A little experimental game about making many choices quickly. Pick from 3 options, then do it again, and again, and again... Make the best out of a bad situation. Do it as quickly as you can because time is the most valuable resource at your disposal.
The game is visually appealing with a variety of ships and weapons, providing layers of strategy and a unique gameplay experience.
It's a fast-paced and fun game that keeps players engaged with quick decision-making and exciting space battles.
As a free game, it offers a solid experience with the potential for addictive gameplay and enjoyable mechanics.
The rapid decision-making can be overwhelming, making it difficult to strategize effectively and enjoy the battles.
There are issues with clarity and information, as players often feel lost without a proper tutorial or guidance on ship and weapon mechanics.
The game can become repetitive quickly, with limited depth and engagement after a few runs, leading to potential boredom.
gameplay
20 mentions Positive Neutral Negative
40%
45%
15%
The gameplay is characterized by simple mechanics focused on making quick decisions amidst waves of challenges, which some players find appealing while others feel it lacks depth and engagement over time. Recent patches have negatively impacted certain mechanics, such as shield regeneration and unit spawning, leading to frustration among users. Overall, the gameplay is seen as a significant departure from the more engaging focus-based mechanics of previous titles by the same developer.
“Very interesting how they condensed most of the other games' gameplay into a selection of choices.”
“I love the basic gameplay, but you have to make the best decisions in split seconds.”
“Sadly, their last patches broke shield regeneration for the mothership and dialed back the mechanic where ship HP upgrades spawn additional units.”
“At first, gameplay is... offputting.”
“Mechanics are heavily simplified from other games like Gratuitous Space Battles, where you only need to make a decision from a small set of random choices for ship and weapon, permanent upgrade, or temporary boost.”
graphics
8 mentions Positive Neutral Negative
50%
25%
25%
The graphics of the game are an improvement over older flash games, featuring a pleasant style that complements the gameplay. While not reaching the level of recent indie masterpieces, the visuals are enjoyable and enhance the overall experience, particularly during the entertaining space battles. Players appreciate the graphics but suggest that minor enhancements could elevate the game's aesthetic further.
“I'd recommend this game; it can appear as a simple concept but it is quite addicting as you progress. You have to adjust your quick decisions on what is against you. It's quite enjoyable, featuring entertaining space battles, a good variety of units and weapons, good music, and a pleasant graphic style.”
“Honestly, the core game is pretty fun, with some minor changes to make the game a little more strategic. The graphics are slightly better, and I would pay $10 for it.”
“Compared to the old flash games, it has better graphics and similar 'riddle-the-ui' orientation issues.”
“Compared to the old flash games, it has better graphics, but still suffers from similar 'riddle-the-ui' orientation issues.”
“Honestly, the core game is pretty fun, but it could use some minor changes to make it a little more strategic. The graphics could be slightly better; I would pay $10.”
story
8 mentions Positive Neutral Negative
62%
38%
Reviewers suggest that the game's story is lacking depth and variety, indicating a need for a more engaging narrative to attract a broader audience. Many express a desire for a sequel that incorporates more content and storytelling elements, enhancing the overall experience. The current structure, focused on fleet-building strategy, limits the narrative's potential impact.
“Maybe slow down the game a bit, vary up the options a bit and weave some story into it, so it would appeal to a wider audience.”
“If SDG is looking, I highly recommend a sequel to it that has more content and story; it's an experiment well done.”
“For a game that requires building up your fleet on a mission-by-mission basis, this means that the only strategy available is not picking whatever enemy is strong against.”
emotional
4 mentions Positive Neutral Negative
100%
Players appreciate the emotional depth of the game, noting that the absence of a tutorial fosters a sense of discovery akin to being a scientist. Additionally, the heartfelt developer video at the end enhances the overall emotional experience, leaving a lasting impression.
“It's free and has a heartfelt dev video at the end once you beat it.”
“No tutorial made me feel like I am a scientist trying to learn what everything does, rather than being taught how to play a video game.”
music
4 mentions Positive Neutral Negative
100%
The game's music is highly praised, featuring a standout soundtrack that enhances the overall experience despite being limited to just one or two tracks. Players find the music to be engaging and fitting, contributing to the addictive nature of the gameplay and the enjoyment of space battles.
“Awesome game with a banging soundtrack, which is impressive considering it's like one or two songs.”
“I'd recommend this game; it can appear as a simple concept but it is quite addicting as you progress. It has some good music and a pleasant graphic style.”
monetization
4 mentions Positive Neutral Negative
50%
50%
The monetization model is praised for being free of ads and freemium elements, which enhances the user experience. Reviewers suggest that the game could potentially generate significant revenue through mobile advertising, but the absence of such tactics is seen as a positive feature.