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About Soda Dungeon 2

Soda Dungeon 2 is a single player tactical role playing game with fantasy, comedy, medieval and historical themes. It was developed by AN Productions and was released on July 9, 2020. It received very positive reviews from players.

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Games Like Soda Dungeon 2

Looking for games like Soda Dungeon 2? Here are top tactical role playing recommendations with a fantasy, comedy, medieval and historical focus, selected from player-similarity data — start with Soda Dungeon, Dragon Cliff or Merchant.

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Reviews

93%Audience ScoreBased on 3,096 reviews
story76 positive mentions
grinding109 negative mentions

  • Addictive and fun idle RPG with humorous writing and charming pixel art.
  • Soda Scripts allow customization of party's auto-battle AI, adding strategic depth.
  • Completely free-to-play with optional and non-intrusive microtransactions.
  • Can be played in the background with rewarding progression and lots of content.
  • Storyline and characters add charm and comedic elements to the idle gameplay.
  • Frequent updates and developer support improve the experience.
  • Late game becomes repetitive and grind-heavy with slow progression.
  • Some UI issues and bugs reported such as save file losses and difficulties in menus.
  • Certain classes and crafting system lack impact, leading to repetitive best team compositions.
  • Battle speed upgrade locked behind expensive in-game cost, slowing pacing for free players.
  • Limited enemy and loot variety diminish engagement over time.
  • Some players find pacing slow without paying for speed-ups or skipping mechanics.
  • story

    208 mentions Positive Neutral Negative
    37% positive mentions, 58% neutral mentions, 5% negative mentions

    The story in this game is a clear improvement from its predecessor, featuring a charming, humorous, and quirky narrative with engaging characters and comedic dialogue that many players find entertaining. It provides about 20-30 hours of enjoyable content that adds depth and motivation beyond typical idle gameplay, though some note the story feels light and less compelling after completion, leading to a repetitive grind. Overall, the story is praised for its wit and charm, enhancing the game’s appeal despite its relatively simple and casual nature.

    • “I've played around 500 hours of Soda Dungeon. The rest was on my phone, back in 2017, I used to leave the game running on my desk, in my last year of school, got addicted to the unique and loving art style. The gameplay got me hooked. I used to post my evolution on the floors on Discord, and searched Soda Dungeon Reddit for metas, builds, etc. Played Soda Dungeon 2 on launch, finished all the story, all achievements on both games, and all I can say, what an experience, just play it, truly a masterpiece of a mobile/idle game, best one to ever do it!”
    • “Tis a silly goofy idle game, with a brilliant and charming story that will elicit a few good chuckles. It has a surprising polish and depth that most idle games don't possess, and you can tell a lot of genuine hard work went into this.”
    • “This is an amazing idle game, unlike a lot of other idle games, it has a great story, funny writing (apart from burp humour) and very well crafted mechanics. There's countless options to explore, synergies to discover and use (or be lazy and find a guide). Honestly couldn't recommend the game more.”
    • “Even the story, for whatever it is, felt totally smothered under all of the filler.”
    • “After the story ends the only point to playing more is to go on an infinite loop of climbing higher and higher into the dungeon floors (that don't actually end).”
    • “The problem is past its initial charm and humor there's not much to make you feel satisfied that you got past the grind to the end of the story, let alone to keep you interested past that.”
  • gameplay

    198 mentions Positive Neutral Negative
    35% positive mentions, 60% neutral mentions, 5% negative mentions

    Soda Dungeon 2 offers an engaging and addictive idle RPG experience that enhances its predecessor with deeper progression, richer combat, and new mechanics like crafting, scripting for auto-battles, and dimensional prestige systems. While the gameplay loop is simple and grind-heavy, it balances automation with strategic choices, making it accessible yet rewarding, though some find late-game mechanics repetitive and lacking innovation. Overall, it is praised for its satisfying progression, humor, and quality improvements, standing out as a polished and enjoyable idle dungeon crawler.

    • “Soda Dungeon 2 builds beautifully on the original’s mechanics with deeper progression, richer combat, and more meaningful choices — an addictive RPG experience that’s easy to start and hard to stop.”
    • “Also, mechanics like crafting seem useless until you realize how important they are for challenges like boss rush.”
    • “The sequel does a great job in building off of the already established mechanics in the original and refines them well and makes them even better in Soda Dungeon 2.”
    • “If you expect any sort of mechanical depth, look elsewhere.”
    • “Instead of refined upon the original's more streamlined and purposeful mechanics, tedium was applied, causing what could have been simple one-two tasks to feel like layers of arbitrary time wasters.”
    • “Once I realized that, I lost interest in playing because I realized that even though I was only on dimension 4, the game was just going to be 5-6 nurses hitting things for the next 30-40 hours or so until floor 1000, without anything to shake up the gameplay or any unlockables to make progression feel meaningful.”
  • humor

    182 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for its witty, quirky, and often silly dialogue, particularly the amusing interactions with characters like the dark lord and recurring comedic elements such as the janitor. Players appreciate the lighthearted, tongue-in-cheek writing that enhances the story, making the idle gameplay more engaging and entertaining. Overall, the humor is considered a standout feature that adds charm and replay value, balancing well with the game's mechanics and art style.

