The Walking Dead: Michonne - A Telltale Miniseries
- February 23, 2016
- Telltale Games
- 4h median play time
The Walking Dead: Michonne - A Telltale Miniseries stars the iconic, blade-wielding character from Robert Kirkman's best-selling comic books. Haunted by her past, and coping with unimaginable loss and regret, the story explores Michonne's absence between issues #126 and #139 of the comic book. Players will discover what took Michonne away from Rick, Ezekiel, and the rest of her trusted group…
Reviews
- Engaging story that provides insight into Michonne's character and backstory.
- Great voice acting and soundtrack that enhances the overall experience.
- Action sequences are satisfying and dynamic, showcasing Michonne's combat skills.
- Very short game length, only about 3-4 hours total playtime.
- Limited character development and emotional attachment to supporting characters.
- Choices often feel inconsequential, lacking the impact seen in previous Telltale games.
- story1,408 mentions
- 34 % positive mentions
- 59 % neutral mentions
- 7 % negative mentions
The story of "The Walking Dead: Michonne" has received mixed reviews, with many players finding it engaging yet ultimately lacking depth and character development. While some appreciate the exploration of Michonne's backstory and emotional struggles, others criticize the rushed pacing and limited impact of player choices, leading to a feeling of detachment from the characters. Overall, the narrative is seen as a decent addition to the franchise, particularly for fans of the comics, but it falls short of the emotional weight and complexity found in previous titles.
“The story is as engaging as the rest of the Walking Dead series you'd expect to be.”
“It's a full-fledged story with plot twists, choices, and interesting characters.”
“The story perfectly fits Michonne, and Telltale is one of my favorite game developers.”
“The story feels rushed, and subsequently there is little to no character development.”
“The story is weak, characters are bland including the main character and it is too short.”
“The story is predictable, poorly paced and very tedious to follow.”
- gameplay209 mentions
- 16 % positive mentions
- 80 % neutral mentions
- 4 % negative mentions
The gameplay in "Telltale's The Walking Dead: Michonne" is largely consistent with previous Telltale titles, featuring a mix of quick-time events, dialogue choices, and minimal exploration. However, many players express disappointment over the lack of innovation, repetitive mechanics, and the brevity of the experience, with total gameplay lasting around 3-5 hours. While the storytelling remains strong, the gameplay is criticized for being simplistic and not offering meaningful choices, leading to a perception that it doesn't justify its price.
“Gameplay-wise, 'Michonne' follows the tried-and-true formula of Telltale's episodic adventures, blending exploration, puzzle-solving, and quick-time events seamlessly.”
“The gameplay is great, kind of a transition between the older TWD games and the new one.”
“Great characters, great gameplay, and great story.”
“The gameplay is the same as all the other games (quick time events and occasional walking parts) and I'm fine with that.”
“It felt like it should have been half the price of the other games, because I only get less than half of the gameplay time.”
“Unfortunately, choices and decisions are of little relevance to the development of the story; gameplay is simple and has few puzzles or challenges.”
- graphics191 mentions
- 35 % positive mentions
- 62 % neutral mentions
- 3 % negative mentions
The graphics in "The Walking Dead: Michonne" maintain the distinctive comic book art style typical of Telltale games, with many players appreciating the aesthetic and atmospheric visuals that enhance the storytelling. While some reviews note improvements in graphical fidelity and smoother animations compared to previous titles, others mention occasional glitches and performance issues, particularly at higher resolutions. Overall, the visuals are generally well-received, though they may not significantly deviate from the established Telltale formula.
“Visually, the game captures the gritty aesthetic of the comics, with a distinctive art style that adds to the atmosphere of dread and despair.”
“The graphics are amazing as always.”
“The art style from Michonne is again, as you would expect from a Telltale game, the comic book look does the game complete justice, there is nothing fancy about them, and it just looks really good.”
“The graphics are decent, the controls suck as per default, the story is okay and atmosphere delivers.”
“Unfortunately, whilst the overall graphics hold up to previous Walking Dead games, the animation can be a bit weird sometimes.”
“In short it's not a good game it has some decent moments but it's not good, Telltale's choices ring hollow and their graphics have lost their charm, it's barely a game much less an enjoyable one.”
- music138 mentions
- 65 % positive mentions
- 33 % neutral mentions
- 2 % negative mentions
The music in the game has received widespread acclaim, with many reviewers praising the soundtrack as a standout feature that enhances the overall experience. The integration of songs, particularly the theme and credit music, is noted for its emotional impact and fittingness to the game's atmosphere. Overall, the soundtrack is described as fantastic, immersive, and a significant highlight, contributing positively to the game's narrative and emotional depth.
