Sorcery! Parts 1 & 2
- February 2, 2016
- inkle Ltd
- 12h median play time
An immersive fantasy roleplaying experience with classic style and excellent presentation.
In "Sorcery! Parts 1 & 2," embark on an epic adventure through a land of monsters, traps, and magic. Armed with your sword and over fifty spells, make choices that alter your story in this narrative adventure. Explore a 3D hand-drawn map, engage in a unique combat system, and uncover the Crown of Kings in this series' first two parts.
Reviews
- story271 mentions
- 41 % positive mentions
- 56 % neutral mentions
- 3 % negative mentions
- gameplay72 mentions
- 42 % positive mentions
- 56 % neutral mentions
- 3 % negative mentions
- graphics58 mentions
- 59 % positive mentions
- 41 % neutral mentions
- 0 % negative mentions
- replayability31 mentions
- 58 % positive mentions
- 42 % neutral mentions
- 0 % negative mentions
- music20 mentions
- 40 % positive mentions
- 60 % neutral mentions
- 0 % negative mentions
Critic Reviews
Sorcery! Parts 1 and 2 Review
Sorcery! Parts 1 and 2 is the reincarnation of a classic game from a classic era. While the new polish is inspiring and makes it much more more accessible to a newer audience, there are still a number of issues that arise from its dated design.
60%Sorcery! Parts 1 & 2 Review
When it comes to gameplay, Sorcery! won't be taxing for anyone. While the melee and magic combat don't shine on their own, they support the text adventure side of the game well, breaking up the extended periods of reading. Doesn't try to be an epic adventure, and will entertain over an afternoon.
60%Steve Jackson's Sorcery! Review (PC)
Steve Jackson's Sorcery! can seem like a small game, with a focused player able to get through the two included chapters of the quest for the Crown of Kings in a little more than three hours, but there's enough depth in the world to support two or three campaigns. I love the fact that the game can swing abruptly from victory to defeat and the other way around, especially when the player is poking his nose where he should not or when trying to take out powerful enemies during side quests. I also appreciate the Inkle included in the rewind option to make it very easy to both get into a better situation, rather than simply use the Try Again options in combat and hope for another result, and to see how a different conversation option can lead the protagonist down another path. Steve Jackson's Sorcery! is a great showcase for the way solid writing, well-designed encounters, and unique presentation can be used to create an interesting world for players to explore, with variety and surprise backed into the core mechanics. Inkle is aiming to deliver the final two episodes on the PC before the end of the year, and I can hardly wait to see how the saga of the Crown of Kings ends and what new difficult decisions the main characters will have to deal with.
90%