Sinless
- December 16, 2015
- MGP Studios
- 3h median play time
"Before we knew it, what we once knew as 'freedom' became nothing more but a faint and distant memory." Venture forth and discover the truth behind the seemingly perfect OmniCare society in Sinless: a unique point n' click and visual novel hybrid, set in an original cyberpunk reality.
Reviews
- The game features stunning visuals and a unique cyberpunk aesthetic that immerses players in its world.
- The soundtrack is excellent, enhancing the overall atmosphere and experience of the game.
- The narrative is engaging and thought-provoking, with moral themes that resonate with players.
- The game is very short, typically taking only 1-3 hours to complete, leaving players wanting more.
- It ends on a cliffhanger with no clear indication of when or if a sequel will be released, which can be frustrating.
- Navigation can be confusing, and the interface is clunky, making it difficult to progress without a guide.
- story73 mentions
- 33 % positive mentions
- 63 % neutral mentions
- 4 % negative mentions
The game's story is set in a dystopian future where moral choices are heavily monitored, offering an engaging narrative with unexpected twists and a thought-provoking exploration of ethics and freedom. However, many players express frustration over its incomplete nature, as it ends on a cliffhanger without resolution, leaving them eager for a continuation that has yet to materialize. While the story is praised for its intriguing elements and cyberpunk aesthetic, some reviewers find it lacking depth and originality, ultimately feeling more like an interactive short story than a fully developed game.
“Released with a style reminiscent of classic point-and-click games, the game presents a dystopian and intriguing storyline in a future where morality and law are central themes.”
“The depth of the plot allows for complete immersion in the game's universe, stimulating critical thinking on topics such as ethics and freedom.”
“An artistic adventure with a feel of a visual novel, combining unique visuals and stunning music, that is able to draw you deep into its story, creating an unforgettable cyberpunk experience in the process.”
“It's quite frustrating that the game ends with 'to be continued...' where you're just starting to get answers about what the story is even about, when there was no indication anywhere this was a part one of something larger.”
“This game was originally intended to be the first part of a trilogy, but they haven’t made the sequels, so there is no resolution to the story.”
“The story isn't great and feels rushed at the end.”
- graphics64 mentions
- 56 % positive mentions
- 39 % neutral mentions
- 5 % negative mentions
The graphics of "Sinless" are widely praised for their unique cyberpunk aesthetic and stunning visual design, which many players find immersive and evocative. While some reviews note a retro, 90s pixelated quality that may not appeal to everyone, the overall artistic direction and integration with the game's soundtrack create a captivating experience. However, there are occasional technical issues, such as graphics failing to load or excessive lighting that can obscure visuals.
“Sinless is an indie game that combines graphic adventure elements with an engaging narrative and a unique visual aesthetic.”
“With an aesthetic that blends cyberpunk influences with elements of art noir, the game creates an immersive and visually stunning environment.”
“The visuals look like they just jumped out of an artbook, but this together with the music is exactly what really lets you sink into the game after a while.”
“The graphics are 90s quality.”
“The game was decent, but for the first hour I had regrets I bought it seeing the 90s pixelated graphics, and almost quit a few times, until the story caught me and it became quite enjoyable.”
“As of the first release, there are a number of issues with graphics failing to load, leaving you with a black screen or only part of the scene.”
- music61 mentions
- 49 % positive mentions
- 46 % neutral mentions
- 5 % negative mentions
The music in "Sinless" is widely praised for its ability to enhance the gameplay experience, with a soundtrack that combines electronic sounds and ambient atmospheres to reflect the game's dystopian tone. Reviewers highlight the high-quality sound design, noting that the music heightens tension during critical moments and immerses players in the cyberpunk setting. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's mood and emotional depth, making it a compelling reason to play.
“The soundtrack is excellent and really helps create the vibe as you go through the game.”
“Composed of a mix of electronic sounds and ambient atmospheres, the OST perfectly reflects the dystopian tone of the game.”
“The visuals look like they just jumped out of an artbook, but this together with the music is exactly what really lets you sink into the game after a while.”
