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Haven

All in all, Haven is a charming and endearing story of two people who have found and cultivated a meaningful and intimate relationship.
Haven Game Cover
88%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, replayability
89% User Score Based on 2,949 reviews
Critic Score 85%Based on 4 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxSteam DeckWindowsPlayStation
Haven Game Cover

About Haven

Haven is a single player and multiplayer open world role playing game with romance, comedy, anime, science fiction and others themes. It was developed by The Game Bakers and was released on December 3, 2020. It received positive reviews from both critics and players.

Buy Haven on PS4 and PS5. Glide through a mysterious landscape and fight against what’s trying to tear two lovers apart in this RPG adventure.

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Games Like Haven

Looking for games like Haven? Here are top open world role playing recommendations with a romance, comedy, anime, science fiction and erotic focus, selected from player-similarity data — start with Eastward, Cloudpunk or Wavetale.

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Reviews

89%Audience ScoreBased on 2,949 reviews
story829 positive mentions
grinding80 negative mentions

  • The relationship between the main characters Yu and Kay is well-written, authentic, and heartwarming, with natural dialogue and strong chemistry.
  • The game features beautiful art direction, a unique pastel cel-shaded aesthetic, and a relaxing, immersive atmosphere enhanced by an outstanding electronic soundtrack composed by Danger.
  • Cooperative gameplay, while limited, allows two players to coordinate attacks and enjoy the story together, making it especially enjoyable to play with a partner.
  • The combat system is repetitive, clunky, and lacks depth, sometimes feeling more like a chore than engaging gameplay.
  • Exploration can become tedious and monotonous due to similar-looking environments, required backtracking, frequent loading screens, and sometimes confusing navigation.
  • The so-called local co-op is poorly implemented, as only one player controls movement at a time, and both players have to choose the same dialogue options, limiting true cooperative engagement and disappointing players expecting full co-op.
  • story

    1,944 mentions Positive Neutral Negative
    43% positive mentions, 54% neutral mentions, 3% negative mentions

    Haven is primarily praised for its heartfelt, intimate love story between two lovers escaping an oppressive society, with well-written, authentic dialogue and strong character chemistry that resonates emotionally. The narrative, delivered through natural conversations and exploration, is the main draw, lauded for its warmth, realism, and engaging sci-fi backdrop, though some find the plot simple or underexplored. While the story is considered touching and memorable, it is occasionally critiqued for pacing issues or a bittersweet ending, but overall it stands out as a beautiful, deeply personal romance-focused experience that often outweighs the game's mechanical shortcomings.

    • “Haven is a narrative-driven game that follows two protagonists, Kay and Yu, who flee their home planet in order to be together, escaping a society that has assigned them partners through a system controlled by the 'matchmaker.' The story takes around 10 to 14 hours to complete and remains engaging, emotional, and consistently entertaining throughout.”
    • “The story is a strong point: it follows two men escaping a restrictive system, with natural dialogue and believable relationship dynamics rather than a typical 'game romance.'”
    • “Haven portrays a surprisingly honest and realistic relationship through beautiful storytelling and dialogue in this 12-15 hour game.”
    • “The gameplay gets repetitive fast and the combat becomes mostly just an annoyance you need to get through to continue with the story.”
    • “The story was meh as well, there are two options for the ending, both ideas are okay but very differently weighted; the story still left me feeling unsatisfied in the end.”
    • “The story didn't feel fleshed out, and it makes the game feel like a few scattered chapters in an amateur romance novel.”
  • gameplay

    976 mentions Positive Neutral Negative
    28% positive mentions, 62% neutral mentions, 10% negative mentions

    The gameplay in Haven is generally described as simple, relaxed, and accessible, focusing heavily on exploration, gliding mechanics, resource gathering, and light turn-based combat that emphasizes cooperation between the two main characters. While many find the mechanics charming and well integrated with the story, the gameplay loop is often criticized for being repetitive, shallow, and occasionally clunky, with some users noting underdeveloped co-op features and a lack of depth or meaningful challenge. Overall, the gameplay complements the narrative and atmosphere well but may feel tedious or insufficient as a standalone experience for players seeking complex or engaging mechanics.

