Skip to main content
Heartworm Game Cover

About Heartworm

Heartworm is a single player survival shooter game with horror and mystery themes. It was developed by vincent adinolfi and was released on July 31, 2025. It received positive reviews from players.

Pass through the threshold and enter a world born of memories. Defend yourself with a camera while solving death’s mysteries in a reverent evolution of 90’s survival horror, integrating both fixed cameras and over the shoulder perspectives.

Skip Games Like Heartworm

Games Like Heartworm

Looking for games like Heartworm? Here are top survival shooter recommendations with a horror and mystery focus, selected from player-similarity data — start with Tormented Souls, Hollowbody or Crow Country.

Skip User Reviews

Reviews

86%Audience ScoreBased on 401 reviews
story70 positive mentions
grinding10 negative mentions

  • Heartworm excellently captures the nostalgic atmosphere and visual style of classic 90s survival horror games like Resident Evil and Silent Hill, with well-executed fixed camera angles and retro graphics options.
  • The game features a compelling and emotional story that deals with themes of grief, loss, and memory, supported by strong voice acting and a haunting, memorable soundtrack that enhances the atmosphere.
  • Puzzles are thoughtfully designed, providing a satisfying challenge that complements exploration and environmental storytelling, while combat, though simple, fits the game's overall feel and allows for strategic avoidance.
  • Gameplay can feel uneven due to large, sparsely populated areas leading to tedious backtracking and infrequent threatening enemy encounters, which reduces tension and survival challenge.
  • Some combat mechanics are clunky or underdeveloped, with limited weapon upgrades and occasionally frustrating boss fights, while the resource management is often too generous, making survival elements feel minimal.
  • The narrative and character development sometimes lack subtlety and depth, with moments of on-the-nose writing and repetition in protagonist's monologues, and certain puzzles (e.g., the sliding puzzle) or design choices can frustrate or bore players.
  • story

    227 mentions Positive Neutral Negative
    31% positive mentions, 62% neutral mentions, 7% negative mentions

    The game's story centers on themes of grief, loss, mortality, and existential reflection, delivering a heartfelt, introspective narrative with atmospheric and poetic elements. While many appreciate its nostalgic homage to classic survival horror and its evocative emotional core, others find the story shallow, overly simplistic, and lacking subtlety or depth, with a protagonist that some view as unrelatable. Overall, the story engages players through its mood and symbolism but often falls short of the complexity and impact seen in genre benchmarks.

    • “It's an interesting story with excellent art direction, plenty of exploration and puzzle solving.”
    • “The story forces you to empathize and yet challenge both what Sam is feeling and imagining.”
    • “At its core, it's a bland story about searching for meaning through life and death.”
    • “While I think this game is pleasant to look at, the actual contents are poorly executed both in gameplay and story, which comes together to make something shallow and even somewhat boring.”
    • “Story and dialog are terrible, coming off as amateurish and pretentious, forcing you to listen to monologues about death, loss, and grief that don't go beyond "I lost someone, life has no meaning." It doesn't help that I couldn't be interested in Sam as a character.”
    • “The story's themes and messages are both puddle-deep at best, combined with a protagonist whose voiced monologues are more distracting than anything, resulting in a survival horror game that's bland in every aspect.”
  • music

    157 mentions Positive Neutral Negative
    56% positive mentions, 42% neutral mentions, 2% negative mentions

    The music in this game is widely praised for its atmospheric, melancholic, and nostalgic qualities, effectively enhancing the horror vibe and immersion. Many reviewers highlight the standout safe room theme and piano-heavy, synth-driven soundtrack as crucial to the game's distinctive mood, often likening it to classic survival horror titles. While a few tracks draw comparisons to iconic series and some find certain pieces overly serene for intense moments, overall the soundtrack is considered a major strength and a compelling accompaniment to the visuals and narrative.

    • “The soundtrack plays a crucial role in reinforcing this mood, blending ambient sounds with melancholic tones that enhance both tension and introspection.”
    • “Another of my favorite aspects was the music, heavily atmospheric, fitting tense moments and complementing exploration, and most importantly, filled with beautiful tracks that are ingrained in my brain.”
    • “The music is outstanding and it's hard to believe that Mr. Vincent Adinolfi was responsible for so much of this game and does such a great job across many varied fields.”
    • “I tried to like this game, I really did. I was hooked on the music, aesthetics, and graphics when I played the demo; however, the full release did not deliver upon it.”
    • “I feel like the music in the entrance/large main area is a little too serene for a horror game.”
    • “The music is alright, except for one track that is just like the RE2 save room theme.”
  • gameplay

    147 mentions Positive Neutral Negative
    24% positive mentions, 69% neutral mentions, 7% negative mentions

    The gameplay of Heartworm strongly channels classic PS1-era survival horror, featuring tank and modern control options, camera-based combat, puzzle solving, and inventory management inspired by titles like Resident Evil and Fatal Frame. While its nostalgic design, atmospheric environments, and puzzle integration are praised, many find the combat shallow, repetitive, and underbalanced, with some mechanics underutilized and pacing uneven, leading to mixed enjoyment especially for players expecting deeper or more refined gameplay. Overall, Heartworm delivers solid survival horror fundamentals with a compelling mood but lacks mechanical innovation and cohesion.

