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Out There: Ω Edition is a survival space exploration game that combines roguelike, resource management, and interactive fiction elements. As an astronaut awakening from cryonics in a distant part of the galaxy, you must navigate hostile space, gather resources, and encounter intelligent species to survive. The game features a rich narrative with ancient powers and the fate of mankind at stake, offering a thought-provoking and immersive experience.

Out There screenshot
Out There screenshot
Out There screenshot
Out There screenshot
Out There screenshot
Out There screenshot
Out There screenshot
Out There screenshot
Out There screenshot
Out There screenshot
Out There screenshot
+1

67%
Audience ScoreBased on 754 reviews
story74 positive mentions
grinding39 negative mentions

  • Beautiful art style and atmospheric soundtrack enhance the immersive experience of space exploration.
  • Engaging narrative with multiple endings and interesting alien encounters keeps the gameplay fresh.
  • Challenging resource management adds depth, requiring players to make strategic decisions to survive.
  • Heavy reliance on RNG can lead to frustrating gameplay, as players may die due to bad luck rather than poor decisions.
  • Limited inventory space makes resource management tedious and can result in losing valuable items.
  • The UI is cumbersome and not optimized for PC, making navigation and actions feel clunky.
  • story
    200 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players praising its intriguing narrative and atmospheric elements, while others criticize its linearity and lack of depth. Many appreciate the blend of exploration and storytelling, highlighting the multiple endings and decision-making aspects, but some feel that randomness detracts from player engagement and meaningful choices. Overall, the story is seen as a strong point for those who enjoy narrative-driven experiences, despite its flaws in execution and repetitiveness.

    • “The game has amazing exploration, finding new aliens and having random events makes exploring the galaxy as we follow a great story incredibly interesting.”
    • “A game that has a story which you can get invested in, paradoxically because you know just how likely it is that the story will end with the phrase 'this is the end of my journey.'”
    • “Out there is a beautiful game, with an interesting storyline, mechanisms which are easy to learn but require thought and planning in order to use effectively.”
    • “The story is very linear; I probably would have enjoyed this much more if the story were more descriptive.”
    • “Also, achievements don't work, the story is pretty shallow, the options are pretty shallow, the consequences of the options are pretty much random and don't make much sense...”
    • “While the story has constantly new and different elements, even that loses its flavor after a while, because unlike FTL, which had more immediacy to it, there is very little driving force to push you forward.”
  • gameplay
    197 mentions Positive Neutral Negative

    The gameplay of the game is characterized by a simple yet repetitive loop focused on resource management and exploration, heavily influenced by RNG, which can lead to frustrating experiences. While the mechanics are easy to learn and the atmosphere is praised, many players find the lack of depth and reliance on luck detracts from long-term enjoyment, making it feel tedious after a few hours. Overall, the game offers a unique premise but struggles to maintain engagement due to its simplistic and often punishing gameplay mechanics.

    • “Easy gameplay loop that is anything but easy; RNG can be a little brutal, but it's got strong 'one more turn' energy.”
    • “The gameplay loop comprises you investigating planets, derelict ships, and more after each jump in search of resources for fuel, oxygen, and repairing the hull of your vessel.”
    • “Great minimalistic and relaxing rogue game: easy mechanics, great design, and excellent soundtrack.”
    • “Gameplay gets very repetitive after a couple of hours and overall, succeeding in this game is way too dependent on RNG.”
    • “The gameplay is however very deeply flawed and heavily reliant on luck (each game you play the universe and its inhabitants are randomly generated) and acts as a barrier to enjoyment rather than a source.”
    • “The 'gameplay' simply consists of a series of random dice rolls with no meaningful decisions or narrative attached to them.”
  • music
    123 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its atmospheric and immersive qualities, effectively enhancing the sense of solitude and exploration in a vast, alien universe. Many players describe the soundtrack as haunting, soothing, and fitting for the game's themes, with some even recommending it as a standout feature that rivals other notable titles in the genre. While some critiques mention repetitiveness, the overall consensus is that the music significantly contributes to the game's engaging atmosphere and experience.

    • “The music is incredible and the game is very relaxing if you can get past the comic sans and the inventory tetris.”
    • “The atmosphere, music, etc. is all great but I almost always die through lack of fuel and I've not really found a way of avoiding that other than good fortune in what I find in a given run.”
    • “The music matches perfectly the theme and doesn't help my loneliness at all!”
    • “I thumb it down only because of the last patch which made all the soundtrack monophonic.”
    • “Make no mistake, this game is 99% atmosphere, and 50% of it is soundtrack which in mono sounds so much worse.”
    • “Disable the music”
  • graphics
    102 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the beautiful art style and atmospheric visuals that evoke a sense of space exploration. While some players appreciate the unique comic-book aesthetic and detailed artwork, others criticize it for feeling outdated or simplistic, likening it to a 2010s flash game. Overall, the visuals are often described as captivating and immersive, contributing positively to the game's atmosphere, despite some concerns about gameplay depth and execution.

    • “The game features a beautiful art style that really captures the vastness and mystery of space.”
    • “The graphics are presented in this retro sci-fi comic book approach, with everything done out in this comic book presentation of how space would look as if it were presented in a late 60's / early 70's era comic book. The ships, planets, alien races, are all lavished with attention and the environments are spared no expense when it comes to the love and care that's gone into them.”
    • “Out There Omega has a beautiful art style that totally captivates your imagination for an interstellar adventure.”
    • “This is a graphical RPG novel that consists of texts and mostly still images or animated still images.”
    • “Personally, I don't like the graphics style; it looks like a 2010s flash game.”
    • “Ugly retro pixel graphics have been replaced with mediocre cartoony graphics.”
  • atmosphere
    81 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive qualities, combining beautiful artwork, a haunting soundtrack, and a sense of loneliness and exploration in space. Players appreciate the evocative environment that enhances the storytelling and gameplay experience, although some note that the atmosphere can feel thin or overshadowed by gameplay frustrations. Overall, it is described as a captivating and atmospheric journey that resonates with fans of space exploration and narrative-driven games.