    • “This is a super fun game, so much to explore and the gameplay is very easy to pick up and learn.”
    • “Gameplay supports the narrative well: exploration, resource gathering, cooking, and synchronized combat all feel connected.”
    • “The combat and gameplay mechanics are well implemented into the story and vice versa it feels good to play in coop.”
    • “I loved gliding around the beautiful world collecting stuff, but I ended up finding the quest mechanics, mandatory battling, and navigation too repetitive and grindy to finish the game.”
    • “The gameplay is mind-numbingly repetitive.”
    • “Unfortunately, the developer elected to insert more traditional gameplay between dialogue, and that gameplay fails to deliver a satisfying and fun experience, being tedious, repetitive and dull.”
  • music

    811 mentions Positive Neutral Negative
    61% positive mentions, 37% neutral mentions, 2% negative mentions

    The music in "Haven," composed by Danger, receives widespread acclaim for its beautiful, atmospheric, and emotionally resonant synthwave and electronic soundtrack that perfectly complements the game's romantic, relaxing sci-fi vibe. Many reviewers highlight the soundtrack as a standout feature that enhances immersion and adds significant value to the overall experience, often noting its memorability and enjoyment even outside gameplay. While some mention the music can become repetitive due to limited track variety, the majority praise it as a key strength that elevates the game's art, story, and mood.

    • “Danger’s soundtrack is pure magic — a mix of ambient electronic beats and emotional melodies that never stop resonating.”
    • “Speaking of music, the soundtrack by French electro artist Danger is a standout element—its pulsating synth beats shift seamlessly between ambient exploration themes and intense battle music, heightening immersion at every turn.”
    • “The soundtrack is absolutely incredible, one of the best I've heard in a video game in quite some time and seems to get better with every listen.”
    • “Sadly though the game rather sadly repeats some of these tracks quite a bit making some of them a bit dull by the time credits roll. I would far from say this is a result of the work done by Danger but instead the implementation. What I mean is that the music could have been better served by some silence, not much but maybe just tuning out if the player starts walking during gameplay and just slowing down to a quieter pace with the player.”
    • “The f***ing soundtrack that loops endlessly, it literally made me crazy, I can't hear it anymore.”
    • “The soundtrack rocks but at the time when I played this game some songs were repeated pretty often which is why I played the soundtrack myself in the background and muted the in-game music.”
  • graphics

    420 mentions Positive Neutral Negative
    58% positive mentions, 41% neutral mentions, 1% negative mentions

    The graphics in "Haven" are widely praised for their beautiful, soft, cel-shaded art style, vibrant colors, and charming, anime-inspired visuals that create a peaceful and inviting atmosphere. While technically not groundbreaking and sometimes noted for simplicity or minor animation flaws, the visuals strongly complement the emotional and romantic tone of the game, enhancing exploration and story immersion. Overall, the art direction is seen as a key strength, delivering a unique, cozy aesthetic that resonates deeply with players.

    • “Haven graphics are simply astounding; the watercolor look that “The Game Bakers” chose was an amazing choice.”
    • “The art style is gorgeous — soft colors, smooth animation, and that glowing trail effect when you glide around the world is so relaxing.”
    • “The graphics themselves are gorgeous and make the world fun and interesting to explore, but the story and character development are even more beautiful.”
    • “Unfortunately though, only the ship interiors are detailed; if you enter any structure, only a dialogue plays without any visuals.”
    • “Unfortunately, the game's graphics are dragged down by the 3D world.”
    • “Some of the animations are awkward and involve a lot of character clipping; I am not sure I preferred the extremely cartoon aesthetic (it made all enemies less intimidating), and the game needs better anti-aliasing (especially indoors).”
  • emotional

    327 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Haven delivers a heartfelt and emotionally resonant narrative centered on the realistic, tender relationship between two lovers in a sci-fi setting, praised for its authentic dialogue, touching moments, and soothing atmosphere. Players consistently highlight its warmth, wholesomeness, and the deep emotional investment it fosters, with many moved to tears by the story and character interactions. While some find portions slow or slightly drawn out, the game’s emotional core and cozy, intimate portrayal of love make it a standout experience, especially for those seeking a soothing, relationship-driven journey.

