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Smite

Smite makes the MOBA more approachable with smart tweaks to the formula and action RPG-inspired combat.
Smite Game Cover
79%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:stability, monetization
77% User Score Based on 67,959 reviews
Critic Score 78%Based on 13 reviews

Platforms

Nintendo SwitchXbox Series X|SPCMac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Smite Game Cover

About Smite

Smite is a single player and multiplayer casual role playing shooter game with fantasy and anime themes. It was developed by Titan Forge Games and was released on September 8, 2015. It received mostly positive reviews from both critics and players.

Come with us and leve your mortal world behind. This is SMITE, an online battleground where the Gods of Old wage war in the name of conquest, glory, and most of all, FUN. Whether this is your first Multiplayer Online Battle Arena (MOBA) game or you're a seasoned veteran, the intense action and irreverent mythology of SMITE will make you a believer.

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Games Like Smite

Looking for games like Smite? Here are top casual role playing shooter recommendations with a fantasy and anime focus, selected from player-similarity data — start with Paladins, Rogue Company or SMITE 2.

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Reviews

77%Audience ScoreBased on 67,959 reviews
gameplay1.2k positive mentions
stability496 negative mentions

  • Smite features vibrant, detailed graphics with unique third-person perspective that enhances skill-based gameplay and sets it apart from traditional MOBAs.
  • The game offers a large and diverse roster of over 100 mythological gods, each with unique abilities and lore, providing strong replayability and strategic depth.
  • Smite's audio design, humorous skins, engaging lore, and immersive mythological atmosphere contribute to an entertaining and distinctive player experience.
  • Smite suffers from optimization and stability issues, including frequent crashes, lag, and performance problems, especially pronounced in Smite 2 and on lower-end PCs.
  • The monetization model is heavily criticized for aggressive microtransactions, intrusive ads, and use of dark patterns, which frustrates many players despite cosmetic-only purchases.
  • The community atmosphere is often toxic and hostile, combined with balance issues and frustrating matchmaking, which negatively impacts the overall player experience.
  • gameplay

    3,041 mentions Positive Neutral Negative
    40% positive mentions, 56% neutral mentions, 4% negative mentions

    Smite offers a unique and engaging gameplay experience through its third-person perspective and skill-shot-based mechanics, distinguishing it from traditional top-down MOBAs. The game features a vast roster of gods with varied abilities, providing depth and replayability, though it has a steep learning curve and balance issues that occasionally frustrate players. Despite a toxic community and matchmaking challenges, its action-oriented, skillful combat and strategic team play make it rewarding, especially when played with friends.

    • “Unlike top-down alternatives, the over-the-shoulder camera makes every skill shot feel more impactful and rewards players who have strong mechanical awareness and positioning.”
    • “The gameplay is fast-paced, strategic, and deeply satisfying, with a third-person perspective adding an extra layer of skill and precision.”
    • “By blending action-oriented gameplay with the strategic depth of a MOBA, Smite offers an exciting, fast-paced experience that has successfully established itself as a staple in the genre.”
    • “Nowadays I don't bother with either game since this one has a low player count, they ceased updating it, and the mechanics and overall game feel of Smite 2 are horrible and a far cry from what made Smite unique and great in the first place.”
    • “Smite 2 is a clusterf*** of awful optimization, company choices, and gameplay flops.”
    • “I really tried because I felt the potential in it, but the bad gameplay design, the movement clunkiness, and the skill/item texts—some of them written in a way that shows the devs were scratching their heads just to come up with something new—but the result in many cases is a mess.”
  • graphics

    1,457 mentions Positive Neutral Negative
    45% positive mentions, 49% neutral mentions, 6% negative mentions

    The graphics of Smite have generally been praised for their vibrant colors, detailed character models, and unique third-person perspective that sets it apart from traditional MOBAs. While not cutting-edge and showing their age compared to newer titles, the visuals have aged reasonably well and continue to be enhanced with regular updates and new skins. However, some users criticize the graphics as outdated or inconsistent, especially when compared to the upcoming Smite 2 which offers improved visuals but little gameplay change, and performance issues on lower-end PCs have also been noted.