    • “An extraordinary atmospheric space sci-fi experience, complete with visuals, soundtrack, and a lore that you uncover each time you reach a unique ending.”
    • “The atmosphere, music, and artwork are all great, creating a distinctive and engaging atmosphere of loneliness and mystery.”
    • “The soundtrack, the text, and the visuals all work together to build on that atmosphere.”
    • “Make no mistake, this game is 99% atmosphere, and 50% of it is soundtrack which in mono sounds so much worse.”
    • “It's got atmosphere, absolutely, but that atmosphere is thin and evaporates quickly.”
    • “It manages to maintain a sense of quiet anxiety and an atmosphere of loneliness in the depths of space.”
  • grinding
    42 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being excessively tedious and repetitive, with players noting that the core gameplay loop quickly becomes monotonous and frustrating. Many reviews highlight the lack of shortcuts and the reliance on random number generation, which exacerbates the grind and makes progress feel unrewarding. While some appreciate the game's atmosphere and narrative, the overwhelming sentiment is that the grinding detracts significantly from the overall experience.

    • “You'll need a second life for grinding.”
    • “A lot of grinding.”
    • “Fun for about 5-10 hours, then quickly becomes repetitive and tedious.”
    • “The core moment-to-moment loop of the game is so tedious and repetitive; whenever something actually happens, it feels like a big deal, and you're almost willing to convince yourself the game is decent, but it really isn't.”
    • “The fact that everything also requires its own special element and you will almost never find said element when you need it, nor ever have the cargo space to carry 1/5th of them for future use, makes the game incredibly grindy while also being too luck-based to grind in the first place.”
  • replayability
    40 mentions Positive Neutral Negative

    The game's replayability is generally regarded as high, with many players appreciating the randomization of events and outcomes that encourage multiple playthroughs. However, some users note that the replay value may diminish over time due to limited endings and repetitive gameplay. Overall, while it offers a mix of engaging mechanics and unique paths, the extent of replayability can vary based on individual player experiences.

    • “It's got a good replay value since every new game has a different outcome; given, you'll eventually run out of those options if you played it enough times.”
    • “Tons of replay value since there are all sorts of nuanced and unique paths through each game.”
    • “Deeply replayable, tough to the point of occasionally being unforgiving, but always rewarding with new, gorgeous planets, and amazing encounters, along with starships designed with as much love and care as the comic book spaceships of old.”
    • “Comparing it to FTL is a joke, because this game has no replayability, and the only reason why I have 25 hours played is because I did 100% of all achievements (and I regret doing it).”
    • “Now though, I don't think it has enough replay value for what is currently being offered - especially if the game is at full price.”
    • “Lastly, this game has very few endings for a rogue-like that needs to boast replayability, and most of the endings are poorly designed and give you a very poor taste and bad memories of the game afterwards.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever writing and comedic timing, with many finding the various endings and story elements to be both hilarious and thought-provoking. While the humor adds a lighthearted touch to the gameplay, some players feel that the choices lack meaningful context, making them feel arbitrary. Overall, the combination of funny dialogue and unique visuals contributes to an entertaining experience, even amidst the game's survival challenges.

    • “And the various endings are hilarious.”
    • “The writing is top-notch (outside of some grammatical mistakes) and funny when it counts, and the visuals are stellar (pun intended).”
    • “The story and commentary is sometimes funny and always deep.”
  • emotional
    5 mentions Positive Neutral Negative

    Players express a profound emotional connection to the game, highlighting its ability to evoke strong feelings that linger long after playing. Many note that it stands out among space games for its emotional depth, with some stating it has left them deeply affected, reminiscent of their experiences with titles like X-Tension and the original Mass Effect.

    • “I don't tend to write reviews, but playing this game has made me feel like in this case I should.”
    • “It's touching.”
    • “I really haven't been as emotionally affected by a game in a long time.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability has been criticized for being buggy, with frequent glitches affecting gameplay, such as issues with the GUI that hinder essential actions like refilling oxygen. While some players found the game enjoyable despite these problems, the overall consensus points to a lack of polish and reliability.

    • “This game is a buggy mess.”
    • “The GUI often glitches, not letting you refill your oxygen.”
    • “TL;DR: The game is dull and buggy; buy this if you like dull and buggy.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is praised for allowing players to enhance their performance through strategic choices, with many users noting that success often hinges on thoughtful optimization rather than luck. Players who engage deeply with the mechanics can significantly improve their outcomes, suggesting that mastery of the game's systems is key to winning.

    • “People who are saying it's a coin flip are playing sub-optimally; I can now probably win most of my runs now that I thought about and optimized every aspect of this game.”
    • “Good performance.”
    • “It's part optimization problem, part choose-your-own-adventure.”
    • “People who are saying it's a coin flip are playing sub-optimally; I can now probably win most of my runs now that I've thought about and optimized every aspect of this game.”
  • monetization
    2 mentions Positive Neutral Negative

    Players express frustration with the monetization strategy, noting that despite purchasing the game, they are subjected to unavoidable advertising popups at startup, with no option to disable them in the settings.

    • “The publisher has decided that even though you paid for the game, they're still going to launch an advertising popup every time you start the game.”
    • “There is no way to disable ads in the settings.”

80%Critics’ scoreBased on 1 critic reviews

Buy Out There

15h Median play time
12h Average play time
4-21h Spent by most gamers
*Based on 7 analyzed playthroughs

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