- February 17, 2023
- oates
Sorry We're Open
Platforms
About
"Sorry We’re Open" is a visual novel game where players manage a small café while forming relationships with a diverse cast of characterful employees. Balance customer needs, café maintenance, and personal relationships to build a thriving business and discover heartwarming stories. With rich narrative choices and multiple endings, each playthrough offers a unique, cozy experience.
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- The game offers a unique blend of horror and humor, effectively capturing the mundane yet eerie atmosphere of working in retail.
- The resource management combat system is engaging, requiring players to strategize and make tough decisions about their party members.
- The storytelling and environmental design are well-crafted, providing a relatable experience for those who have worked in retail, with multiple endings to discover.
- The game can become too easy as players accumulate money, diminishing the challenge and strategy involved in combat.
- Navigation can be confusing due to the lack of an in-game map, leading to frustration when trying to progress.
- Some players found the ending unsatisfactory or lacking in closure, and certain gameplay mechanics were not clearly explained.
story
46 mentions Positive Neutral NegativeThe game's story is praised for its engaging narrative and deep environmental storytelling, effectively blending corporate horror with RPG mechanics. Players appreciate the subtlety and symbolism woven throughout the plot, which unfolds gradually and encourages exploration. While some find the plot progression occasionally convoluted, the overall atmosphere and lore contribute to a compelling experience that keeps players invested.
“There's such a deep understanding of what makes corporate/workplace horror so compelling, everything from the storytelling to the environments and sound design.”
“It's an abstract experience with a brilliantly told subtle story; every so often I come back to play it just to steep in its atmosphere, the long days working in a crowded store or the unsettling graveyard shifts surrounded by an unnatural emptiness that is as serene as it is haunting.”
“It has an amazing aesthetic, fun gameplay, and an interesting story that is slowly revealed.”
“This mainly ties in with its symbolism and story, which I'll get into later, but after the first hour, you know what to expect, which truly lets the fear of what's going to happen next settle in.”
“A narratively driven RPG that has interesting (if not particularly difficult) combat, and a sometimes convoluted plot progression.”
“My only complaint is that it's lacking a few quality of life features, like some kind of quest tracking system or in-game map, or really just anything that would help you keep track of where you are (literally and story progression wise), or an indication when you've collected all of the key items or completed all of the side quests for a certain area.”