    • “The humor is cheeky, with puns and pop culture references that make you chuckle like the sound of a soda can opening.”
    • “Hilarious storyline as we are used to from first installment and a bit more depth towards craftzies and just a bit more to do around the dungeons.”
    • “The dialogue is abnormal, simple and funny.”
  • graphics

    117 mentions Positive Neutral Negative
    52% positive mentions, 45% neutral mentions, 3% negative mentions

    The game's graphics are widely praised for their charming, retro pixel art style that blends nostalgic appeal with a modern, polished look. Visuals are noted for being colorful, cute, and detailed, enhancing the game's quirky and humorous atmosphere, though a few find the art style inconsistent or somewhat cluttered. Overall, the improved graphics contribute significantly to the game's charm and enjoyment, making it a standout in the idle/retro RPG genre.

    • “Just an extremely polished experience for what it is, great dialogue, amazing visuals, super catchy music, and just so much charm.”
    • “The art style is very charming, there's a bunch of cool stuff to find, it's just an all around good time.”
    • “The graphics and sound - a feast for the senses: the pixel art is charming, reminiscent of classic games but with a modern twist, much like a retro soda bottle with a new label.”
    • “The game visuals and the game itself are incredibly shallow... think of them as the too-bright, colourful, thin plastic cabinet dress theme on a poker machine at the casino.”
    • “Some of the backgrounds are blurry and that breaks the art style that I actually really liked.”
    • “The one thing that kinda bothers me is the inconsistency of the art style; some looked realistic and others looked cartoonish.”
  • grinding

    111 mentions Positive Neutral Negative
    0% positive mentions, 2% neutral mentions, 98% negative mentions

    Grinding is a core, defining feature of the game, with many players highlighting its repetitive and time-consuming nature, especially in later stages. While the grind can become tedious, the idle and auto-battle mechanics allow for passive progression that appeals to fans of incremental RPGs. Paying can speed up progress but isn't necessary to access major content, making it a solid choice for players who enjoy lengthy, grind-heavy gameplay.

    • “All in all a good sequel with notable improvements, but still grindy and repetitive.”
    • “Paying doesn't really make much difference overall as the best items are only obtained by grinding difficult areas for hours for their rare drops.”
    • “The game itself is too dull at the end game and you mostly just grind for whatever you have left, but those grinding objectives are too far removed from the regular base game to care about (like most upgrades were 1,000-1 million gold later on, but then all of a sudden it's 500 million and you maybe only earn a million or 2 per run, which means it'd take like two months to get something done).”
  • music

    73 mentions Positive Neutral Negative
    55% positive mentions, 41% neutral mentions, 4% negative mentions

    The music in this game is widely praised for its catchy, retro-inspired, and charming soundtrack that enhances the overall experience with memorable tunes and improved quality over the original. While some find it repetitive after extended play, many appreciate its upbeat, enjoyable vibe that complements the pixel art and gameplay, with several mentioning they’d like a soundtrack DLC. Overall, the soundtrack is considered a standout feature that adds significant charm and immersion to the game.

    • “Just an extremely polished experience for what it is, great dialogue, amazing visuals, super catchy music, and just so much charm.”
    • “The soundtrack bubbles with catchy tunes that you might find yourself humming while plotting your next dungeon run.”
    • “The music is done better this time around and is actually good as far as video game music goes.”
    • “The developer has their hand out for a $5 USD "donation" for this as you're expected to give them money for soundtrack DLC (that's already in the game) from Steam to "support" the "developer"... digital panhandling.”
    • “Also, the default tavern music in this game isn't on the same planet as the original game's beat.”
    • “It gets kinda bland seeing the same high quality sprites over and over again with the same background and same music.”
  • monetization

    54 mentions Positive Neutral Negative
    7% positive mentions, 58% neutral mentions, 35% negative mentions

    Monetization in the game is largely optional and non-intrusive, with all purchasable upgrades also available through in-game currency, allowing full progression without spending real money. The PC/Steam version offers a better experience with no forced ads, while the mobile version includes more frequent, sometimes forced ads unless you pay to remove them. Overall, the game balances free-to-play accessibility with reasonable microtransactions, avoiding aggressive or predatory monetization practices.

    • “No predatory pushing for microtransactions, every upgrade can be bought with default game currency.”
    • “The in-game purchases are a bit pushy early on, but overall the game can easily be played without spending any money at all.”
    • “All microtransactions are completely optional because you can eventually purchase them with in-game currency.”
    • “You're rewarding them for making the game worse, if you give in and buy the microtransactions.”
    • “The moment you import your save on the mobile version you end up bombarded with forced ads and little bonuses you can't use while playing the PC version like reviving your party for watching an ad.”
    • “It's a huge kick in the face of the users as you get lots of forced ads in your face.”
  • replayability

    12 mentions Positive Neutral Negative
    50% positive mentions, 25% neutral mentions, 25% negative mentions

    The game offers extensive replayability through features like a rebirth system, multiple dimensions, and a prestige mechanic that retains upgrades across resets, providing endless dungeon exploration and loot collection. While most users praise its fun and engaging replay value, some find it less appealing depending on personal taste. Overall, it is considered a strong time-sink with layers that keep players coming back.