“The soundtrack is fantastic, the intro and outro music is wonderful; I immediately searched those songs and got them because I loved them so much.”
“The music is really good, as is the artwork, like the other Walking Dead games.”
“The atmosphere and music were so good!”
“The game also has a constant vocal soundtrack, yet for the credits, about a minute plays, then it's silence for the rest of the credits, about 2/3rds the amount.”
“It seemed like they focused more on the soundtrack than the actual storyline of the game in this one, especially with the intro song; it sounds really good and fits the game perfectly.”
“Everything in this game is normal; I mean normal story, normal cutscenes, normal soundtrack, and normal quick time events.”
- emotional114 mentions
- 94 % positive mentions
- 0 % neutral mentions
- 6 % negative mentions
The emotional aspect of the game is a mixed bag, with many players noting its ability to evoke strong feelings through Michonne's personal journey and character development. While some moments are described as heart-wrenching and impactful, others criticize the game for its brevity and lack of emotional investment in supporting characters, leading to a less profound experience compared to earlier installments in the series. Overall, it offers a compelling but uneven emotional experience, with some players feeling deeply connected while others found it lacking.
“It's a gripping, emotional rollercoaster that will stay with you long after the credits roll.”
“Michonne has some deep emotional scars that desperately need healing, and the catharsis felt when Michonne finally gets a chance to deal with her demons is unlike anything else this particular reviewer has experienced.”
“The character relations are so beautiful it's genuinely heartbreaking to see how some choices affect them.”
“This game, however, is poorly done with a boring story and bland characters.”
“A boring story with characters who don't matter at all.”
“I had no empathy for Michonne or her loss; it just became a boring chore that got in the way of a boring story.”
- stability54 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is plagued by significant stability issues, including frequent bugs, glitches, and performance problems such as stuttering and freezing. Many players report losing save progress due to cloud save malfunctions, and overall, the experience is marred by long loading times and crashes. While some users note minor glitches, the consensus is that the game is a "buggy mess," making it difficult to enjoy the gameplay fully.
“What bothers me is how broken and buggy the game is.”
“There are always issues with the cloud, so it does not ever save the progress that you make, and the game freezes on the loading screen like 90% of the time.”
“The game is a buggy mess.”
- character development49 mentions
- 16 % positive mentions
- 53 % neutral mentions
- 31 % negative mentions
Character development in "Telltale's The Walking Dead: Michonne" has received mixed reviews, with many players noting that the game's short format limits the depth and impact of character arcs. While some appreciate the exploration of Michonne's internal struggles, others criticize the rushed storytelling and lack of meaningful choices, leading to a disconnect with the characters. Overall, the consensus suggests that the game sacrifices character development for brevity, leaving players wanting more depth and engagement.
“The character development is superb, with Michonne's internal struggles laid bare for the player to witness.”
“As you expect from a Telltale game, this one is deep in character development and how your decisions affect them.”
“Thanks to the solid storytelling and character development that the Telltale series is known for, we get to play through a little bit of where Michonne was and what she did in the period during the time jump in the graphic novel.”
“The story is rushed, and subsequently there is little to no character development.”
“Unfortunately, the character development is lacking, leaving Michonne's character feeling rather uninteresting, to be honest.”
“The main problem with the half-length episodes is that there isn't any real character development.”
- optimization34 mentions
- 12 % positive mentions
- 50 % neutral mentions
- 38 % negative mentions
The optimization of "The Walking Dead: Michonne" has been widely criticized, with many players reporting significant performance issues such as stuttering, frame drops, and freezing, which detract from the overall experience. While some users experienced minimal problems, the consensus is that the game suffers from poor optimization, particularly on PC and Mac, leading to frustration and a lack of polish compared to previous titles in the series. Overall, the game's technical shortcomings overshadow its strong voice acting and engaging gameplay.
“Excellent optimization, did not meet any game bugs.”
“Took me about 4 hours to finish the game, had no performance issues.”
“Though sometimes performance suffers a bit (I have a Core i5 2400 3.1 GHz and a GTX 1660 Super), it was never game-breaking.”
“There are quite a few issues with the performance of this game, including stutter issues and freezes.”
“The massive frame drops and stuttering made it a frustrating experience.”
