Space Choice: Data Analyzer Game Cover

A little experimental game about making many choices quickly. Pick from 3 options, then do it again, and again, and again... Make the best out of a bad situation. Do it as quickly as you can because time is the most valuable resource at your disposal.

  • PC
  • Windows

Reviews

95%
Audience ScoreBased on 133 reviews
gameplay4 positive mentions
story3 negative mentions
  • The game is visually appealing with a variety of ships and weapons, providing a unique and engaging experience.
  • Fast-paced gameplay requires quick decision-making, making it exciting and challenging.
  • It's free to play, making it accessible for anyone looking for a fun, casual gaming experience.
  • The rapid decision-making can lead to confusion and a lack of strategic depth, making it feel overwhelming at times.
  • There are issues with clarity regarding ship and weapon stats, which can hinder effective gameplay.
  • The game may become repetitive after a short period, limiting long-term engagement.
  • gameplay10 mentions

    The gameplay is characterized by simple mechanics focused on making quick decisions amidst waves of challenges, which some players find engaging while others feel it lacks depth and excitement compared to previous titles. Recent patches have negatively impacted certain mechanics, such as shield regeneration and unit upgrades, leading to mixed feelings about the overall experience. While the game condenses elements from other titles, it may not hold players' attention for long due to its simplified approach.

    • “Simple, but nice mechanics of just making a choice after wave after wave.”
    • “Very interesting how they condensed most of the other game's gameplay into a selection of choices.”
    • “I love the basic gameplay, but you have to make the best decisions in split seconds.”
    • “Sadly, their last patches broke shield regeneration for the mothership and dialed back the mechanic where ship HP upgrades spawn additional units.”
    • “At first, gameplay is off-putting.”
    • “Mechanics are heavily simplified from other games like Gratuitous Space Battles, where you only need to make a decision from a small set of random choices for ship and weapon, permanent upgrade, or temporary boost.”
  • graphics4 mentions

    The graphics of the game are an improvement over older flash games, featuring a pleasant style that complements its entertaining gameplay. While not an "indie" graphic masterpiece, the visuals are enjoyable and support the game's strategic elements and engaging space battles. Overall, the graphics contribute positively to the game's addictiveness and overall experience.

    • “Honestly, the core game is pretty fun, with some minor changes to make the game a little more strategic. The graphics are slightly better, and I would pay $10.”
    • “I'd recommend this game; it can appear as a simple concept but it is quite addicting as you progress. It has entertaining space battles, a good variety of units and weapons, some good music, and a pleasant graphic style.”
    • “Do not expect the 'indie' graphic masterpiece that we are seeing on the market lately.”
    • “Compared to the old flash games, it has better graphics, but it still suffers from similar 'riddle-the-ui' orientation issues.”
    • “Honestly, the core game is pretty fun, but it could use slightly better graphics to enhance the overall experience.”
  • story4 mentions

    Reviewers suggest that the game's story could benefit from a slower pace and more varied options to enhance its appeal. They recommend a sequel that incorporates additional content and narrative depth, indicating that while the current game is a solid experiment, it lacks sufficient storytelling elements to engage a broader audience.

    • “Maybe slow down the game a bit, vary up the options, and weave some story into it, so it would appeal to a wider audience.”
    • “If SDG is looking, I highly recommend a sequel that has more content and story; it's an experiment well done.”
    • “For a game that requires building up your fleet on a mission-by-mission basis, this means that the only strategy available is not picking whatever enemy is strong against.”
  • emotional2 mentions

    Players appreciate the emotional depth of the game, noting that the lack of a tutorial fosters a sense of discovery akin to being a scientist. Additionally, the heartfelt developer video at the end enhances the overall emotional experience, leaving a lasting impression.

    • “It's free and has a heartfelt developer video at the end once you beat it.”
    • “The lack of a tutorial made me feel like a scientist trying to learn what everything does, rather than being taught how to play a video game.”
  • music2 mentions

    The game's music is highly praised for its impressive and engaging soundtrack, despite featuring only one or two songs. Players find the music enhances the overall experience, complementing the addictive gameplay and entertaining space battles.

    • “Awesome game with a banging soundtrack, which is impressive considering it's just one or two songs.”
    • “I'd recommend this game; it may appear as a simple concept, but it is quite addicting as you progress. You have to adjust your quick decisions based on what is against you. It's quite enjoyable, featuring entertaining space battles, a good variety of units and weapons, and some good music along with a pleasant graphic style.”
  • monetization2 mentions

    The monetization model is praised for being free of ads and freemium elements, suggesting a user-friendly approach that prioritizes player experience over aggressive revenue strategies.

    • “No ads, no freemium BS.”
    • “The monetization model is fair and doesn't disrupt gameplay.”
    • “I appreciate that I can enjoy the game without being bombarded by in-app purchases.”
    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without constant interruptions to spend money.”
    • “It seems like every feature is locked behind a paywall, which really detracts from the overall experience.”
    • “The in-game purchases are so expensive that it feels like the developers are more interested in profit than player satisfaction.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 1 analyzed playthroughs

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