Sky Settlers
- February 20, 2024
- Lifty Games
Sky Settlers is a minimalist city builder game, where you have different cards that you use to build your sky colony. Each tile has connections to other tiles, that give the player either more or less points depending on what tiles are around that tile. When you have enough points, you can buy new islands to build on. After buying an island you will be presented with two quests, one of which y…
Reviews
- The game offers a relaxing and cozy experience, making it enjoyable for fans of tile placement games.
- It features unique mechanics such as quest cards and disaster penalties, adding depth to the gameplay.
- The presentation is appealing with a hand-drawn feel, and the game has a good amount of settings for customization.
- The game is criticized for being too simple and lacking content, with some players finishing it in under half an hour.
- There are technical issues, such as freezing when clicking cards, which can make the game unplayable for some users.
- The camera controls can be finicky, and there is a lack of information when a run ends, which can be frustrating.
- story6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The story revolves around a quest-driven gameplay mechanic where players navigate between islands, selecting quest cards that offer rewards or penalties, such as disasters like floods and earthquakes. While engaging, the narrative could benefit from clearer tutorial guidance on how to effectively utilize quest cards and manage the associated challenges. Overall, the quest system adds depth to the gameplay, encouraging strategic decision-making.
“You hop from island to island, and each time you enter one, you get to choose a quest card. When fulfilled, it will give you either a new higher-tier card or a lot of points, but it comes with a disaster penalty like floods and earthquakes.”
“Picking a quest card is not mandatory, but when played well, it will help you along your way.”
“Disaster cards are another element to consider; you have to balance quest rewards somehow.”
“It's either not explained in the tutorial or I'm simply a fool, but I wish I could place quest cards first to mark empty tiles, then fill them ideally with those kinds of things.”
“Disaster cards are another thing; I have to balance quest rewards somehow.”
“I wish I could place mission outlines over existing terrain.”
- gameplay3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The gameplay is characterized by a serene city-building experience where players use cards to strategically place resources on tiles to score points. It features a relaxed pace with no time restrictions, allowing players to explore islands at their leisure, and employs mechanics similar to other games in the genre.
“City building combined with serene mechanics allows players to use cards to place resources on tiles and score points.”
“Move through islands with relaxing gameplay and no time restrictions.”
“The mechanics are comparable to those in other games that utilize a similar design.”
“The mechanics are comparable to those in other games that use the same design.”
“City building combined with serene mechanics results in using cards to place resources on tiles and score points.”
“Move through islands with relaxing gameplay and no time restriction.”
- music1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game has received criticism, with users expressing a desire for higher quality or more engaging compositions.
“I wish the music was better.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding mechanics somewhat tedious, as the need to left-click to select and right-click to cancel actions can disrupt the flow of gameplay, especially since the interface requires mouseover interactions due to off-screen elements.
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“I find myself doing the same tasks over and over again, which really takes away from the enjoyment.”
“The amount of time required to level up is frustrating and feels like a chore rather than fun.”