    • “With graphics so good you’ll swear you can see Zeus’ furrowed brow as he realizes he’s left his thunderbolt at home, Smite is a celestial smackdown that’s as strategic as it is silly.”
    • “Smite’s visuals are vibrant and detailed, bringing mythical worlds to life with stunning battlegrounds.”
    • “The graphics are stunning, and the attention to detail in the character designs is impressive.”
    • “It's sad the devs decided to kill Smite entirely by making Smite 2. I'm a new Smite player and have tried both; Smite 1 is so much better than Smite 2 in every aspect, including graphics. I don't know how you can fumble so hard; this is Overwatch 2 all over again.”
    • “The graphics are atrociously bad for a "new" game.”
    • “The only difference is graphics. Honestly, Smite 1's graphics are way better for me, and if you have a mid-low end PC or laptop, don't even bother installing Smite 2 as it will perform poorly using Unreal Engine 5.”
  • stability

    509 mentions Positive Neutral Negative
    2% positive mentions, 1% neutral mentions, 97% negative mentions

    The game is widely reported to suffer from persistent and severe stability issues, including frequent crashes, freezes, long load times, and numerous bugs and glitches affecting gameplay, UI, and servers. Despite occasional bug fixes, many problems remain unresolved for years, leading to frustration and disrupted play experiences, with some players unable to launch or stay connected in matches. While the core gameplay is considered fun by many, the unstable and buggy nature significantly hampers overall enjoyment.

    • “Mechanically speaking, the game is pretty smooth, with little to no glitches that I have experienced.”
    • “Smite is the only MOBA I have played that kept me interested; after playing LoL, Dota, and HoTS, none of them held my attention beyond a couple of weeks. This one hooked me immediately with its third-person perspective, hero selection, and the fact that it runs amazingly well even on old hardware with high graphics options.”
    • “The game also runs great on even basic APUs like a Ryzen 5 with Vega 11 graphics, which is what I am currently using.”
    • “I absolutely loved this game, but it's so buggy and broken that I can't even play it anymore.”
    • “Constant disconnects, soft lock crashes on loading screens that force restarts, desync and lag which can make abilities either not register or sometimes just not even cast, broken balancing, and a boatload of bugs and glitches that continue to be unresolved and ignored.”
    • “The game freezes multiple times in a 15-minute match and regularly causes my entire computer to freeze.”
  • monetization

    488 mentions Positive Neutral Negative
    7% positive mentions, 48% neutral mentions, 45% negative mentions

    The monetization in Smite is heavily focused on microtransactions for cosmetics, battle passes, and loot boxes, often criticized as aggressive, predatory, and resembling mobile game cash grabs. Although all purchases are cosmetic and the game is not pay-to-win, many players find prices excessive, the abundance of ads intrusive, and the developers prioritizing monetization over gameplay balance and content updates. The upcoming Smite 2 sequel is widely viewed as a further cash grab, lacking content and offering poor compensation for prior purchases, deepening community frustration.

    • “Balanced monetization: cosmetics and battle passes are available, but gameplay edge is not pay-to-win.”
    • “The monetization is also incredibly fair; all playable gods can be unlocked with earned currency, or you can purchase for $30 ($15 during frequent sales) all gods forever.”
    • “The free-to-play model ensures that everyone can access the game without barriers, and the in-game purchases are focused on cosmetic items that allow you to customize your gods to your heart's content.”
    • “Balance issues, monetization choices, and the overall direction of the game feel frustrating and out of touch with the community.”
    • “The monetization is filled to the brim with dark patterns up the wazoo - two different crossover specials active, battle passes, yearly passes, the chest shenanigans that was already present, fomo skins galore, in-game ads you can watch to get free stuff... that's not even to touch on how unfriendly the game is to newcomers, and how awfully broken this thing is.”
    • “Monetization is utter garbage, I'd rather buy this game for $100 and unlock skins than be forced to shell out thousands of dollars for loot boxes.”
  • story

    484 mentions Positive Neutral Negative
    9% positive mentions, 84% neutral mentions, 7% negative mentions

    The game does not feature a central storyline or traditional narrative mode but offers rich lore through the distinct backstories of its numerous mythological gods, enhancing player engagement. While the gameplay focuses on multiplayer action, quests and events occasionally reveal bits of lore and provide in-game rewards, though some users criticize these as often paywalled or repetitive. Overall, the story aspect is valued mostly for its mythological character depth rather than a cohesive plot or storytelling experience.

    • “A cool game with good graphics and a great storyline.”
    • “The character roster could put any superhero movie to shame—each god or goddess has their own personality, skills, and unique backstory, letting you switch it up every match.”
    • “Playing as richly storied mythological personages/creatures as opposed to made-up "heroes" or "champions" with a one-paragraph backstory really adds to my enjoyment.”
    • “☐ no story”
    • “The game really isn't that interesting to play beyond an hour here and there... no storyline, no cool graphics, no upgrading gods to be better unlike league of legends, no supportive community, no real anything... it is just a cs:go without the fps shooter aspect, and you play as a third person character with limited mmorpg like abilities that fall within the mmorpg trinity... :(”
    • “If you are looking for a story based game, this is not for you.”
  • humor

    445 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The humor in the game is widely praised for its funny skins, amusing voice lines, and playful character interactions, which add a lighthearted and entertaining layer to the gameplay. Players enjoy the chaotic, meme-filled atmosphere and humorous community moments, especially when playing with friends. However, the humor can sometimes be undercut by toxicity and spam laughing, which while frustrating to some, others find part of the game's comedic charm.

