- April 2, 2021
- Hot Chill
- 6h median play time
Sovietpunk: Chapter one
Platforms
About
Sovietpunk: Chapter One is a first-person shooter game set in an alternate 1980s Soviet Union. As a former KGB agent, you must navigate a politically charged world, uncover conspiracies, and fight against enemies using an arsenal of futuristic weapons. The game features a rich narrative, immersive environments, and intense combat that will keep you on the edge of your seat.




- The story is intriguing and offers a unique take on a post-apocalyptic Soviet world.
- The pixel art and overall visual design are well-executed, contributing to the game's atmosphere.
- For its low price, it provides a brief but interesting narrative experience, with potential for future chapters.
- Gameplay is minimal, with very few interactive elements, making it feel more like a visual novel than a game.
- The pacing is rushed, and the story lacks depth, leaving players with little to engage with or care about.
- Numerous technical issues, including poor translation and spelling errors, detract from the overall experience.
story
68 mentions Positive Neutral NegativeThe story is set in a post-apocalyptic Soviet Union and features a mix of cyberpunk elements, but many players find it lacking depth and engagement, often describing it as short, linear, and more akin to a visual novel than a traditional adventure game. While some appreciate the unique setting and potential for a richer narrative, others criticize the lack of player agency and the rapid pacing that makes it difficult to connect with the characters or plot. Overall, the story has its merits but is seen as underdeveloped and not compelling enough to warrant a sequel.
“Overall not a bad story, I really enjoyed the different take on an apocalyptic world.”
“Interesting story on how life would look like in a post-nuclear USSR.”
“Sovietpunk is a cyberpunk story set in the setting of the Soviet Union after a global nuclear war.”
“The story is there, but it's more of a stop motion movie, where you can go through individual frames, click on objects and get some generic info about the object.”
“Aside from the game being just clicking the 'next', the story is very short, has some contradictions and cuts off too early, with no resolutions.”
“The story moves at such a rapid pace that it's hard to digest and remember what actually happens, and even harder to actually care.”