Pan'orama Game Cover
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"Pan'orama" is a serene simulation game that allows players to create stunning landscapes using various tiles. With relaxing music and a peaceful ambiance, players can unleash their creativity, complete quests, and unlock a wide variety of structures with unique abilities. A must-try for those seeking a tranquil escape with fantastic gameplay and phenomenal visuals. For more games, check out .

  • Nintendo Switch
  • PC
  • Windows

Reviews

90%
Audience ScoreBased on 1,112 reviews
graphics80 positive mentions
optimization3 negative mentions
  • The game is very relaxing and visually appealing, making it a great way to unwind after a long day.
  • It offers a unique twist on the tile placement genre, with engaging mechanics and cute animations.
  • The challenge mode adds depth and replayability, keeping the gameplay interesting.
  • The game can feel repetitive and lacks sufficient content, leading to a short overall playtime.
  • There are several bugs and issues with controls, such as zooming and placing tiles, which can hinder the experience.
  • The scoring system and tutorial could be clearer, making it difficult for players to understand the mechanics fully.
  • graphics144 mentions

    The graphics of the game are widely praised for their charming, cartoonish art style and vibrant colors, creating a visually soothing experience that enhances gameplay. Players appreciate the cute and smooth visuals, which complement the relaxing music and contribute to the overall aesthetic appeal. While some reviewers note a lack of innovative features in the graphics, the overall presentation is considered top-notch and a significant draw for the game.

    • “With stunning visuals that transport players to lush, vibrant landscapes, every moment feels like a journey into a vibrant painting.”
    • “Visually, the game is a treat, boasting an aesthetic designed to soothe and relax the player.”
    • “The graphics are lovely and the colors are vibrant.”
    • “The graphics are alright, nothing particularly innovative but pleasant to look at.”
    • “Although that is the case, there aren't any visual filters or environmental effects to enhance the visuals during the run or photo-taking phase.”
    • “I just wish the art style was a tiny bit different, as I heavily dislike the wheat tiles.”
  • gameplay140 mentions

    The gameplay of "pan'orama" is characterized by its casual, relaxing mechanics that blend exploration, puzzle-solving, and strategic elements, making it accessible yet engaging. While it shares similarities with "dorfromantik," it introduces unique features like quest tiles and special buildings that enhance the experience, though some players find it repetitive and lacking depth after extended play. Overall, the game is praised for its soothing atmosphere, charming visuals, and intuitive mechanics, appealing to those seeking a tranquil gaming experience.

    • “The game also introduces quest tiles and special buildings, each with unique effects, adding layers of strategy to the serene gameplay.”
    • “It masterfully balances the addictive nature of turn-based games with a tranquil atmosphere, making it a game you’ll want to return to time and again for both its calming effect and its engaging gameplay.”
    • “Its gameplay mechanics are intuitive yet engaging, offering a perfect balance of exploration, puzzle-solving, and narrative depth.”
    • “After 50+ hours of gameplay, I do not believe it's possible to 'win'.”
    • “Gameplay is not interesting; it felt too basic.”
    • “The mechanics are really lackluster and do not stand out to me as anything innovative, rather, a simplified cookie-cutter of better games' mechanics.”
  • music98 mentions

    The music in the game is generally praised for its relaxing and soothing qualities, complementing the tranquil visuals and enhancing the overall gameplay experience. However, some players note that the limited soundtrack can become repetitive over time, detracting from the immersion. Overall, the combination of pleasant music and cute graphics creates a calming atmosphere, making it a great choice for leisurely play.

    • “Complementing the tranquil visuals is a soundtrack that serves as the perfect backdrop for relaxation.”
    • “The musical score seamlessly intertwines with the gameplay, enhancing the emotional resonance of every scene.”
    • “Fantastic game - relaxing music, immersive maps, different modes, beautiful graphics.”
    • “The soundtrack is very bad.”
    • “My only gripe is the game's limited music: the game takes time to complete and the two bits of theme music get old kind of quick.”
    • “My biggest issue is the repetitive music; it needs a longer soundtrack.”
  • story40 mentions

    The game's story revolves around the engaging process of building and strategizing with tiles, enhanced by quests and special buildings that add depth to the gameplay. However, players have noted that the mid to late game can become tedious due to overwhelming quests and confusing mechanics, leading to frustration with tile placement and quest requirements. Overall, while the narrative of creating a world is captivating, the execution can be marred by technical issues and unclear rules.

    • “Setting down tiles and creating little worlds is so fulfilling that sometimes I get too caught up in the story I'm building and I forget that there are points to be earned and I lose all my tiles, oops!”
    • “To be fair, you can find yourself under Panorama's spell from time to time as you get harder quests or fancier structures to complete, and in its own right, it's a very capable solo game of just plunking down some hexes.”
    • “A clear end state, more interesting quests and special pieces underway, more choice in how to approach the game's problems; this is the best entry so far.”
    • “However, the mid/late game turns into a slog when there are so many quests and buildings and you start second-guessing every single placement, not to mention that scrolling becomes more and more unfriendly the bigger your landscape is.”
    • “There's nothing zen about having to zoom in and out, trying to differentiate between similar looking tiles, while searching for missions that are already so small since the map has gotten so big.”
    • “Some features do not seem to make sense (example: a lake with a quest requiring 1 water tile, however placing a water tile in that spot disqualifies the quest without explanation as to why that water tile is not suitable).”
  • replayability22 mentions

    The game's replayability is generally viewed positively, with many players appreciating the evolving environments and the potential for varied playstyles, such as speed runs and creative mode. However, some feel that the game lacks depth and complexity, which could limit long-term engagement. Overall, while there are enjoyable elements that encourage replay, the experience may vary based on individual preferences for challenge and variety.