    • “Smite is a hilarious, fast-paced adventure that gives you a chance to unleash your inner deity and throw down with the best of them.”
    • “The audio isn't all that special, but some of the voice packs you can purchase for gods are actually really funny.”
    • “There's a lot more humour in this game than you would expect; the different voice packs for certain skins are hilarious.”
    • “Not funny, didn't laugh.”
    • “You're not funny!”
    • “To sum up, I recommend it if you like MOBAs, but the community is even more toxic than LoL, and it's not funny to play with. It's basically a pain to play solo... play with friends.”
  • grinding

    232 mentions Positive Neutral Negative
    1% positive mentions, 15% neutral mentions, 84% negative mentions

    Grinding in Smite is often described as extensive and sometimes tedious, especially when unlocking gods or progressing through battle passes, with many players noting it can take weeks of effort or a substantial time investment. However, the gameplay itself is generally rewarding and more focused on fighting skill rather than constant farming, making it more enjoyable and less grind-heavy than some other MOBAs, particularly when playing with friends. Purchasing the ultimate god pack is frequently recommended to avoid the lengthy grind, though free-to-play progression remains possible albeit slow.

    • “Fast battles, no farming, generally balanced and updated.”
    • “I would overall recommend Smite to anyone looking for an online game to sink hours into or trying to get into MOBAs as the game is super player-friendly, making it easy and not tedious at all to unlock characters and get cosmetics compared to other MOBAs.”
    • “Fun, low commitment, no grinding for levels, and free!”
    • “They're boring, bland, tedious, and overall uninteresting to play.”
    • “Also it's worth noting that grinding to unlock gods for free takes a really long time - sigh.”
    • “The god selection is large but you'll either be grinding for hundreds of hours to unlock the ones you want or you need to cough up thousands of gems (premium currency).”
  • optimization

    224 mentions Positive Neutral Negative
    25% positive mentions, 49% neutral mentions, 26% negative mentions

    Optimization for the game is widely criticized, with many users reporting poor performance, frequent lag, stuttering, crashes, and server instability across various platforms, including issues specific to Smite 2 and newer engine versions. While some players experience smooth gameplay on lower-end PCs and appreciate recent improvements, the overall consensus highlights ongoing optimization flaws, inconsistent performance, and developer focus on monetization over technical stability. Efforts to enhance optimization are noted but remain insufficient to resolve persistent problems affecting the player experience.

    • “Performance update: on Steam Deck… the game is actually playable… 45–58 fps… optimization will make this game accessible.”
    • “Currently very well optimized and balanced... I have more fun in this game than any on Steam.”
    • “Optimization is great, will run pretty good on most systems that are up to date.”
    • “Smite 2 is a cluster of awful optimization, company choices, and gameplay flops.”
    • “From the abysmal optimization to the inconvenient launcher, frequent crashes, shameless microtransactions, and unjustifiably high system requirements, it's a masterclass in disappointment.”
    • “I'm not exaggerating when I say this is probably the worst and most poorly optimized game ever; even if you have a good PC, you'll see FPS dropping for no reason, and the same applies to ping.”
  • replayability

    136 mentions Positive Neutral Negative
    43% positive mentions, 55% neutral mentions, 2% negative mentions

    Smite offers exceptional replayability, bolstered by its large and diverse roster of over 100 gods with unique skills, multiple game modes, and constant updates that keep gameplay fresh and varied. Its blend of mythological characters and competitive, skill-based action appeals to both casual and hardcore MOBA players, ensuring long-term engagement. While some note server and balance issues, the overall replay value remains high, making it a standout choice in the genre.

    • “The combination of mythological characters and action-style combat gives it strong replay value and helps it stand out from other games in the genre.”
    • “Infinite replayability, great graphics, tons of characters (gods) to choose from with unique skill sets.”
    • “Lots of replayability, no pay to win mechanics, great skins, a slew of diverse characters to choose from, and an entertaining esports scene.”
    • “The replayability only sticks with me for a certain amount of time before I stop for a bit.”
    • “As more and more playable gods were added to the selection, the game became more and more complex, which made it hard to keep up with (especially if you play any other games from time to time).”
    • “The worst part is that they say that 100 gods are playable; we all know that there are most likely 30 gods that are 'meta' and the rest won't get you far at all.”
  • music

    132 mentions Positive Neutral Negative
    20% positive mentions, 73% neutral mentions, 7% negative mentions

    The music and audio in Smite receive mixed feedback; while many praise the immersive voice acting, sound effects, and variety of purchasable music packs that enhance the experience, users often find the in-game music repetitive, occasionally glitching, and sometimes forgettable. Despite these issues, the soundtrack is generally regarded as fitting and contributes positively to the game's atmosphere, though some players prefer to play their own music alongside or instead of the game’s tracks. Overall, the audio design adds character but lacks consistent engagement for long-term listening.

