- December 14, 2022
- Limited Insight Studios
- 2h median play time
Sleep Paralysis: The Uncanny Valley
Platforms
About
"Sleep Paralysis: The Uncanny Valley" is a narrative-driven game where you help Thomas, a character suffering from sleep paralysis, tries to find a cure. Experience the trauma that has haunted Thomas through different chapters, with each one focusing on a different source of fear. Your decisions and progression through puzzles will impact the story's outcome, with the threat of losing your mind always present. The game also includes a unique P.T. Loop and offers a narrated story.











- The game features a masterfully crafted atmosphere and visually appealing environments that enhance the horror experience.
- The voice acting and storytelling are top tier, effectively immersing players in the narrative and psychological themes.
- It offers good scares and tension-building moments, making it a solid choice for fans of the horror genre.
- Gameplay can be repetitive and lacks engaging puzzles, leading to boredom during certain sections.
- There are technical issues, such as getting stuck in the inventory and some mechanics not functioning as intended.
- The game is short, with a playtime of around 2 hours, which may leave players wanting more content.
story
10 mentions Positive Neutral NegativeThe game's narrative is the central focus, featuring a well-crafted atmosphere and environments that enhance the storytelling experience. While the psychological depth of the story is praised, some elements feel random or disconnected, and the pacing can be slow initially. Overall, the story is engaging, supported by effective voice acting and emotional music, though some players find it occasionally cheesy and lacking in gameplay interest.
“The atmosphere is masterfully crafted, the environments are built with extreme care, and the assets, albeit purchased, are perfectly integrated with the story and the context.”
“But besides these technical points, what truly stands out in this game is the thorough psychological research behind the events told in the story.”
“The gameplay is very simple, because everything in the game is completely focused on narrative and storytelling.”
“And finally, some things appeared completely random to me, and even unrelated to the story (what is the deal with that creepy girl?).”
“Unfortunately, the latter is not part of this story.”