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Sovietpunk: Chapter one Game Cover

About

Sovietpunk: Chapter One is a first-person shooter game set in an alternate 1980s Soviet Union. As a former KGB agent, you must navigate a politically charged world, uncover conspiracies, and fight against enemies using an arsenal of futuristic weapons. The game features a rich narrative, immersive environments, and intense combat that will keep you on the edge of your seat.

Sovietpunk: Chapter one screenshot
Sovietpunk: Chapter one screenshot
Sovietpunk: Chapter one screenshot
Sovietpunk: Chapter one screenshot

62%
Audience ScoreBased on 39 reviews
story7 positive mentions
music3 negative mentions

  • The story is intriguing and offers a unique take on a post-apocalyptic world, drawing some connections to the Fallout franchise.
  • The pixel art and overall visual design are well-executed, contributing to the game's atmosphere.
  • For its low price, the game provides a brief but interesting narrative experience, with potential for future chapters.
  • The gameplay is minimal, with very few interactive elements, making it feel more like a visual novel than a traditional point-and-click adventure.
  • The writing lacks depth and character development, resulting in a predictable and unengaging story.
  • There are numerous technical issues, including spelling errors, poor soundtrack quality, and a rushed pacing that detracts from the overall experience.
  • story
    34 mentions Positive Neutral Negative

    The story is set in a post-apocalyptic Soviet Union and features a mix of cyberpunk elements, but many players find it lacking in depth and engagement, often describing it as short, linear, and predictable. While some appreciate the unique setting and potential for a richer narrative, others criticize the lack of player agency and immersive worldbuilding, leading to a feeling of detachment from the characters and plot. Overall, the game is seen more as a visual novel with limited interactivity rather than a fully developed adventure experience.

    • “Overall not a bad story, I really enjoyed the different take on an apocalyptic world.”
    • “Interesting story on how life would look like in a post-nuclear USSR.”
    • “Sovietpunk is a cyberpunk story set in the setting of the Soviet Union after a global nuclear war.”
    • “Not much of a plot, in my opinion. It's hard to root for the main character, and the overall vibe didn't feel very thrilling, but somehow depressing.”
    • “Aside from the game being just clicking 'next', the story is very short, has some contradictions, and cuts off too early with no resolutions.”
    • “The story moves at such a rapid pace that it's hard to digest or remember what actually happens, and even harder to actually care.”
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay has been criticized for being overly simplistic and linear, resembling a visual novel more than a traditional adventure or point-and-click game, with a total playtime of around 1.2 hours. While the art and writing have some redeeming qualities, the lack of meaningful interactivity and decision-making leaves players wanting more, leading to concerns about the game's value and potential for a sequel. Overall, it may appeal to those looking for a casual experience, but it falls short for players seeking deeper gameplay mechanics.

    • “Very short and more of a visual novel than an adventure/point-and-click game, but there is some potential, and for that price (especially with 50% off), it's worth it. Hopefully, the sequel will have more mechanics and a longer story if it ever comes out.”
    • “While it is possible to click on objects displayed in the background scene to get more details about the story and setting, the plot is linear, and the gameplay’s total length amounts to 1 hour of casual playthrough.”
    • “The writing is fine, and the pixel art is the best aspect, but in terms of actual gameplay, the most interactive thing in the entire game (ironically) is an arcade machine that you can miss while playing.”
    • “The game's art is rather nice, the writing is kind of mid, but the lack of gameplay/interactivity and short length (took me 1.2 hours to complete) left a lot to be desired.”
    • “At first a little bit of text reading and story/character building is fine, but after 20 or so minutes of pretty much just clicking to advance dialogue/the story, with virtually no decisions to make or gameplay to speak of (aside from a single mini-game repairing a broken terminal, which is very easily solved, and an arcade mini-game 'later' on in the game).”
    • “If there was any genuine interaction and gameplay, this could be half decent, especially given its price point, but frankly, it did very much feel like a poorly done visual novel.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some users finding the soundtrack to be poorly executed and rushed, while others appreciate certain tracks attributed to Kevin McLeod. Overall, the music seems to lack depth and cohesion, detracting from the game's overall experience.

    • “What makes me sad is that some of the music (attributed to Kevin MacLeod) is actually really good in places, and the pixel art style, while not wholly unique nowadays, actually does look quite good, and very much reminiscent of 'Papers, Please', which I get the impression this game wishes it was.”
    • “Just a book with a lot of pictures and music.”
    • “Someone else already mentioned this and I agree, the soundtrack is just awful.”
    • “Overall, it feels rushed both in terms of how fast we get from one scene to another and in terms of development, as it feels like someone wrote the script in one sitting, added two sounds and two soundtracks, and published it.”
    • “What makes me sad is that some of the music (attributed to Kevin MacLeod) is actually really good in places, but the overall execution leaves much to be desired.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics of the game are characterized by a pixel art style that, while not entirely unique, is well-executed and reminiscent of titles like 'Papers, Please.' The visuals complement the game's narrative-driven approach, appealing more to fans of storytelling than traditional gamers. Overall, the graphics are considered decent and fitting for the game's creative blend of storytelling and visual design.

    • “That short game is more like a creative blend of graphic creation with a fictional story, and it is prepared for you more like for a book reader or a movie geek, rather than a very serious gamer.”
    • “The pixel art style, while not wholly unique nowadays, actually looks quite good and is very much reminiscent of 'Papers, Please', which I get the impression this game wishes it was.”
    • “A visual novel-like point & click game featuring a cyberpunk adventure characterized by pixel graphics and anxiety-inducing background music.”
    • “The game feels more like a creative blend of graphic design and storytelling, catering more to book readers or movie enthusiasts than to serious gamers.”
    • “This visual novel-style point-and-click game presents a cyberpunk adventure, but the pixel graphics leave much to be desired.”

Buy Sovietpunk: Chapter one

6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs

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