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Sorry We're Closed

Sorry We’re Closed is a divine contender for best adaptation of nostalgic ‘90s gaming while reaching the tier of 2010s handheld era titles. A must-have and a must-want for anyone without a PC.
Sorry We're Closed Game Cover
92%Game Brain Score
story, gameplay
grinding, optimization
98% User Score Based on 1,335 reviews
Critic Score 86%Based on 11 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
Sorry We're Closed Game Cover

About

Sorry We're Closed is a single player survival role playing shooter game with a horror theme. It was developed by Akupara Games and was released on November 14, 2024. It received positive reviews from critics and overwhelmingly positive reviews from players.

Buy Sorry We're Closed at PlayStation Store. Explore and survive a darkly supernatural spin on London where the demon world spills into human hustle and bustle.

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98%
Audience ScoreBased on 1,335 reviews
story278 positive mentions
grinding7 negative mentions

  • Incredible art style and character design that captures a unique and vibrant aesthetic.
  • Engaging story that explores themes of love, heartbreak, and personal growth, with meaningful choices that impact the narrative.
  • Fun and innovative gameplay mechanics, including the 'Third Eye' system that adds depth to combat and puzzle-solving.
  • Combat can feel clunky at times, especially with the transition between third-person and first-person perspectives.
  • Some players may find the game too easy due to generous resource distribution and lack of challenging encounters.
  • The game is relatively short, which may leave some players wanting more content and depth in certain character arcs.
  • story
    578 mentions Positive Neutral Negative

    The story of "Sorry We're Closed" is a standout feature, weaving a rich narrative that explores themes of love, heartbreak, and identity through a unique blend of survival horror and queer representation. Players are drawn into a captivating world filled with engaging characters and branching storylines that allow for meaningful choices, enhancing replayability. The game's art style and music complement the storytelling, creating an immersive experience that resonates emotionally with players.

    • “The story is beautiful, the art is amazing.”
    • “The characters and story of love and how it changes us is very beautiful.”
    • “The story has a lot to say about love, loss, and pleasing those around you, but it never really homes in on one opinion for all of it which I appreciated.”
    • “I feel like the game designer got too interested in telling the story directly and forgot the medium he was using to tell it.”
    • “The story simply gets not enough time to really deliver, and the second half of the game gradually but noticeably starts feeling too rushed.”
    • “While sorry we're closed's story is fairly generic, and, at times, shallow, the cast of likeable NPCs (even the 'villains') was generally enough to overlook the predictability of the plot.”
  • gameplay
    492 mentions Positive Neutral Negative

    The gameplay of "Sorry We're Closed" is a unique blend of classic survival horror mechanics reminiscent of titles like Resident Evil and Silent Hill, enhanced by innovative features such as the "third eye" mechanic that allows players to reveal hidden elements and weak points in combat. While some players noted occasional clunkiness and simplicity, the overall experience is engaging, with a satisfying combat system and a variety of puzzles that keep the gameplay fresh and enjoyable. The game's vibrant art style and strong narrative further complement its mechanics, making it a compelling choice for fans of the genre.

    • “The gameplay is fun, the story is great, the soundtrack's not really my thing, but the vibes are immaculate.”
    • “The gameplay is a love letter to older games like Silent Hill, seen through the eyes of Michelle, with a punk aesthetic filter and plenty of gore, obscure looking NPCs and quite a few puzzles along the way.”
    • “The unique gameplay can be hit or miss, but always interesting—what is it about survival horror that's such a fertile ground for experimentation?”
    • “The gameplay is a love letter to older games like Silent Hill, seen through the eyes of Michelle, with a punk aesthetic filter and plenty of gore, obscure looking NPCs, and quite a few puzzles along the way.”
    • “Gameplay-wise, the twist on survival horror tropes shows potential... but really, most of the mechanics feel like an afterthought.”
    • “The only thing I could see people not liking is the combat mechanics if they're more into that aspect when playing games.”
  • music
    405 mentions Positive Neutral Negative

    The music in "Sorry, We're Closed" has received widespread acclaim for its incredible soundtrack, which features a mix of ambient tracks and catchy boss themes, often incorporating unique elements like rap and pop. Players have noted that the music enhances the overall atmosphere and gameplay experience, making boss fights particularly memorable and engaging. Many reviewers expressed a desire to listen to the soundtrack outside of the game, highlighting its quality and the emotional resonance it brings to the narrative.

