- April 2, 2015
- FibreTigre
- 15h median play time
Out There
Platforms
About
Out There: Ω Edition is a survival space exploration game that combines roguelike, resource management, and interactive fiction elements. As an astronaut awakening from cryonics in a distant part of the galaxy, you must navigate hostile space, gather resources, and encounter intelligent species to survive. The game features a rich narrative with ancient powers and the fate of mankind at stake, offering a thought-provoking and immersive experience.











- Beautiful art style and atmospheric soundtrack enhance the immersive experience of space exploration.
- Engaging narrative with multiple endings and interesting alien encounters keeps the gameplay fresh.
- Challenging resource management adds depth, requiring players to make strategic decisions to survive.
- Heavy reliance on RNG can lead to frustrating gameplay, as players may die due to bad luck rather than poor decisions.
- Limited inventory space makes resource management tedious and can result in losing valuable items.
- The UI is cumbersome and not optimized for PC, making navigation and actions feel clunky.
story
200 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players praising its intriguing narrative and atmospheric elements, while others criticize its linearity and lack of depth. Many appreciate the blend of exploration and storytelling, highlighting the multiple endings and decision-making aspects, but some feel that randomness detracts from player engagement and meaningful choices. Overall, the story is seen as a strong point for those who enjoy narrative-driven experiences, despite its flaws in execution and repetitiveness.
“The game has amazing exploration, finding new aliens and having random events makes exploring the galaxy as we follow a great story incredibly interesting.”
“A game that has a story which you can get invested in, paradoxically because you know just how likely it is that the story will end with the phrase 'this is the end of my journey.'”
“Out there is a beautiful game, with an interesting storyline, mechanisms which are easy to learn but require thought and planning in order to use effectively.”
“The story is very linear; I probably would have enjoyed this much more if the story were more descriptive.”
“Also, achievements don't work, the story is pretty shallow, the options are pretty shallow, the consequences of the options are pretty much random and don't make much sense...”
“While the story has constantly new and different elements, even that loses its flavor after a while, because unlike FTL, which had more immediacy to it, there is very little driving force to push you forward.”