- September 18, 2022
- Aystar Games
- 22h median play time
Space Bandit
Platforms
About
In "Space Bandit," play as a notorious gun smuggler seeking revenge after being swindled. Brutal twin-stick shooter gameplay, including creative AI and teleportation abilities, ensures intense battles. With four procedurally generated zones, roguelike elements, and humorous mutations, each playthrough offers a fresh challenge against unique bosses.











- Fast-paced and addictive gameplay that keeps players engaged and coming back for more.
- Polished mechanics and smart enemy AI enhance the challenge and enjoyment of the game.
- Great sound design and music that complement the intense action and atmosphere.
- Some gameplay mechanics, like forced melee sections and smoke grenades, disrupt the flow and enjoyment of the game.
- Confusing boss mechanics and off-screen attacks can lead to frustrating experiences.
- The game may feel overly difficult for some players, potentially discouraging them from continuing.
gameplay
16 mentions Positive Neutral NegativeThe gameplay is characterized by fast-paced, fluid mechanics reminiscent of "Hotline Miami," with a polished core loop that involves quickly dispatching enemies. However, some players find the introduction of melee combat and gimmicky mechanics in later zones disrupts the overall pacing and enjoyment. Despite these criticisms, the game is praised for its vibrant art style, sound design, and engaging humor, making for a generally enjoyable experience.
“This game fulfilled my desire to play something like Hotline Miami; I really like the fast and fluid gameplay combined with roguelike mechanics.”
“The basic gameplay loop -- spawn into a small floor and mow down enemies with quick precision -- is incredibly fun.”
“The gameplay is fast and juicy.”
“The tactical bullet-fest that makes zone 1 a joy to gun through is abandoned completely as the game forces you to go through melee combat, which, considering the player character dies in one hit, feels incredibly shoehorned, with inconsistent blocking mechanics present on the melee weapons.”
“The melee in Space Bandit just doesn't mesh well with the core pacing and mechanics of the game, but you're forced to encounter it every run.”
“Similarly to zone 2, zone 3 has its own mechanic, and it's utilizing smokescreens -- but again, this just sort of kills the pace.”