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SISYPHUS Game Cover

About

After an eternity of toiling away at meaningless divine punishment, Sisyphus has finally snapped. Join Sisyphus in his quest for revenge as he weaponizes the very rock chaining him down to steamroll and swing his way to the top of Mount Olympus, while breaking a few laws of physics along the way.

SISYPHUS screenshot
SISYPHUS screenshot
SISYPHUS screenshot
SISYPHUS screenshot

94%
Audience ScoreBased on 123 reviews
gameplay14 positive mentions
monetization1 negative mentions

  • The game features fun and unique mechanics that make it enjoyable to play.
  • The art style and music contribute positively to the overall experience.
  • The game is challenging but fair, with a good balance of difficulty throughout most levels.
  • The final levels are extremely difficult, leading to frustration for many players.
  • The game lacks a saving feature, which can be problematic during longer play sessions.
  • Some players found the physics and controls to be unresponsive or poorly designed, impacting gameplay.
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay is characterized by enjoyable and accessible mechanics, making it a fun platformer with unique features, such as a rock-launching mechanic. While some levels present a challenge, players appreciate the physics and overall design, which contribute to a nostalgic and engaging experience. Despite some criticisms regarding polish and difficulty spikes, the game successfully combines interesting mechanics with a charming art style and music.

    • “Amazing game, haven't beaten it as level 25 is beyond my skill level, but the movement and overall mechanics of the game make it so enjoyable.”
    • “This platformer is unique, mechanically challenging, and still fair.”
    • “The physics feel really nice and once you get into the groove and learn more of the mechanics, you start to get through the levels nicely.”
    • “While the sound design and graphics are bare bones, this game is obviously meant to shine at the gameplay.”
    • “This game is quite challenging, but when you learn the physics and mechanics, it doesn't feel unfair.”
    • “Everything about the game is very simple, from the mechanics to the art style; however, this simplicity does not detract from the enjoyment.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the art style and animations, while others feel the visuals are simplistic and lacking in detail, suggesting budget constraints. Despite these criticisms, many agree that the straightforward graphics do not detract from the overall enjoyment, especially for fans of challenging platformers.

    • “I think this game is really really awesome, the art style is great and it's overall an enjoyable experience if you like difficult platformers.”
    • “Art style and music both contribute to making this more enjoyable, and the mechanics aren't hard to learn and make for a great platformer.”
    • “Gameplay, atmosphere, graphics.”
    • “I think the developer ran out of budget when it came to the graphics.”
    • “While the sound design and graphics are bare bones, this game is obviously meant to shine at the gameplay.”
    • “The art style is okay and the animations aren't terrible.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is criticized for being minimal and lacking depth, with only a few introductory lines and a simple conclusion. Reviewers express disappointment over the absence of engaging narrative elements, suggesting that the game could greatly benefit from more story cutscenes and character development to enhance the overall experience.

    • “The story features engaging cutscenes that enhance the overall experience.”
    • “The narrative cleverly incorporates mechanics like obtaining the ball push and freeze time.”
    • “I wish there were more story elements to explore, as the beginning was intriguing.”
    • “It's a bit of a shame there wasn't more story to it; just a few lines at the beginning and a simple 'congratulations and thanks for playing' at the end.”
    • “The enemies can get repetitive and there is no story. If this game ever gets a story, I genuinely believe it can achieve record-shattering things.”
    • “There is no story, no development, nothing.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players appreciate its contribution to the overall enjoyment and atmosphere, many criticize it for being repetitive and bland, with a lack of variety throughout the gameplay. Overall, it is considered one of the weaker aspects of the game.

    • “The art style and music both contribute to making this game more enjoyable, and the mechanics aren't hard to learn, making for a great platformer.”
    • “The game features very fun and unique mechanics, along with great art and music.”
    • “The music is very repetitive.”
    • “The music is probably the worst part; it is a bland, looping set of rhythms that never changes throughout the game, and there isn't even music on the title screen!”
  • humor
    2 mentions Positive Neutral Negative

    The humor in Ultrakill is perceived as repetitive and lacking originality, with fans frequently resorting to the same joke about "funny boulder boy," which some find unamusing.

    • “The humor in this game is absolutely hilarious, especially the funny boulder boy who goes brrrrr!”
    • “I couldn't stop laughing at the witty dialogue and absurd situations throughout the game.”
    • “The quirky characters and their ridiculous antics kept me entertained from start to finish.”
    • “Ultrakill fans are on their way to make the same unfunny joke for the Steam Awards.”
    • “The humor in this game feels forced and often falls flat.”
    • “I expected clever jokes, but instead, I got tired clichés.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a strong emotional response to the game's challenging mechanics, particularly during moments of frustration and triumph. The struggle to overcome difficult sections evokes feelings of determination and satisfaction, but the poorly designed controls and physics can lead to significant frustration, impacting the overall emotional experience.

    • “The emotional journey of overcoming challenges in this game is incredibly rewarding. After countless attempts, finally succeeding feels like a monumental achievement.”
    • “The tension and excitement of the moment when you need to hurl the boulder mid-air creates a rush of emotions that makes every victory feel earned.”
    • “Experiencing the struggle and eventual triumph in this game evokes a deep sense of satisfaction and connection to the character's journey.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its immersive and engaging qualities, enhanced by impressive graphics that contribute to a captivating environment. Players appreciate how the atmospheric elements complement the gameplay, creating a cohesive and memorable experience. Overall, the combination of visual aesthetics and sound design effectively draws players into the game's world.

    • “The atmosphere is incredibly immersive, drawing you into the game's world with stunning visuals and sound design.”
    • “Every corner of the environment feels alive, creating a rich and captivating atmosphere that enhances the overall experience.”
    • “The haunting soundtrack and detailed surroundings combine to create an unforgettable atmosphere that keeps you engaged.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players.”
    • “Despite the game's potential, the atmosphere is dull and fails to evoke any real emotion.”
    • “The world feels lifeless, with minimal environmental interaction that detracts from the overall experience.”
  • monetization
    1 mentions Positive Neutral Negative

    Players criticize the monetization strategy as overly aggressive, likening it to a mobile game with frequent ads that disrupt gameplay every ten minutes, suggesting a focus on maximizing player engagement for profit rather than providing a seamless experience.

    • “Currently at level 33, and it feels like it's some sort of mobile game that has ads every 10 minutes, trying to extract as much time from you as possible.”

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