Gods Will Be Watching
- July 24, 2014
- Deconstructeam
An inspired take on survival, where you get to bring your own horror.
"Gods Will Be Watching" is a point-and-click thriller game that explores tough ethical decisions and their consequences. Players control a group of characters facing various survival scenarios, where the right choice is rarely clear. With multiple endings and a focus on narrative, the game challenges players to make difficult decisions in high-pressure situations.
Reviews
- story4 mentions
- 25 % positive mentions
- 75 % neutral mentions
- 0 % negative mentions
- gameplay3 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
- graphics1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Critic Reviews
Gods Will Be Watching Review
Gods Will Be Watching is certainly a unique experience, but that doesn't make it an interesting one. It relies too much on random chance and does nothing to compensate for the frustration that will cause. Unless you enjoy punishment you might want to avoid.
60%Gods Will Be Watching Review
Gods Will Be Watching takes adventure games to new, dark, and strategic places
80%Gods Will Be Watching Review (PC)
Gods Will Be Watching is a very good example of a brilliant idea ruined by faulty implementation. It starts off with a fascinating idea that get slowly but steadily ruined by the tedious micromanagement it requires. It offers a thrilling story and then renders it inconsequential through repetition and a focus on resource management that undermines the dilemmas it’s trying to present, gradually making them less and less meaningful by transforming people and circumstances into numbers or objects that have to fit into a certain pre-established and not quite transparent grid in order to allow you to get to the next level. The tension it attempts to build is squandered by the trial and error approach the game takes, as the be-all and end-all of progression, and its extreme difficulty level and limited array of interactions, combined with the lack of an appropriate way to measure the effects of your actions make it a frustrating micromanagement game. It’s not bad, just unnecessarily annoying and not delivering on its full potential. It’s certainly an interesting take on adventure games, adding new mechanics and a bit of struggle to the usual mix of storytelling and puzzle-solving, and its enthralling theme and mature content make the tedium more bearable. Gods Will Be Watching is the sort of love it or hate it video game affair that only transformative titles that push the boundaries of their genre can present. It’s not trying to make you kick puppies, it’s not trying to make you hold hands and sing Kumbaya, it’s about finding a mixture of the two that leads to your survival and doesn’t give you too many nightmares afterward.
70%