    • “Haven is a narrative-driven game that follows two protagonists, Kay and Yu, who flee their home planet in order to be together, escaping a society that has assigned them partners through a system controlled by the “matchmaker.” The story takes around 10 to 14 hours to complete and remains engaging, emotional, and consistently entertaining throughout.”
    • “The main characters are imperfect and get stressed out in realistic ways, like getting cranky when hungry or feeling anxious about all the work that needs to get done to make the spaceship operational, while still being fundamentally kind and for the most part pretty emotionally communicative with each other.”
    • “The conversations between Kay and Yu—whether part of the main story or optional side content—are not only humorous, but also heartfelt, romantic, and emotionally resonant.”
    • “Extremely shallow and boring story that goes on and on.”
  • humor

    108 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The humor in the game is widely praised for its natural, witty, and heartfelt dialogue that brings the relationship between the two main characters to life with funny, tender, and often relatable moments. Many players found the banter and interactions charming, making them laugh out loud while also delivering emotional depth, balancing raunchy, sweet, and wholesome tones effectively. Though some found the humor occasionally uneven or niche, it is generally considered a standout element that greatly enhances the overall experience.

    • “Their dialogue feels natural, intimate, sharp, funny, tender, and often painfully real.”
    • “The conversations between Kay and Yu—whether part of the main story or optional side content—are not only humorous, but also heartfelt, romantic, and emotionally resonant.”
    • “The relationship between the two main characters is beautifully developed, with dialogues that are often funny and even downright hilarious at times.”
  • atmosphere

    86 mentions Positive Neutral Negative
    62% positive mentions, 35% neutral mentions, 3% negative mentions

    The atmosphere of the game is widely praised for being relaxing, cozy, and emotionally engaging, enhanced by a unique art style and an exceptional, mood-setting electronic/synthwave soundtrack. It creates a captivating and intimate experience centered on the relationship between the protagonists, blending calm exploration with heartfelt storytelling. While some find the slow pace and repetitiveness a drawback, the overall ambiance and character chemistry make it a memorable, immersive journey.

    • “The atmosphere of the planet is mesmerizing: gliding over breathtaking landscapes, listening to the gentle soundtrack, and feeling the chemistry between the two lovers creates a sense of peace and comfort.”
    • “This is a wonderfully atmospheric game with good mechanics, truly organic dialog, and a really great soundtrack.”
    • “Haven is one of those games that just has such a great blend of atmosphere, music, art style, and depth.”
    • “Unlikable characters, average voice acting, and dialogue that detracts from the atmosphere.”
    • “Atmosphere is chill and relaxing, although that feels a bit weird at times given the narrative about survival and escaping control.”
    • “The atmosphere is not only skillfully designed but also unique; however, the overall feel of the gameplay is casual and enjoyable only in small doses.”
  • grinding

    85 mentions Positive Neutral Negative
    1% positive mentions, 5% neutral mentions, 94% negative mentions

    Grinding in the game is often described as repetitive and sometimes tedious, particularly when navigating, battling, collecting resources, or cleaning rust patches. While exploration and certain tasks are enjoyable, the combat and crafting mechanics can feel clunky and monotonous, leading some players to find the gameplay loop frustrating, especially during solo play or near completion. Despite these issues, the grind doesn't overshadow the game's narrative and emotional appeal for many, though it may limit enjoyment for players sensitive to repetitive mechanics.

    • “The side objectives were fun and not tedious nor was the game littered with them.”
    • “This game literally compelled me to use cheats and watch online walkthroughs just to continue the storyline — and even then it’s a disastrous failure (too much grinding even with cheats on).”
    • “The gameplay is incredibly repetitive, most of the islets are similar biomes and the mechanic of going around and clearing the rust can be a tedious bordering on frustrating (when you can't find that one patch of rust left on a huge islet).”
    • “The crafting system is perhaps the most tedious part of this: making a new item requires adding elements one by one (which takes 3 seconds), then watching an (again, unskippable) cut scene (another 5 seconds) before a splash screen appears (2 seconds – yes, I've timed it all).”
  • character development

    34 mentions Positive Neutral Negative
    50% positive mentions, 41% neutral mentions, 9% negative mentions

    The character development in the game is widely praised for its depth, romance, and natural progression through meaningful dialogues and interactions, particularly between the protagonists Kay and Yu. Coupled with charming character designs and a heartfelt story, it creates an engaging and emotionally rich experience that resonates well with players despite some criticisms of gameplay monotony. Overall, the character growth is seen as a core strength that complements the game's art, music, and storytelling.

