Smith and Winston
- August 27, 2019
- Execution Unit
When a strange signal is detected in deep space the Federation orders Smith and Winston to go and investigate. What they find, after a brief nap, is a shattered ring world, aliens and an evil overlord called the VOID. After crashing in to the ring world, due to a slight navigation error involving hitting an asteroid, you guide Smith and Winston through this strange new world. Shippy, your ship, …
Reviews
- The game features enjoyable twin-stick shooter mechanics with a focus on destructible environments and exploration.
- The voxel art style is visually appealing, and the humor from NPCs adds to the overall fun experience.
- It offers a variety of collectibles and achievements, encouraging players to explore and engage with the game world.
- The death mechanics can be punishing, with frequent resets of progress and points for falling off edges or making mistakes.
- Camera controls are problematic, leading to motion sickness and obscured views during gameplay.
- There is a lack of meaningful upgrades and variety in weapons, which can make combat feel repetitive and less engaging.
- gameplay3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The gameplay is characterized by easy-to-pick mechanics and smooth flow, making it enjoyable, especially on Linux. However, players note that levels can become repetitive due to minimal gameplay variation despite visual differences, and the death mechanics can be frustrating. Overall, the vibrant graphics enhance the experience, but the lack of diversity in gameplay elements may detract from long-term engagement.
“This is a very fun game that works exceptionally well on Linux, with really easy-to-pick gameplay, great game flow, and nice vibrant colorful graphics.”
“The death mechanics are frustrating; you can easily fall off the edge.”
“Levels become repetitive quickly, as the visual differences have little impact on gameplay; most 'stuff' is just destructible or not, with only different colors.”
- graphics3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game features well-executed voxel-style graphics that create a consistent and appealing art style, complemented by vibrant colors. The visuals enhance the fun gameplay experience, particularly in its destructible environments, making it visually engaging and enjoyable.
“A short but fun overhead shooter with an emphasis on voxel visuals and destructibility.”
“The voxel-style graphics are done well, featuring a very consistent and cool art style.”
“This is a very fun game that works exceptionally well on Linux, with really easy-to-pick gameplay, great game flow, and nice vibrant colorful graphics.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by the presence of amusing NPCs, particularly a snarky ship computer that delivers witty comments throughout the gameplay, adding a lighthearted and entertaining touch to the experience.
“The funny NPCs provide hilarious commentary from time to time.”
“The snarky ship computer adds a great touch of humor.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users indicate that achieving instability in games typically requires intentional manipulation, such as exploiting corruptions, data mining, or utilizing glitches, rather than encountering inherent stability issues during regular gameplay.
“The game crashes frequently, making it nearly unplayable at times.”
“I experienced constant lag and frame drops, which ruined the overall experience.”
“There are numerous bugs that disrupt gameplay, leading to frustrating moments.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players appreciate the replayability of the game, noting that the lack of highlighted elements encourages personal discovery and exploration, which can lead to missed opportunities and secrets. This design choice enhances the incentive to replay the game to uncover all its hidden aspects.
“The game encourages your own discovery, with elements that aren't highlighted, meaning you might miss some extra keys to open other portals. This adds to the overall replayability.”
“Each playthrough feels unique, as there are always new secrets to uncover and different paths to explore, enhancing the game's replayability.”
“The variety of choices and outcomes ensures that no two playthroughs are the same, making it a game you can return to time and again.”
“The game lacks meaningful choices, making replayability feel forced rather than enjoyable.”
“Once you've completed the main storyline, there's little incentive to go back and explore again.”
“The random elements don't change enough between playthroughs to keep things fresh.”