    • “The game’s audio design is strong, with voice lines, sound effects, and a varied soundtrack that add immersion and personality to the gods.”
    • “The sound design and the soundtrack is phenomenal; there's nothing else quite like the orchestral power house that kicks in when you're either steamrolling enemies or crawling back in a 'rags-to-riches' scenario.”
    • “I also absolutely love the game's soundtrack, with each pantheon getting its own remix of the main theme, played in the main lobby when a god from that pantheon is released.”
    • “Music is forgettable.”
    • “It's so forgettable that the game even forgets to play it during the matches half the time (yes, even with the loop music setting on).”
    • “Music cutting out from certain skins while using their special animations.”
  • character development

    95 mentions Positive Neutral Negative
    51% positive mentions, 46% neutral mentions, 3% negative mentions

    Character development in this game is highlighted by its distinctive, creative, and culturally rich character designs rooted in mythology, complemented by detailed lore and unique playstyles that engage players. However, opinions are mixed, with praise for the artwork and variety contrasted by critiques of unbalanced or uninspired new characters, occasional over-sexualization, and inconsistencies in design quality over time. Overall, strong character design is a key appeal, though some feel recent updates have diluted the franchise's earlier strengths.

    • “The meticulous attention to detail in character design and lore showcases the developers' dedication to creating a game that transcends mere entertainment.”
    • “The mythology theme is what gives this game a truly unique flavour, the Norse, Mayan, Egyptian, Greek, Roman, Chinese and Hindu pantheons are done with love, attention to detail in character design and original lore.”
    • “The character design and implementation is amazing, the lore of mythological gods battling is a blast, and the variety of abilities, skills, game modes, events, etc. has kept me coming back for more ever since I started.”
    • “On top of the uninspiring gameplay, there's also the rampant sexism in the character design.”
    • “Completely broken characters and a dev team who's completely out of touch, with a simpleton's level of comprehension in regards to balancing and character design.”
    • “Character designs are bland and the kits feel like a copy and paste from other characters, but with slightly different effects and different graphics.”
  • emotional

    76 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is highly polarized, with players describing intense highs of victory and mastery alongside deep lows of frustration, toxicity, and emotional strain. While some praise the community moments and the rewarding gameplay, many highlight the emotional toll caused by unbalanced mechanics, cheating, bugs, and hostile player behavior, making the overall experience feel like an emotional rollercoaster.

    • “The gameplay slaps harder than Thor’s hammer, and every match feels like a mix of divine glory and emotional trauma.”
    • “Coming from an almost 2k hour Smite player, this game has the most wholesome and helpful community I've ever had the joy of being a part of.”
    • “It is a different level of enjoyment when you win, but when you lose it's heartbreaking to say the least; each match brings a totally different wave of ups and downs.”
  • atmosphere

    40 mentions Positive Neutral Negative
    35% positive mentions, 57% neutral mentions, 8% negative mentions

    The atmosphere of the game is often praised for its immersive mythological theme, engaging lore, and intense, skill-based gameplay that sets it apart from other MOBAs. However, many players highlight a persistent toxic and negative community atmosphere, which can detract from overall enjoyment despite strong visuals, sound design, and developer efforts to maintain balance. The game’s casual and competitive modes offer varying atmospheres, appealing to both newcomers and dedicated fans.

    • “I love the gods, the atmosphere and the love and support that goes into this game.”
    • “With a passionate community and a cooperative atmosphere, Smite is a captivating experience for both MOBA enthusiasts and mythology lovers.”
    • “The sound effects and music are also top-notch, adding to the overall atmosphere of the game.”
    • “The game has a typical MOBA atmosphere: incredibly toxic, extremely sweaty, filled with nothing but vulgarity.”
    • “I began playing this game when it was still in beta and took a long hiatus several years ago due to the toxic atmosphere and poor matchmaking.”
    • “The developers do nothing to control the excessive trash talk and toxic game atmosphere.”
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Play Times

525h Median play time
847h Average play time
90-1347h Spent by most gamers
*Based on 321 analyzed playthroughs
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Frequently Asked Questions

Smite is a casual role playing shooter game with fantasy and anime themes. Common tags for Smite include free to play, indie, trading, moba, nostalgia and others.

Smite is available on Nintendo Switch, Xbox Series X|S, PC, Mac OS and others.

On average players spend around 847 hours playing Smite.

Smite was released on September 8, 2015.

Smite was developed by Titan Forge Games.

Smite has received mostly positive reviews from both players and critics. Most players liked Smite for its gameplay but disliked it for its stability.

Smite is a single player game with multiplayer and local co-op support.

Similar games include Paladins, Rogue Company, SMITE 2, Awesomenauts - the 2D moba, Battlerite and others.