are challenging, the cutscenes in between (Cerise & Ecru Show) are funny, and the aesthetic feels like an homage to the Sega Dreamcast.”
    • “The game is just charming as hell, the characters have funny voices and there are little cutscenes of them doing funky little things.”
    • “The rating system is pretty funny at first, but if you look at the breakdown after finishing a stage, it'll clue you in on how to get a better score.”
  • story8 mentions

    The story aspect features brief, somewhat cringy cutscenes that are skippable and add little narrative depth. The story mode begins with manageable difficulty but escalates significantly, particularly in the second half, offering a rewarding challenge for completionists. Overall, while the level design is forgiving for basic completion, achieving high ranks demands strategic thinking and skill.

    • “The story mode starts off easy enough but quickly ramps up in difficulty on its hard difficulty. Its second half is brutally difficult at first but very rewarding to master, especially for completionists who refuse to complete stages with anything but the highest rank.”
    • “The level design in its story mode is pretty forgiving, with it being rather easy to beat levels, but getting any good rank requires a fair amount of thought and planning, especially later on!”
    • “The cutscenes are a bit cringy, but they're one per world and they last like 10 seconds each. Plus, they fit the game anyway (if you want, you can hold skip, because they have no story in them).”
    • “The story mode starts off easy enough but quickly ramps up in difficulty on its hard difficulty. I can't speak for its easy difficulty as I never touched it, and its second half is brutally difficult at first but very rewarding to master, especially for completionists who refuse to complete stages with anything but the highest rank.”
    • “It's been a while since I've sunk my teeth into a game where the base game story levels get that difficult compared to the earlier ones; it reminds me of Super Monkey Ball in that sense.”
  • grinding8 mentions

    Reviews indicate that while the game's presentation and overall gameplay are commendable, the grinding elements can be tedious and frustrating, particularly due to poorly designed combat mechanics that disrupt the flow of play. Players seeking a more straightforward, enjoyable experience without excessive grinding may find this game appealing.

    • “The presentation is wonderful all-around, and the gameplay hits the mark most of the time, but it can be so tedious.”
    • “Constantly halting your progress with tedious and poorly thought out combat that clashes horribly with the level design.”
    • “If you miss the 2000s where games could just 'be fun' without needing a bunch of explanation or grinding, this is a good one for just jumping straight in.”
  • replayability6 mentions

    The game offers strong replayability, with players noting the presence of postgame unlockable modes that enhance the experience. Many are motivated to replay levels to achieve higher ranks, such as S or V, which adds to the game's longevity.

    • “There's some postgame unlockable modes and other such stuff for extra replayability too, though I haven't delved too much into those, probably on account of me still being focused on getting my S rank or V rank from the main levels.”
    • “Good replayability to get the top ranks.”
    • “Very replayable, I think!”
    • “There's some postgame unlockable modes and other such stuff for extra replayability too, though I haven't delved too much into those, probably on account of me still being focused on achieving my S rank or V rank mode from the main levels.”
  • optimization4 mentions

    Players find the optimization aspect of the game both engaging and frustrating; while mastering routes and strategies can enhance the experience and add depth, getting stuck on a level can lead to repetitive gameplay that becomes tiresome. The contrast between beginner maps and advanced optimization techniques highlights the game's mechanical complexity.

    • “Like Super Money Ball for comparison, it's a straightforward game if all you do is play the beginner maps, but learning the optimizations and speedy tricks/skips are really fun and make the game mechanically deep.”
    • “If you get stuck on a level you’re trying to V rank, failing it gets tiresome quickly because you’re just going to follow the same route you’ve optimized, over and over, until the enemy spawns and pathing AI stop killing you.”
    • “If you get stuck on a level you’re trying to V rank, failing it gets tiresome quickly because you’re just going to follow the same route you’ve optimized, over and over, until the enemy spawns and the pathing AI stop killing you.”
  • emotional4 mentions

    Players express a strong emotional connection to the game, particularly through its nostalgic Dreamcast aesthetic and music, which evoke fond memories from their childhood. The gameplay mechanics, especially the bonus phase where players create their own puzzles, further enhance this emotional experience by allowing for personal expression and reflection.

    • “The turn-of-the-millennium Dreamcast aesthetic and music is really nostalgic to the eyes and ears if you grew up during those times. This game made me feel things I thought I had forgotten.”
  • stability2 mentions

    Users generally find the game's stability to be commendable, noting that it is not plagued by bugs, especially in comparison to similar titles like Postal 3.

    • “This game is like Postal 3, but it's not buggy.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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