    • “It's really interesting as the characters comment on most things you do, giving a really rich character development.”
    • “Ok let me start off with telling people that this game is a comfy game with a wonderful story behind it all, I can also say that this game has great world building, character development, the relationship with Kay and Yu made it like it was as if they're just like any other couple with their ups and downs, and as a music junkie, the music as well is amazing.”
    • “The character development was solid, since it felt like the characters were growing over time and it felt like your decisions had an impact on that.”
    • “Maybe there's some character development further on but I cannot bring myself to keep playing to find out.”
    • “The other is an arbitrary, unsatisfying, and disheartening conclusion that I believe does not fit the character development overall for Yu and Kay and serves to be the obligatory bad ending.”
    • “Great game, the character design when exploring could use some work but aside from that this game is genuinely fun and intriguing.”
  • replayability

    18 mentions Positive Neutral Negative
    17% positive mentions, 61% neutral mentions, 22% negative mentions

    The game offers minimal replayability, with limited alternate endings and dialogue options that do not significantly impact the story. While the narrative and gameplay are engaging initially, once completed, there is little incentive to replay unless experienced with another player. Overall, replay value is low and not a primary focus of this title.

    • “Replay value here, measured in uniqueness.”
    • “Infinitely replayable.”
    • “As with many story-driven games, I would say Haven has little replay value (unless you play it with someone else the 2nd time, then it'll be a blast).”
    • “There isn't much replayability here, especially because I am already bored with the combat.”
    • “The one downside is that it doesn't offer a lot of replay value outside an alternative ending and a few other dialogue options.”
    • “The downside of Haven is that there's no replayability factor to it and despite having dialogue options for you to choose occasionally through the game, your choices don't have an impact on any outcomes.”
  • optimization

    17 mentions Positive Neutral Negative
    24% positive mentions, 47% neutral mentions, 29% negative mentions

    The game runs smoothly and is visually impressive even on low-end hardware, with generally stable performance and no major crashes. However, some users report occasional microstuttering on high-end rigs and stuttering issues during dialogue, especially when using Steam Remote Play. Optimization seems better suited for two-player sessions, with single-player and remote play experiencing occasional performance hiccups.

    • “Even on the lowest settings so my dinosaur computer can handle it, the game is still a visual spectacle, and runs smoothly with no framerate drops.”
    • “I did find that the game was mostly optimized for a 2 player gaming session, but I honestly would've liked for the devs to polish the experience for those of us who also play single-player.”
    • “️ Steam Deck performance: smooth sailing.”
    • “There are some optimization issues - I had some microstuttering despite having a high-end rig (7900xtx and 7800x3d).”
    • “The game on its own was really good but for some reason there was a serious stuttering problem with gameplay anytime I entered dialogue which really took me out.”
    • “It should be noted that if you are also going to be playing through remote play, you may find yourself having a tough time doing certain things, most notably being the lead player and gliding might prove difficult due to a small delay and some stuttering here and there.”
  • stability

    13 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is generally stable with no major crashes, freezes, or stuttering, and runs smoothly from a technical standpoint. However, some users report minor bugs such as occasional glitches in co-op play, remote play lag, and minor gameplay inconsistencies like buggy climbing and sound issues. Overall, stability is solid but certain features, especially remote play, can be problematic.

    • “Game made me think I had an infinite stick drift (as if the 'up'/'forward' button was always pressed), yet it was only with this game. After troubleshooting, it appeared that my device was in perfect condition and it's Haven that has the problem. We needed to switch from a DualSense to just 'gamepad' settings in Steam.”
    • “The gameplay, however, wasn't that good and was often buggy for me.”
    • “Remote play is buggy and laggy when hosting off of one another, making the game almost unplayable.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel the game is underrated and suggest that increased promotion or advertising by the developer could improve its visibility and potentially its monetization.

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Play Times

12h Median play time
12h Average play time
10-15h Spent by most gamers
*Based on 18 analyzed playthroughs
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Frequently Asked Questions

Haven is a open world role playing game with romance, comedy, anime, science fiction and others themes. Common tags for Haven include indie, lgbtq+, exploration, gaming, third person and others.

Haven is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 12 hours playing Haven.

Haven was released on December 3, 2020.

Haven was developed by The Game Bakers.

Haven has received positive reviews from both players and critics. Most players liked Haven for its story but disliked it for its grinding.

Haven is a single player game with multiplayer and local co-op support.

Similar games include Eastward, Cloudpunk, Wavetale, Stray, Harold Halibut and others.