    • “I love how the upgraded forests, mountains, and towns evolve as they level up, and I think with the upcoming achievements, it will have a lot more replayability.”
    • “I haven't quite completed it yet, but I think there's a lot of replayability here even once you do, and of course, creative mode if you like that type of thing.”
    • “Lots of room for replay value, from making everything segregated or merging things together to get a higher score from building types.”
    • “Enjoyable little game that sadly doesn't have much replay value.”
    • “Enjoyable but relatively basic comfy game... plays fast and only replayable if you're looking for that comfy feeling.”
    • “A bit more variety and complexity would be nice for replayability though.”
  • optimization14 mentions

    The game's optimization is currently lacking, with users reporting stuttering and FPS drops, particularly when the map becomes cluttered with tiles. Many recommend waiting for improvements before purchasing, as the developers have been notably quiet on updates. Overall, the performance issues detract from the gameplay experience, especially as the world expands.

    • “Put simply, this is a solo tile-laying game that focuses on optimization of its adjacency rules.”
    • “I wondered quite a bit, then I saw a real civil engineer play the game and he did some real good optimization, and yet both of them lost at the 1 hour mark.”
    • “However, at this time, you should probably take a pass until they get the game better optimized.”
    • “Has stuttering issues and FPS drops once there are too many tiles on the map.”
    • “The performance might get a bit heavy once you expand your world enough, which is something that should be noted before purchasing this game.”
  • stability12 mentions

    The game's stability is mixed, with some players reporting smooth performance on Steam Play, while others experience significant bugs, including issues with achievements not unlocking, lag, freezing, and progressively slower scrolling as more entities are added. Overall, while some users enjoy a glitch-free experience, many highlight persistent stability problems that detract from gameplay.

    • “Runs great on Steam Play.”
    • “Achievements are buggy; some just don't unlock.”
    • “The game is buggy; I got the final monument twice and didn't get any further unlocks after the 50th.”
    • “It lags, it freezes, it bugs out, and the scrolling becomes progressively slower as you play and add more entities into the game.”
  • grinding10 mentions

    Players find the grinding aspect of the game enjoyable initially, but it quickly becomes tedious and repetitive, especially as the map expands. The need to meticulously place tiles turns into a chore, leading many to adopt a less strategic approach, ultimately resulting in a grueling and boring experience over extended play sessions.

    • “It's fun for a few hours, and the core rules are good, but unfortunately it just gets kind of tedious and repetitive after a while.”
    • “While the map is still small it's fun to spend time finding ideal placements for every tile, but as the map gets bigger it becomes a chore: either you spend an inordinate amount of time squinting at the map every time, or you just start to half-ass it and go for 'good enough' spots; I ended up pretty much ignoring half the map and just always expanding in one direction, because actually looking over the whole thing was just way too tedious.”
    • “It was a grueling grind; literally, you do the same thing for hours, and oh lord, it is tedious.”
  • emotional8 mentions

    The emotional aspect of the game is significantly enhanced by its musical score, which complements the gameplay and deepens the player's connection to the experience. Players appreciate the wholesome nature of the game, focusing on leisurely world-building rather than strict perfection, although some technical issues with tile placement can detract from the overall enjoyment.

    • “The musical score seamlessly intertwines with the gameplay, enhancing the emotional resonance of every scene.”
    • “It's a wholesome experience that's less about making sure that everything fits perfectly and more about just leisurely growing your adorable little world.”
  • atmosphere4 mentions

    The game's atmosphere is characterized by a tranquil and calming environment that complements its addictive turn-based gameplay, encouraging players to return frequently. The music enhances this experience, being both mellow and non-distracting, perfectly fitting the overall ambiance.

    • “It masterfully balances the addictive nature of turn-based games with a tranquil atmosphere, making it a game you’ll want to return to time and again for both its calming effect and its engaging gameplay.”
    • “The music is great, not distracting and just the right kind of mellow that fits the atmosphere.”
  • humor4 mentions

    Players find the humor in the game's simplicity, drawing comparisons to "dorfromantik" while appreciating its lightheartedness. The emotional connection to the game is highlighted, with players expressing sadness at the prospect of finishing a session, which adds a layer of humor to the experience.

    • “Love the game, it is funny. Three hours into a session, when I got the option to build the final monument, I ended up getting really sad knowing that I was going to have to stop soon.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
6hAverage play time
2-10hSpent by most gamers
*Based on 4 analyzed playthroughs

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