- October 13, 2020
- SKY HOUR WORKS
- 8h median play time
Space/Mech/Pilot
Platforms
About
"SPACE/MECH/PILOT" is a free idle-RPG clicker game where players simulate being a violent space pilot, accumulating XP and defeating enemies in space. The game features a loop of continuous progress, with the potential for unusual experiences and connections to other universes. Due to its simulated nature, it is not recommended for children under 6.






- Charming story with a lovable character, Kato, that players can easily get attached to.
- The game is free and offers a unique blend of idle gameplay and visual novel elements.
- Cute art style and engaging dialogue that adds depth to the idle mechanics.
- Progression can feel slow and grindy, especially towards the end, with limited post-story content.
- The game lacks offline progression, requiring it to be left running to make any progress.
- Controls can be inconsistent, with some menu actions requiring keyboard input while gameplay relies on mouse clicks.
story
176 mentions Positive Neutral NegativeThe game's story is a central element that many players find charming and emotionally engaging, featuring a lovable character named Kato and a bittersweet narrative that unfolds as players progress. However, the pacing is often criticized, as story advancements are tied to idle gameplay, leading to long stretches of waiting that can detract from the overall experience. While some appreciate the unique blend of idle mechanics and storytelling, others feel that the gameplay lacks depth and that the story could benefit from more interactive elements and better integration with the idle aspects.
“The heart of this game is its story.”
“I never expected a story-driven idle game, but somehow I got one, and omg it's soooo good!”
“This game has a really great and emotional story.”
“While I'm sure this was intentional, considering the whole point of the game is to discover more of the story and the backstory behind the main character, locking it behind a particularly slow and empty idle game to make progress seems lackluster.”
“The underlying idle game is serviceable as a story conveyor belt, but it doesn't have a single leg to stand on after the story is finished.”
“After the story is completed, the whole reason you upgraded your ship is gone; there is no more story progression, and there is no reason to upgrade further except to get the one achievement.”