    • “Various collectibles, environmental details hidden away from the fixed camera angles, and a collection of modifiers you can attach to your camera also keep the mechanic from feeling stale, while the flashlight feature of using the camera flash (when not being aimed) ensures that the camera never feels cumbersome or out of place - despite borrowing mechanics from another IP, it really helps carve out Heartworm's own originality!”
    • “It takes inspiration from the classics in all the right ways: the story would feel right at home in Silent Hill, the puzzles and environments make me feel like I'm exploring Raccoon City for the very first time again, the combat is like a much smoother Fatal Frame with a sprinkling of Dino Crisis, and it all comes together to create a gameplay experience that's all at once nostalgic and innovative.”
    • “Gameplay feels nostalgic with item-based puzzles, limited inventory, and back to that photo camera combat that really channels Fatal Frame meets Resident Evil, even though contrary to what a lot were expecting it does not feel like Fatal Frame at all; this game is its own thing in my opinion.”
    • “Mechanically it is weird; halfway through the game you encounter enemies that are much faster than you. Some of these enemies can stunlock you or hit you in cheap ways.”
    • “The gameplay, combat, storywriting, the dialogues, and god-awful map design really made me not want to continue playing anymore. At that point, it felt like I had to finish the game for the sake of finishing it and not for any enjoyment, unlike those games with clunky gameplay but amazing story.”
    • “Instead of carefully crafted systems that work together to build tension and atmosphere, Heartworm often feels like a collection of familiar mechanics thrown together simply because “that’s what old-school horror games had.” The result is gameplay that lacks cohesion.”
  • graphics

    130 mentions Positive Neutral Negative
    34% positive mentions, 64% neutral mentions, 2% negative mentions

    Heartworm excels in its graphics by authentically capturing the PS1-era survival horror aesthetic with impressively crafted low-poly visuals, atmospheric lighting, and versatile camera techniques that enhance its eerie, nostalgic vibe. The game offers customizable graphics options to toggle between retro pixelation and smoother modern visuals, further immersing players in its haunting environments and artistic design. While some players find the visuals striking and beautifully integrated with the music and atmosphere, occasional graphical bugs and uneven character models slightly detract from the experience, but overall, the graphics are widely praised as a standout element that pays tribute to and expands upon classic 90s horror game aesthetics.

    • “The greatest part about using this style of graphics is that every still shot looks like it could have been a legitimate pre-rendered background, but it's actually fully 3D-modeled if you take a look with Sam's camera.”
    • “+ The game nails its PSX survival-horror aesthetic expertly with environments looking eerie and atmospheric and convincingly reproducing the pre-rendered look, despite being rendered in real-time and reacting to lights, a nice touch considering your main mode of illuminating the surroundings is your camera's flash.”
    • “The graphics are fantastic, and some of the best low-poly looking aesthetics I've ever seen.”
    • “The characters lack an AA filter and are much more pixelated and jaggy despite being rendered at the same resolution; it makes them pop from the environment and really breaks the aesthetic.”
    • “However, retro mode has some graphical bugs when it comes to encountering fissures and dropping frames during cinematics.”
    • “The graphics change for the ending was really jarring.”
  • atmosphere

    112 mentions Positive Neutral Negative
    48% positive mentions, 48% neutral mentions, 4% negative mentions

    Heartworm consistently excels in crafting a thick, immersive atmosphere that strongly evokes classic PS1 survival horror with eerie visuals, haunting music, and deliberate, tension-building exploration. While the gameplay and mechanics sometimes falter or feel less cohesive, the game's art direction, sound design, and nostalgic tone create a compelling, moody experience that fans of atmospheric horror and retro aesthetics will appreciate. The atmosphere is often cited as the game's standout strength, delivering moments of lingering dread and somber beauty despite some pacing and engagement issues.