“The performance is just horrible, with framerate dropping every now and then to 2-3 frames per second.”
- atmosphere21 mentions
- 52 % positive mentions
- 33 % neutral mentions
- 14 % negative mentions
The game's atmosphere is widely praised for its gritty aesthetic and immersive sound design, effectively capturing the dread and despair characteristic of the source material. Players appreciate the eerie ambiance, jump scares, and level design that enhance the overall experience, despite some criticisms regarding graphics and controls. Overall, the atmosphere is considered a standout feature, contributing significantly to the game's emotional impact and engagement.
“Visually, the game captures the gritty aesthetic of the comics, with a distinctive art style that adds to the atmosphere of dread and despair.”
“The atmosphere and music were so good!”
“They perfectly captured the feel and atmosphere of the comic and show, staying true to the character without trying to change canon.”
“The graphics are decent, the controls suck as per default, the story is okay and the atmosphere delivers.”
“Although you don't get invested in the characters that much (it takes around 4 hours to play the whole game), instead there are several flashbacks and hallucinations, which create an eerie atmosphere, kind of different from WD S1 & 2.”
“Only hate the cheap graphics... but the atmosphere was so good that graphics didn't matter.”
- replayability18 mentions
- 17 % positive mentions
- 56 % neutral mentions
- 28 % negative mentions
Overall, the game's replayability is largely criticized, with many users noting that it offers limited content and minimal incentive to replay. While some players appreciate the opportunity to explore different story paths or character alignments, the consensus is that the game lacks significant replay value, especially given its short playtime and the absence of meaningful choices. Many reviewers suggest that the game is not worth its price due to these limitations.
“Not a ton of content, but beautiful and fully replayable to dive deeper into the story or change up your character's alignment.”
“And despite it being a mini series, lots of replay value makes it feel like it's worth more.”
“Strong replay value; even after only the first episode, I replayed for all possible outcomes to lead me into the next episode in which I'll likely do the same.”
“It is a story game and a small one at that, so the replay value is not large whatsoever.”
“I don’t think that the price is right considering that for three episodes of about an hour you only have 3-4 hours of gameplay and the replay value simply isn’t there, but I would absolutely recommend buying this game on sale.”
“Probably one of the worst and sure not worth its money due to the fact that you can complete the whole series in about 4 hours and the game itself has no replay value because this time choices really do not matter at all.”
- grinding13 mentions
- 8 % positive mentions
- 15 % neutral mentions
- 77 % negative mentions
The grinding aspect of the game is widely criticized for being extremely tedious and repetitive, often detracting from the overall experience and pacing of the story. Players express frustration with the lack of options to skip dialogue and the need to replay sections due to character deaths, which adds to the feeling of monotony. Overall, the grinding elements seem to pad the game's length without providing meaningful engagement.
“You'll need a second life for grinding.”
“Extremely tedious.”
“They're tedious and repetitive; all they really seem to do is pad out the length of the game.”
“The short 3-episode format does not make forcing yourself through the irritating and tedious conversations any easier, as you will find yourself constantly wishing there was a skip dialogue option.”
- monetization8 mentions
- 13 % positive mentions
- 0 % neutral mentions
- 88 % negative mentions
The monetization aspect of the game has been criticized as a cash grab, with many users feeling that it lacks the depth and quality of previous titles in the series. While the initial episodes are free and do not feature in-game purchases, the overall sentiment suggests that the game was hastily developed to capitalize on a popular franchise rather than to provide a meaningful experience.
“Don't think, just buy this game! The game is free, with no in-game purchases from Episode 1 through 3. After that, I'm not sure, but yes, buy it!”
“Unrequired game that was just an attempt on a cash grab from viewers of the franchise.”
“After loving seasons 1 and 2 of the TWD game series, this feels like a hastily put together cash grab.”
“This game feels more like a cash grab than anything else.”
- humor8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a standout feature, blending unexpected comedic moments with a dramatic narrative, such as a hilariously meme-worthy death scene. Players appreciate the clever dialogue and amusing character interactions, which provide levity even in a brutal environment, making the experience both entertaining and engaging. Overall, the game successfully transforms serious situations into comedic relief, keeping the humor alive throughout.
“I didn't expect it at all, but it made me scream 'a bit' ;) Also, despite the dramatic story and brutal environment, it contains some funny situations.”
“The game has got funny dialogue and an interesting story.”
“It turned a grim episode into a comedy, and I had fun laughing the whole way through the game.”