SiN Episodes: Emergence Game Cover
Starting at $3.59Buy now

SiN Episodes: Emergence is a single-player Science Fiction Shooter game with splendid mechanics, exceptional graphics, and an ingenious soundtrack that will keep you engaged. As Commander John Blade, you lead HardCorps to protect Freeport City from mutant attacks and take down the ruthless scientist Elexis Sinclaire, whose deadly plan threatens humanity's future. This episodic game, powered by Valve's Source engine, offers a living, breathing world with humor and action in equal measure.

  • PC
  • Windows

Reviews

71%
Audience ScoreBased on 352 reviews
story14 positive mentions
stability5 negative mentions
  • The game features engaging combat mechanics and satisfying gunplay, reminiscent of Half-Life 2.
  • The atmosphere and level design are well-crafted, providing a visually appealing experience.
  • The dynamic difficulty system adds an interesting layer to gameplay, adjusting challenges based on player performance.
  • The game is extremely short, lasting only about 2-4 hours, leaving players wanting more.
  • The AI is often criticized for being poor, leading to frustrating encounters with enemies.
  • The episodic format feels incomplete, as only one episode was released, ending on a cliffhanger.
  • story79 mentions

    The story of "Sin Episodes: Emergence" follows protagonist John Blade as he battles the villainous Elexis Sinclaire and her evil corporation, Sin Tech, in a cyberpunk setting. While some players appreciate the engaging premise and character interactions, many criticize the narrative for being underdeveloped, short (approximately 2-4 hours), and ending on a frustrating cliffhanger without resolution. Overall, the storytelling is often compared unfavorably to "Half-Life 2," with some finding it campy or lacking depth, making it a mixed experience for those seeking a robust narrative.

    • “The story is a fairly simple 'oh there's the evil people, and they want to do very evil things to innocent people because power and megalomania so please stop them thank you' but it's over super quick.”
    • “Sin episodes: emergence is a cool game with fun gameplay, killer weapons, great graphics, an interesting storyline, and more.”
    • “For what it is, an episode in what would have been a full series of nine games, it surely does deliver, and provides an excellent amount of gameplay to get you interested in the story, which may have been kept short due to Ritual's demise, but is still effective in encapsulating your experience with the game in the goals that Blade surely strived for himself.”
    • “As a result of this, there are gameplay mechanics and elements of the story that are never really explained.”
    • “The story is not very engaging as well, and the game ends on a cliffhanger after about three hours of gameplay just as it starts to get interesting.”
    • “The plot and characters are also awful and forgettable, with the voice acting approaching but not quite reaching Resident Evil levels of bad.”
  • gameplay55 mentions

    The gameplay of "Sin Episodes: Emergence" is generally solid, featuring enjoyable shooting mechanics and a familiar feel reminiscent of the Half-Life series, though it suffers from a limited arsenal and linear level design. While the game offers a fun experience for old-school shooter fans, it lacks the depth and variety of its predecessor, leaving some mechanics underutilized and the overall experience feeling somewhat basic. Despite its shortcomings, the game is praised for its engaging combat and immersive environments, making it a worthwhile pick for those seeking a brief, nostalgic romp.

    • “I love that jumping continuously goes straight to b-hopping, truly an amazing mechanic.”
    • “Sin Episodes: Emergence has a splendid soundtrack, a very immersive set of environments, arguably better gameplay than most games from its era (Half-Life 2, Call of Duty 2, etc.), competent AI (appropriate use of cover, grenades, flanking, etc.) and a story I'd love to see completed.”
    • “The core gameplay manages to be fun and stay fresh with only 3 weapons (a very reliable pistol, a shotgun, and an SMG), incendiary grenades, a melee attack, and a secondary fire for every weapon.”
    • “As a result of this, there are gameplay mechanics and elements of the story that are never really explained.”
    • “You only have 3 guns + grenades for weapons, but it's plenty to get you through; the gameplay is very linear and you'll be tempted to try opening many doors only to find they are all locked, so you don't really have alternative routes through each level, which is a shame--the original 1998 game offered more variety in this respect.”
    • “Sure the guns feel amazing, but the lack of weaponry and the game's length don't make up for the bland gameplay.”
  • graphics34 mentions

    The graphics of the game are generally well-received, with many reviewers noting that they hold up well for the era and showcase the capabilities of the Source engine, offering decent visuals and appealing aesthetics. However, some criticism arises from the game's similarity to *Half-Life 2*, leading to perceptions of a lack of originality in art direction, and there are mentions of minor graphical bugs. Overall, while the visuals are considered good for their time, they are seen as inconsistent and occasionally outdated compared to other contemporary titles.

