- October 22, 2018
- Jesper
Skeletal Dance Party
Platforms
About
Skeletal Dance Party is an adventure game where you play as a necromancer named Reva, reanimating enemies to create the ultimate party. With physics-based telekinesis powers, you'll solve puzzles and battle against the Temple of Righteous Light, while inviting various monsters to your bash. The game emphasizes creativity, offering the ability to flip tables and manipulate your surroundings.











- Charming aesthetic and humor, with a delightful blend of spooky and wholesome elements.
- Infectious energy from the upbeat music and fun gameplay mechanics, allowing players to raise skeletons and create a lively party atmosphere.
- Excellent voice acting and a cute story that adds to the overall enjoyment of the game.
- Gameplay can feel repetitive and lacks variety in enemy types and environments, leading to a monotonous experience over time.
- Controls and camera can be clunky, making navigation and commanding minions frustrating at times.
- The game is relatively short, which may leave players wanting more depth and longevity.
music
16 mentions Positive Neutral NegativeThe game's music is widely praised for its infectious energy and upbeat nature, with standout tracks like the "Funnybones theme" being highlighted as some of the best in recent gaming. Players appreciate the lively and engaging soundtrack that enhances the gameplay experience, creating a festive atmosphere reminiscent of a party or rave. While some note that the music can become repetitive, its overall impact on the game's enjoyment is significant, keeping players entertained throughout their adventures.
“Haven't played much yet, because I got distracted by the game's OST DLC, and damn, those are some bangers.”
“Funnybones' theme is probably the best piece of game music I've heard all year; it's so addicting.”
“The game's upbeat music, reminiscent of a Latin fiesta or a rave, is incredibly infectious.”
“Tl;dr very fun, nice story, nice but repetitive music, good gameplay, sometimes too many collisions.”
“By that stage the dungeons may start to feel a bit repetitive (as there aren't any variations in the block designs, nor even the colorations), although the music and voice-acted storyline easily keeps things interesting for that long.”
“The neon lights flash, the music intensifies, and the skeletal revelry continues into the night, fueled by magic, explosions, and the sheer joy of unlife.”