    • “The entire soundtrack, especially during boss fights, is too catchy!”
    • “The music ranges from haunting and atmospheric to epic and thrilling when the moment calls for it and has made this my favorite game of the year!”
    • “The soundtrack is absolutely killer with amazing ambiance and a sometimes soul eater/samurai champloo kick for intenser scenes, which I loved.”
    • “It's rare to say this, but the music in this game sounds out of place, especially during the boss parts.”
    • “I don't have a problem with the actual music, but rather the lyrics.”
    • “The boss music was a bit jarring, admittedly.”
  • graphics
    319 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their stunning and unique art style, which blends retro PS1 aesthetics with vibrant colors and intricate character designs. Reviewers highlight the game's ability to evoke nostalgia while maintaining a fresh and engaging visual identity, often comparing it to classic survival horror titles like Silent Hill and Killer7. The overall aesthetic, characterized by its queer themes and imaginative visuals, is celebrated as a standout feature that enhances the storytelling and gameplay experience.

    • “First off, the artwork from the character designs and world design is genuinely stunning; I'd die for an art book - it's all incredibly beautiful.”
    • “The visuals are so out there that they got me inspired, the music too.”
    • “The art style is phenomenal, especially the character portraits, and has some of the coolest demon designs.”
    • “Aesthetics-wise... unfortunately, the low-budget PS1 retro vibes give the character designs a disservice.”
    • “While giving the feeling like I'm playing a PS1/PS2 game with its design, the artwork of the characters/paintings and overall game details are just pure art.”
    • “I think the only current problem I might have with it is the inconsistency with the art style with some characters' image profiles; for example, Lucy's character image is cleaner in comparison to other characters, which feels a lot more different.”
  • character development
    83 mentions Positive Neutral Negative

    Character development in the game is widely praised for its depth and uniqueness, with players highlighting the stunning and diverse character designs that enhance the storytelling experience. The art direction and character aesthetics are noted as standout features, contributing to a rich narrative filled with engaging conflicts and emotional arcs. Overall, the combination of captivating visuals and well-crafted characters creates a memorable and immersive gameplay experience.

    • “After playing it through, I am more surprised to find out that not only is this game a competent survival horror game, but it also has a nice story to tell with interesting character development and conflicts.”
    • “All the characters have an insane amount of depth and plenty of character development.”
    • “The character design had me floored; ethereal, unknowing, inhumanly human; a beautiful exploration of gender, sexuality and what it means to love.”
    • “Aesthetics-wise... unfortunately, the low-budget PS1 retro vibes give the character designs a disservice.”
    • “I also enjoyed the older PlayStation style during gameplay; they worked for most scenes, but some character designs were a little lacking at times.”
    • “The character designs are steeped in a mixture that can only be described as gay-nightclub-neon-punk with a healthy injection of biblically inspired nightmares from both heaven and hell.”
  • atmosphere
    73 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and captivating qualities, combining stunning visuals, a haunting soundtrack, and a unique art style that enhances the overall experience. Many reviewers highlight the game's ability to balance tension and humor, creating a rich environment that supports its themes, particularly its unapologetic queerness. While some critiques mention issues with gameplay or writing, the atmospheric elements consistently stand out as a major strength, contributing to a memorable and engaging experience.

    • “The atmosphere, the music, the writing... all of it is top tier.”
    • “The atmosphere and environments are amazing; it's incredibly stylish, with a great soundtrack and a wonderful story headed by a likable cast of characters.”
    • “The story is captivating, the atmosphere is absolutely breathtaking, and don’t even get me started on the character design—it’s easily the best part of the game!”
    • “There is no way I can recommend this game; the best way to explain it is: 'low effort visual novel plot with Resident Evil gameplay made worse and a totally absent atmosphere.'”
    • “The game conducts itself in a pretty silly laid-back manner which kind of stifled the sense of atmosphere I long for in survival horror, and while the concept of the story was interesting, I just found the on-the-nose approach to be boring and lacking in depth.”
    • “Two-thirds of the dialogues are not attached to the game world and do not add anything to the atmosphere of the game.”
  • humor
    54 mentions Positive Neutral Negative

    The humor in the game is widely praised for its sharp wit and clever dialogue, seamlessly blending dark comedy with poignant moments. Players appreciate the unique character interactions and the balance between spooky and funny elements, which create an engaging and entertaining experience. Overall, the humor is described as both charming and thought-provoking, enhancing the game's narrative and character depth.

    • “I found it funny throughout the game that even demons are terrified of becoming human, as if our state is the worst possible one.”
    • “It explores ideas of love, cruelty, and self-worth in a simultaneously profound and humorous way that I adore, with fleshed-out characters that are hard not to like, even when those characters are sometimes doing some absolutely devious things.”
    • “The writing is sharp and funny, the characters are beautiful and sexy and monstrous and vulnerable.”
  • emotional
    35 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its depth and relatability, with players feeling deeply invested in the characters and their journeys. Reviewers highlight a blend of heartfelt, humorous, and poignant moments that create a touching narrative, often exploring themes of love, vulnerability, and personal struggle. The writing is noted for its emotional nuance, making the experience both engaging and memorable, resonating with players long after they finish the game.