    • “The environments are simple but evocative, taking place in industrial areas with good use of lighting and minimal aesthetics, which make them appealing to the eye while you engage in the plethora of combat this short installment offers.”
    • “The visuals have aged surprisingly well, and everything has a unique art direction.”
    • “It's certainly some of the best visuals we've gotten out of the source engine up to this point.”
    • “I found one rather small disadvantage, and that was a graphics-related bug in which the textures weren't present when I was underwater, just some white eyesore that was supposed to imitate the objects.”
    • “If this game was released in 2000, it would be fine, but this is a 2006 game, and in the same year, another game 'Dark Messiah of Might and Magic' also used Source and had much better graphics (though in a medieval theme) and slightly better AI.”
    • “The graphics are old school Source graphics, so don't expect much.”
  • music27 mentions

    The music in the game has received widespread acclaim, particularly for its standout main menu theme and overall soundtrack composed by Zak Belica, which fits well with the game's cyberpunk and futuristic themes. Reviewers highlight the soundtrack as a major highlight, often describing it as "amazing" and "kickass," while also noting that the sound effects enhance the overall experience. Despite some criticisms of gameplay elements, the music consistently stands out as a strong point, contributing to the game's immersive atmosphere.

    • “The main menu music is fantastic though, I recommend looking that up.”
    • “The soundtrack is really good.”
    • “Kickass soundtrack blade!”
    • “Voice acting outtakes after the credits were a nice touch, but some of them were drowned out by the generic-sounding music.”
    • “The music's pretty lackluster and fails to leave a lasting impression.”
    • “While the soundtrack has its moments, it often feels repetitive and uninspired.”
  • humor14 mentions

    The humor in the game is a mixed bag, with some players lamenting the loss of the protagonist Blade's witty one-liners and banter, which were a highlight in previous titles. While the game features entertaining moments and funny interactions, particularly with NPCs, it also suffers from glitches and poor AI that inadvertently add to its comedic value. Overall, the humor is described as both intentional and unintentional, contributing to a uniquely amusing experience.

    • “Great and varied level design, a visually well-crafted world with lots of detail and inspiration, and plenty of secrets and funny moments hidden throughout.”
    • “Most of the time unless you are forced to kill everyone to progress you can just walk past the enemies as they say something unintentionally hilarious like 'you'll never get past me, Blade!'”
    • “There are some really funny secrets in the game.”
  • stability5 mentions

    The game exhibits several visual glitches and runs on an outdated version of the source engine, which allows for speedrunning exploits. While these bugs can detract from the overall experience, they also add a humorous element that some players find enjoyable. Overall, the stability is inconsistent, with both amusing and frustrating aspects.

    • “First off, there do seem to be a few visual glitches in the game.”
    • “It's also running an old version of the Source engine, so most of the speedrunning glitches work in this game, like bhopping into a slanted object to launch yourself.”
    • “But, if it weren't for the glitches, it would actually be really good.”
  • atmosphere4 mentions

    The atmosphere of the game is highly praised, with players noting its successful transfer of the original setting's ambiance into the sequel. Many reviewers highlight the game's ability to create an engaging and immersive environment, making it a standout feature that enhances the overall experience.

    • “You'll be in familiar territory while still admiring how Ritual Software managed to transfer the atmosphere of the Sin setting brilliantly to this sequel.”
    • “The atmosphere in this game is great.”
    • “Bought because of the Source engine, stayed for the atmosphere.”
    • “It has the most important thing in games - atmosphere.”
  • replayability4 mentions

    The game offers some replay value through self-adjusting difficulty and varied enemy encounters, but its short playtime of around three hours and slow pacing may limit overall replayability for some players.

    • “Good replay value.”
    • “Replay value is a key feature of this game.”
    • “My only problem with this game was the lack of replayability. It's a short 3-hour game, and its 'back and forth' problem-solving slows down the pacing.”
    • “It's also pretty short, clocking in at about three hours to finish, but offers a bit of replay value with self-adjusting difficulty that changes enemy spawns and certain encounters.”
  • character development4 mentions

    Character development in the game is criticized for being minimal and lacking depth, as the episodic format limits storytelling opportunities and character growth. While some appreciate the character design as "beautifully cheesy," others find it inconsistent and uninspired, suggesting a lack of effort in creating engaging characters. Overall, the focus on action over character development leaves players wanting more depth and variety.

    • “The character designs are inconsistent, uninspired, dull, and basically look like the one artist on staff gave up and put whatever he could on the screen to get paid and go home (I feel his pain).”
    • “However, the developers made a grave mistake of making the game episodic as opposed to a full-fledged sequel like so many other FPS, which would've allowed for more possibilities in terms of story, character development, more interesting and varied levels, objectives, action set pieces, killer weapons, enemy variety, and more.”
    • “With only a few weapons and no character development required, your agenda is pretty clear - shoot your way to the end.”
    • “The character designs are inconsistent, uninspired, dull, and basically look like the one artist on staff gave up and put whatever he could on the screen to get paid and go home.”
  • optimization1 mentions

    The game's optimization is hindered by a poorly implemented dynamic difficulty scaler that adjusts enemy effectiveness and stats based on player performance, leading to an inconsistent gameplay experience.

    • “This doesn't completely compensate for the game's oddly implemented dynamic difficulty scaler, which alters the enemies' effectiveness and stats based on your performance.”
    • “The optimization feels rushed, leading to frequent frame drops and stuttering during gameplay.”
    • “I encountered numerous bugs that hindered my progress, making it clear that the optimization was not a priority during development.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy SiN Episodes: Emergence

Play time

4hMedian play time
4hAverage play time
3-5hSpent by most gamers
*Based on 4 analyzed playthroughs

Videos

Similar Games