    • “Plenty of replay value including their very own rebirth system for endless dungeon fun!”
    • “A great time-sink with extensive replayability.”
    • “Replayability - the soda never goes stale: with different dimensions to explore, endless loot, and the prestige system, this game has more layers than a deluxe soda float.”
    • “Overall, 9/10 on the general quality of the game, and 3/10 on the replayability.”
    • “No replay value.”
    • “The replay value is in delving 100 levels more per reset, while keeping major upgrades and bought items in game each time.”
  • character development

    8 mentions Positive Neutral Negative
    50% positive mentions, 12% neutral mentions, 38% negative mentions

    Character development in the game is a mixed bag, with some appreciating the added depth and humor, especially in the dark lord's unexpected growth, while others feel it shifts focus away from the original's intense atmosphere. Character design receives both praise for creativity and effort, but there are also critiques calling it uninspired compared to the original. Overall, the development is seen as a step forward by some but falls short for others.

    • “While it is super simple, I do like how the Dark Lord actually gains some character development, which I was totally not expecting.”
    • “I think it's definitely a step up from the first in terms of some character development, shown through the dialogue of the hirees and the ever-present Dark Lord in your journey.”
    • “The character design is nice and you can tell somebody really put their time and heart into this game.”
    • “After some time playing the game, I found the story's character development to stray towards humor and meta-references rather than the fearful absurdity that had me on the edge of my seat at every major boss.”
    • “I think it's definitely a step-up from the first in terms of some character development, via dialogue of the hirees and the 'dark lord' that is ever-present in your journey.”
    • “The character designs suck, the progression is boring, and it's overall worse than the original.”
  • optimization

    5 mentions Positive Neutral Negative
    60% positive mentions, 20% neutral mentions, 20% negative mentions

    The game offers deep optimization through tavern upgrades, recruit classes, and quality-of-life perks that enhance dungeon performance, allowing for extensive fine-tuning despite some repetitive loops. Additionally, it runs smoothly with minimal performance impact, even when played in the background.

    • “This opens the game up to a whole lot of fine-tuning and optimization that really set the game apart from its competitors.”
    • “It's simply a great idle game and its ability to be run in the background at little-to-no performance cost is great.”
    • “However, the game is free and runs smoothly in the background.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users express mixed emotions about the game, feeling emotionally invested but also frustrated by grinding and leveling mechanics that seem to hinder meaningful progress, leading to a sense of wasted time and growing dislike over time.

    • “Because it's heartbreaking to enjoy a game as much as I do and have zero reason to play it.”
    • “I just can't get over my raw feelings on it; emotionally, I just grew to dislike it after a certain amount of grind.”
    • “Leveling up the character system made me feel like I am improving the wrong characters and wasting time.”
  • atmosphere

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's atmosphere is praised for being immersive, lighthearted, and visually appealing, combining engaging graphics with humorous characters to create an enjoyable and charming experience.

    • “The graphics and the general atmosphere of the game are very much in my style.”
    • “In conclusion, Soda Dungeon 2 isn't just a game; it's a delightful escape into a world where the stakes are high, but the atmosphere is always light and bubbly.”
    • “Overall, this newer version of Soda Dungeon (not a sequel!) creates such a powerfully immersive experience through its atmosphere and stupidly funny characters.”
  • stability

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game runs smoothly with clean visuals and good performance on low-end devices, but is plagued by frustrating bugs that disrupt quest progression and hinder overall stability.

    • “This game is buggy as hell, can't click on anything when quests are buggering up the next step.”
    • “Not restarting 6 hours of buggy gameplay just to try again to see if the bug doesn't repeat itself.”
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Play Times

268h Median play time
283h Average play time
10-500h Spent by most gamers
*Based on 17 analyzed playthroughs
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Frequently Asked Questions

Soda Dungeon 2 is a tactical role playing game with fantasy, comedy, medieval and historical themes. Common tags for Soda Dungeon 2 include free to play, turn-based, indie, 2d, pixel graphics and others.

Soda Dungeon 2 is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 283 hours playing Soda Dungeon 2.

Soda Dungeon 2 was released on July 9, 2020.

Soda Dungeon 2 was developed by AN Productions.

Soda Dungeon 2 has received very positive reviews from players. Most players liked Soda Dungeon 2 for its story but disliked it for its grinding.

Soda Dungeon 2 is a single player game.

Similar games include Soda Dungeon, Dragon Cliff, Merchant, Idle Slayer, Darkrise - Pixel Action RPG and others.