    • “I found it a very touching experience.”
    • “The gorgeous writing also touched on lots of vulnerable spots that I've never been able to put into words - it was a deep, emotional, yet inspiring journey.”
    • “The portrayal of demons and their struggles within this world is heartbreaking, and the worldbuilding around the main character's conflict makes it difficult to see anyone as a true villain within this deeply complex narrative, even when they're actively trying to kill you... the power, and lack thereof, that love brings is so beautifully depicted as the story and its many side stories play out, and that message will stick with me for a long time.”
  • replayability
    27 mentions Positive Neutral Negative

    Overall, the game's replayability is generally praised, with many players appreciating the multiple endings, side quests, and decision-making elements that encourage revisiting the story. However, some reviewers noted that the inability to skip dialogue can hinder the experience on subsequent playthroughs. Upcoming updates, such as a new game+ mode, are anticipated to enhance replay value further.

    • “Has become my absolute favorite game, wonderful illustrations, great story, great replayability, great soundtracks, great atmosphere - just everything perfect.”
    • “Levels are designed with replayability and speedrunning in mind, so encounters only challenged me the first time around, even on hard mode.”
    • “With so much left to uncover, the game encourages replayability, offering players the chance to delve deeper into its narrative with each playthrough.”
    • “There's replayability, but you probably won't feel like you're 'missing out' after one run.”
    • “Thinking hard, the only negative is there isn't huge replay value.”
    • “Great game had a lot of fun really enjoyed it for one playthrough, gameplay is still good but being unable to skip dialogue hurts replayability so much when the game begs to be replayed with level rankings and multiple decisions which can change your ending or give insight into characters you wouldn't otherwise have, really fun to see but it can take so long between those moments and parts of the story are conveyed through scenes mid-level, great for a first playthrough but a gameplay interruption on a second one.”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while some sections, like sidequests, are engaging and involve light problem-solving, others, particularly boss encounters and certain puzzles, can feel tedious and frustrating. The lack of save slots and the difficulty of executing specific actions contribute to a sense of grind, which detracts from an otherwise enjoyable gameplay experience. Overall, the balance between enjoyable content and tedious tasks leaves players with a bittersweet impression.

    • “Both of these things mixed with what I felt was a really tedious run up to the final boss; the ending to my otherwise awesome experience was a little tainted.”
    • “I wish the game had more save slots to make going for the other endings less tedious.”
    • “[spoiler] Charging up the heartbreaker attack [/spoiler] is a tedious and difficult task on controller due to the narrowness of the windows of opportunity for action during boss encounters and the generally imprecise nature of aiming the reticle.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game demonstrates impressive stability, running smoothly on both PC and Steam Deck with minimal glitches reported. While some users experienced occasional lag during combat, the developers are responsive to issues, contributing to a generally positive experience. Players have praised the game's performance, especially for a debut indie title.

    • “No glitches at all, just smooth sailing through every single cutscene, scene transition, boss battle, etc. I was so impressed.”
    • “Beautiful work -- cheers and hats off to the programmer of this game. I cannot stress enough how impressive it is that there are no glitches as a debut indie title. Wow, thank you! It's like you playtested your game; it was so good!”
    • “I've been having a lot of fun with it; it runs great on the Steam Deck.”
    • “Game runs very smoothly with the exception of some random lag/momentary freezes during combat encounters on my end.”
  • optimization
    3 mentions Positive Neutral Negative

    The game "Sorry We're Closed" is noted for its smooth performance on the Steam Deck, providing a seamless experience throughout its approximately 7-hour playtime. However, some players feel that the game lacks engaging rewards, particularly in the survival horror genre, which could detract from overall enjoyment.

    • “Sorry, We're Closed is a delightful game that will probably take around 7 hours to finish, and the game runs smoothly on the deck.”
    • “All the glam of Ziggy Stardust but lacking the glitter and sparkle of a drag performance.”
    • “Of all the genres, survival horror is possibly the one known for various rewards, and it's a shame that with the game grading you on your dungeon performance, you just don't get anything.”
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8h Median play time
8h Average play time
7-12h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Sorry We're Closed is a survival role playing shooter game with horror theme.

Sorry We're Closed is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 8 hours playing Sorry We're Closed.

Sorry We're Closed was released on November 14, 2024.

Sorry We're Closed was developed by Akupara Games.

Sorry We're Closed has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Sorry We're Closed is a single player game.

Similar games include Crow Country, Look Outside, Arco, Heartworm, Silly Polly Beast and others.