“The soundtrack is adequate, bordering a bit on the repetitive side, but it still manages to augment the atmosphere.”
“I actually heard the soundtrack more often than I played the game.”
“Music is very okay (despite me not being a fan of that type of music from the previous millennium).”
- gameplay22 mentions
- 14 % positive mentions
- 73 % neutral mentions
- 14 % negative mentions
The gameplay of "sinless" is characterized by a blend of traditional graphic adventure mechanics and a choice system that impacts the story's outcome, offering a straightforward point-and-click experience. While the narrative and visual aesthetics are praised, some players find the gameplay mechanics simplistic and the overall experience short, with issues related to movement and interaction points. Despite these criticisms, the game's engaging story and unique art style contribute to a memorable experience within the graphic adventure genre.
“Sinless' gameplay stands out for its combination of traditional graphic adventure mechanics with a choice system that influences the outcome of the story.”
“Sinless is an enriching gaming experience that combines a deep narrative, engaging gameplay, and striking visual aesthetics.”
“The synergy between the narrative, gameplay, and soundtrack makes this game a worthy addition to the graphic adventure genre.”
“It's an ok game, but 5 euros for 2 hours of gameplay?”
“The gameplay is pretty simple and straightforward, following a point-and-click mechanic.”
“The controls and gameplay need to be improved as it was my main complaint.”
- atmosphere15 mentions
- 53 % positive mentions
- 27 % neutral mentions
- 20 % negative mentions
The game's atmosphere is characterized by a dark, detailed environment that effectively conveys a dystopian, cyberpunk world, enhanced by a fitting electronic and ambient soundtrack. Players appreciate the immersive quality of the visuals and sound, which create a captivating and sometimes dream-like experience, although some find the soundtrack slightly repetitive. Overall, the atmosphere is a standout feature, making the game worth playing for those who enjoy rich, atmospheric storytelling.
“Composed of a mix of electronic sounds and ambient atmospheres, the OST perfectly reflects the dystopian tone of the game.”
“Every couple of months, I just get the urge to sit down and play through this one in a single sitting; the atmosphere and art are that good.”
“The dark color palette and meticulous detail of the environments help convey the oppressive atmosphere of the futuristic world in which the game is set.”
“Its soundtrack effectively complements the dystopian atmosphere, making the immersion even more intense.”
“As stated, Sinless is a lot about its atmosphere, so you should really make sure you like what you get.”
- replayability4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The game's replayability is mixed; while some players appreciate the fluid interactions and impactful choices that encourage multiple playthroughs, others find it too linear and short, limiting its overall replay value.
“Interaction with the environment and characters is fluid, and the choices made throughout the game have a real impact on the narrative, which adds a significant element of replayability.”
“- no replayability as it's too linear”
“No replay value”
“I beat it in 2 hours, so it's not a long game, but there's some replay value to get different endings.”
- character development2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Character development in the game is enhanced by intuitive interface and striking character designs that effectively bring the story to life. The combination of art, music, and innovative visual techniques adds depth and vibrancy to the characters, enriching the overall narrative experience.
“The art is complemented by an intuitive interface and character design that helps bring the story to life.”
“The art and character designs, especially the music, make the game stand out, and it does some really cool stuff with parallaxing and post-processing to give a world composed of 2D art a ton of depth and vibrancy.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, with frequent bugs causing freezes that can result in lost progress. While it has potential, the recurring technical problems detract from the overall experience.
“The game is buggy; several things you click will freeze the game, causing you to lose progress repeatedly.”
“Decent game, but sometimes buggy.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's high-quality sound design and impactful music play a crucial role in enhancing its emotional depth and overall mood, effectively engaging players on an emotional level.
“The quality of the sound design is high, and the music contributes significantly to the game’s mood-building and emotional depth.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game features moments of humor that are well-received, with players suggesting that an achievement for failing in various ways could enhance the comedic experience by encouraging exploration of less successful choices.
“It's not a bad game, and it's quite funny at times. There should definitely be an achievement for 'die and fail in all the possible ways' just to incentivize exploring bad options!”