- April 1, 2016
- Minor Key Games
Slayer Shock
Slayer Shock has more ideas than it has means of executing on them
Platforms
About
Slayer Shock is a role-playing shooter where you play as a vampire slayer in Nebraska, operating out of a college coffee shop and taking missions to patrol the streets, rescue captives, and weaken the vampire threat. The game features a team of assistants who provide new weapons, skills, and research, with a format that echoes scripted television, including episodic missions and seasons. Immerse yourself in the first-person action, light strategy, and procedural narrative to assemble a team, hunt vampires, and save your hometown.






- The game offers a unique and fun concept, blending vampire hunting with immersive sim elements, reminiscent of 'Buffy the Vampire Slayer'.
- Gameplay is engaging with a variety of weapons and upgrades, allowing for different play styles, including stealth and action-oriented approaches.
- The atmosphere is enhanced by a great soundtrack and charming visuals, creating an enjoyable experience for fans of the genre.
- The game feels unfinished and lacks polish, with many design issues such as poor stealth mechanics and repetitive mission types.
- Enemy AI is inconsistent, leading to frustrating encounters where enemies can spawn unexpectedly, disrupting the stealth experience.
- The overall content is limited, with only a few unique mission types and environments, making the gameplay feel stale after a short period.
story
77 mentions Positive Neutral NegativeThe story in "Slayer Shock" is primarily delivered through a series of procedurally generated missions that often feel repetitive, with only a few mission types (rescue, patrol, steal, hunt) and limited narrative depth. While the game attempts to create a TV show-like structure with seasons and episodes, many players find the overall plot and character interactions lackluster, overshadowed by the emphasis on rogue-lite gameplay mechanics. Despite its interesting setting and potential, the narrative fails to engage, leading to a sense of monotony as players cycle through similar missions and locations.
“The story is a fairly strong point for Slayer Shock, although I wouldn't refer to it as a traditional narrative.”
“Everything about it pays homage to the earliest seasons of Buffy, and the game’s story is even laid out like a TV show, with missions being episodes, and a randomized big bad gaining power over the course of a season.”
“You have a home base with a central group of characters you become attached to throughout the game, and leave on missions to clear various locations of vampires.”
“For this kind of genre, Slayer Shock puts too much emphasis on the rogue-lite elements and not enough on the story.”
“The game's story is told through randomized narrative events, usually involving the characters on your team getting into squabbles with one another, or getting into trouble outside of the main base.”
“You go back and forth between five semi-randomized locations, and perform the same five mission types over, and over, and over, and over, and over again.”