Space Rangers: Quest
- September 5, 2016
- SNK Games
"SPACE RANGERS: QUEST is a new text adventure in the world of Space Rangers with a touch of nostalgia. Save the Coalition from the new threat! Choose a space ship and sail on a journey. You are to research the origin of the threat and defend the organic life. But do not expect to be laureled – a life of the ranger is full of danger. You will be getting hard-earned credits, doing the dirty and som…
Reviews
- The game offers a quirky and enjoyable text adventure experience, reminiscent of classic solo roleplaying game books.
- Missions are varied and memorable, providing a fun 'Choose Your Own Adventure' style gameplay.
- The streamlined user interface enhances the overall experience, making it simple and intuitive to navigate.
- The game suffers from bugs that can disrupt quest completion, requiring players to replay sections unnecessarily.
- Many players find the humor to be painfully unfunny, detracting from the overall enjoyment of the game.
- The game is criticized for being a simplified and less engaging version of its predecessor, lacking the depth and open-world elements that made the original enjoyable.
- story11 mentions
- 18 % positive mentions
- 55 % neutral mentions
- 27 % negative mentions
The story aspect of the game is criticized for its odd premise, where the virtual reality setting diminishes the emotional weight of player choices, making them feel less impactful. Reviewers note that the text-based quests, while an improvement over previous iterations by eliminating tedious filler, have been simplified and lack depth, leading to a frustrating and sometimes boring experience. Overall, the narrative feels disjointed and fails to engage players meaningfully.
“Space Rangers: Quest improves upon the formula of Space Rangers HD: A War Apart by cutting out tedious filler, instead focusing on the best aspect of that game: the text adventures.”
“This is a text-based quest game, sort of an extract of the game's side quests.”
“And also, it has kind of an odd premise where although what you're doing has importance to the real world, the game takes place in a virtual reality environment and that makes me care less about the choices I make beyond how they affect me, because the other people in the quests aren't real.”
“Sadly, these seem to have been shortened and dumbed down somewhat, with the side quests being more self-contained.”
“For some reason, SR Quest has made the worst part of SR: AWA (the ever frustrating and frankly at times quite boring) - the text-based watered down choose your own adventure part of A War Apart, the main style of quest in this version.”
- humor3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The humor in "[u]space rangers: quest[/u]" is polarizing; while some find it very funny and reminiscent of classic text adventures, others feel that the painfully unfunny elements detract significantly from the overall experience, making the game unplayable for them.
“Very funny.”
“[u]Space Rangers: Quest[/u] is a somewhat funny text adventure game that has more in common with Zork than Trade Wars 2000, even though on the surface it is about flying a ship to explore the galaxy.”
“Painfully unfunny humor ruins an otherwise unplayable game.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users feel that the game's replayability could be significantly improved if they had the option to adjust the width of the text window to their preference, suggesting that customization could enhance the overall experience.
“The game lacks variety, making it hard to find motivation to replay it.”
“Once you've completed the main story, there's little incentive to go back.”
“The limited choices and outcomes mean that replaying feels more like a chore than an adventure.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
In "Space Rangers: Quest," players appreciate the reduction of tedious grinding elements found in "Space Rangers HD: A War Apart," as the game eliminates less engaging gameplay modes like RTS and TPS, allowing for a more focused and enjoyable experience centered on text adventures.
“Grinding in this game feels like an endless chore, with little reward for the time invested.”
“The repetitive nature of grinding makes the gameplay feel stale and unengaging.”
“I found myself spending hours on grinding, only to realize it was just a way to artificially extend playtime.”