    • “Even when its mechanics falter, its atmosphere and tone remain consistent, creating moments that linger long after the game has ended.”
    • “The story, the atmosphere, the level design, the music are all phenomenal.”
    • “Heartworm is on the easier side of survival horror titles, quick to blitz through once you know what you're doing and where you're going, but taking your time to soak in the atmosphere and aesthetic of the world is where you'll get most of your enjoyment.”
    • “Why put so many interactable things if they don’t at least serve to build the environment, the atmosphere, develop the character?”
    • “Instead of carefully crafted systems that work together to build tension and atmosphere, Heartworm often feels like a collection of familiar mechanics thrown together simply because “that’s what old-school horror games had.” The result is gameplay that lacks cohesion.”
    • “A single flash will bathe the area in oversaturated and ugly lighting, completely ruining the atmosphere.”
  • emotional

    28 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's emotional impact is mixed, with some players appreciating its heartfelt story, nostalgic atmosphere, and themes of grief, mortality, and mental health, while others find the protagonist's monotone delivery and shallow narrative limit deeper emotional connection. Its artistry and passionate homage to classic survival horror create moments of genuine feeling, though overall the emotional weight is considered average and sometimes underdeveloped.

    • “This gives it an emotional weight that elevates it beyond a simple homage to classic horror games.”
    • “Gorgeous-looking & gorgeous-sounding with a very heartfelt story that creeps up on you.”
    • “If you've ever struggled with mental health, overwhelming grief, or a lack of 'fitting in', then the stories and emotional tone of this game will ring true for you.”
  • grinding

    10 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely seen as tedious and frustrating, often due to unclear objectives, slow combat, and repetitive tasks that undermine tension and immersion. While some appreciate the rhythm and progression, many find the gameplay feels rough and unnecessarily drawn out, detracting from the overall experience.

    • “I wish there were a walking simulator mode where I didn't have to deal with this horrendous and tedious combat.”
    • “The issue here is that this easy, this lack of tension, of threat, of needing to put in any effort whatsoever kills the atmosphere and immersion. Combat as is feels tedious; you're basically immortal and enemies take a while to kill. As is, the game would be better off without combat.”
    • “While I usually enjoy survival horror games, this one I just found asinine with how tedious it was trying to find where I needed to go.”
  • replayability

    8 mentions Positive Neutral Negative
    50% positive mentions, 12% neutral mentions, 38% negative mentions

    The game offers some replayability through different endings, outfits, and unlockables, but opinions vary on its depth and motivation to replay. While some find it enjoyable and worth revisiting occasionally, others feel the gameplay is shallow or lackluster, limiting long-term replay value. Overall, replayability exists but may not strongly compel repeated play for all players.

    • “The game has replayability through different endings and outfits you can unlock.”
    • “I definitely recommend trying the game yourself, it has good replay value.”
    • “Although not the greatest survival horror game I've played, it's still really good and fun to play for not too long and has some replayability to it as well.”
    • “Not sure if this will have the replay value to the extent where I'm hammering it with replays yearly or so like some survival horror games but I'll definitely be back at some point.”
    • “You won't find any of that here because this isn't original Resident Evil and while the game as it is right now is definitely easy there is room for improvement that hopefully the devs can take into consideration for replay value.”
    • “That would go a long way to making this far more playable.”
  • stability

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The game generally runs well with solid gameplay and minimal bugs, though some users report occasional glitches and buggy modern controls that can cause frustration. Most issues are minor and can be resolved by reloading or changing rooms, so stability is overall reliable but not flawless.

    • “I played with modern controls instead of tank controls and they felt very buggy in my experience, requiring me to stop and re-orient after every camera position change, which was an unfortunate frustration to overcome constantly.”
    • “There are other glitches, but most just require leaving the room or loading a previous save, so the game isn't broken.”
    • “The gameplay was solid, I didn't experience many bugs or glitches, and I beat the game without needing a guide, in about 4-5 hours.”
  • optimization

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's optimization delivers strong performance with well-balanced settings, contributing to a smooth experience. Additionally, the protagonist's voice acting stands out for its natural and compelling quality, enhancing the overall presentation.

    • “Performance and settings are well-implemented and provide a smooth experience.”
    • “The performance is really good, ensuring stable gameplay.”
    • “Most surprising to me was the voice acting for the protagonist; the VA delivers an absolutely killer performance without it ever feeling overacted or campy.”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Character development is generally regarded as weak and uninteresting, with users noting a lack of depth and complexity in the narrative. Expectations for more layered storytelling and engaging character growth were largely unmet.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is largely absent, with the main character portrayed as overly serious and lacking the irony or wit that would have added comedic value.

Skip Game Offers

Buy Heartworm

Play Times

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Heartworm is a survival shooter game with horror and mystery themes. Common tags for Heartworm include gothic, indie, surreal, psychological, exploration and others.

Heartworm is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 4 hours playing Heartworm.

Heartworm was released on July 31, 2025.

Heartworm was developed by vincent adinolfi.

Heartworm has received positive reviews from players. Most players liked Heartworm for its story but disliked it for its grinding.

Heartworm is a single player game.

Similar games include Tormented Souls, Hollowbody, Crow Country, Alisa, Tormented Souls 2 and others.