"Singularity is a horror shooter game with an interesting plot, offering both single-player and multi-player modes. The game features epic sci-fi action, allowing you to manipulate time and engage in combat across two eras. With sensational visuals, excellent gameplay, and an immersive atmosphere, Singularity promises an unforgettable gaming experience."
Engaging story with interesting time manipulation mechanics.
Fun gunplay and a variety of weapons that feel satisfying to use.
Atmospheric setting reminiscent of Bioshock and Half-Life.
Short campaign length, typically around 5-7 hours.
Lack of subtitles and poor audio mixing can make it hard to follow the story.
Some gameplay mechanics feel underutilized and the game can become too easy with upgrades.
story
3,401 mentions Positive Neutral Negative
51%
45%
4%
The story of *Singularity* revolves around a U.S. soldier, Captain Nathaniel Renko, who investigates a mysterious Soviet island, Katorga-12, where time manipulation experiments have gone awry. While the narrative features intriguing elements such as time travel and ethical dilemmas in science, it is often criticized for being linear, predictable, and filled with plot holes, though it still manages to engage players through environmental storytelling and audio logs. Overall, the game is noted for its unique premise and entertaining gameplay, making it a worthwhile experience for fans of story-driven first-person shooters.
“One of the most intriguing elements of the story is the ability to time travel between two eras — 1950s and the modern day (2010) Russia — adding a fascinating layer to the narrative.”
“The story unfolds through environmental storytelling, audio logs, and encounters with a few key characters that gradually reveal the depth of the island's horrific past.”
“The story starts out with you accidentally saving a man from a fire, leading him to take over the world as the Soviet commander.”
“The narrative revolves around Captain Nathaniel Renko, sent on a covert mission to investigate the disappearance of a secret Soviet research team working with E99.”
“The story breaks down, as all time travel stories do at some point, the level design is all over the place, and I think they used a grand total of 4 or 5 colors (mostly shades of gray).”
gameplay
1,940 mentions Positive Neutral Negative
47%
49%
4%
The gameplay of *Singularity* is characterized by its innovative time manipulation mechanics, which allow players to age enemies, alter objects, and create unique combat scenarios. While the core shooting mechanics are solid and reminiscent of classic FPS titles like *Bioshock* and *Half-Life*, some players feel that the game lacks depth and variety, leading to a somewhat linear experience. Overall, the combination of engaging mechanics and a compelling story makes it a noteworthy title, despite some criticisms regarding its execution and pacing.
“The gameplay blends traditional first-person shooter mechanics with the innovative time manipulation device (TMD), which Renko acquires early in the story, allowing players to manipulate time in various ways, such as aging enemies into dust, turning Soviet soldiers into creatures to attack their peers, simply slowing down/stopping time or restoring objects, to name a few.”
“The TMD powers are genuinely enjoyable, especially as you advance in the game and master the time manipulation mechanics that add an interesting twist to the combat, and the narrative stands on its own.”
“Singularity is a remarkable game that offers a unique blend of action-packed gameplay and innovative time-manipulation mechanics.”
“Perhaps if you've never played any of the great shooters over the years then you might enjoy this, but the shooting mechanics are quite poor, the game does not support ultrawide, and the sound effects are very poor.”
“Gameplay is extremely linear, the combat is rather bland despite some solid gunplay, and the enemies also lack character.”
“The gameplay is not as special as the creative mechanics and the spectacle of its key moments, if that makes sense.”
graphics
889 mentions Positive Neutral Negative
44%
48%
8%
The graphics of "Singularity," while not cutting-edge by today's standards, are generally considered acceptable for a game released in 2010, with many reviewers noting that they still hold up reasonably well. The game's aesthetic, characterized by a bleak and industrial atmosphere, effectively complements its narrative, although some textures and character models show their age. Overall, while the visuals may not impress everyone, they contribute positively to the game's immersive experience, especially when enhanced with modern graphical settings or mods.
“The visuals, while not cutting-edge by today's standards, effectively capture the bleak atmosphere of the Soviet facility, and the time-manipulation effects are often quite spectacular, with objects and enemies warping and distorting in a mesmerizing display of chronological chaos.”
“For a game that came out in 2010, its graphics still hold strong today, making it still visually appealing.”
“The graphics are surprisingly good for a game this old, but the engine runs great.”
“The graphics do not hold up very well but almost everything else about the game does.”
“The graphics have not aged well; it definitely looks like a 2010 game.”
“The graphics weren't good when it came out, either, but as a result it hasn't aged badly as it doesn't spend time forcing you to appreciate them.”
atmosphere
434 mentions Positive Neutral Negative
62%
35%
3%
The atmosphere of the game is widely praised for its immersive and eerie qualities, effectively capturing a bleak, industrial setting reminiscent of titles like Bioshock and Metro 2033. Players appreciate the combination of haunting sound design, environmental storytelling, and a mix of horror elements that create a tense and engaging experience, although some note that the visuals can become repetitive. Overall, the game's atmosphere is considered one of its strongest assets, enhancing both the gameplay and narrative.
“The atmosphere is phenomenal, both audio and visual.”
“The atmosphere and general ambiance of this game are fantastic and eerie, creating a great environment for a gamer to feel right on edge.”
“The atmosphere is great and immersive.”
“Sure, the game immerses players in dark, industrial environments that create a bleak atmosphere, but they can occasionally feel repetitive due to their muted color palette of greys and browns.”
“The atmosphere is creepy and unsettling, but let down somewhat by monotonous visuals (how much concrete and rusted metal do you need to look at?) and by occasional balancing issues; sometimes the monsters are tough and you're getting by on low ammo, which suits the tone, and sometimes you're full of ammo and it's just a turkey shoot, which doesn't really work.”
“Two things that ruin the atmosphere though are the sudden shutting and locking of doors behind you for no apparent reason and the sudden spawning of enemies that were nowhere to be found a second ago, even though you searched every inch of the place.”
music
170 mentions Positive Neutral Negative
38%
57%
5%
The music in the game is described as atmospheric and fitting for the setting, with a mix of ambient and action-oriented tracks that enhance the overall experience. However, many reviewers noted issues with audio mixing, where the music often overpowers dialogue, making it difficult to follow the story. While some tracks are praised for their quality, others are considered generic and forgettable, leading to a mixed reception overall.
“Awesome game mechanics, fun weapons, immersive world, phenomenal story and top notch soundtracks.”
“The game's soundtrack is also noteworthy, with a mix of atmospheric and action-oriented tracks that help to build tension and create a sense of urgency.”
“Cool story with an eerie atmosphere and a very haunting soundtrack.”
“The soundtrack is mostly pretty forgettable; there are a few decent tracks, but most of it is very generic and forgettable action tracks.”
“I was unable to hear a lot of the dialog because it was much quieter than the music and sound effects.”
“The music is also far too loud even when lowering it in the menu, and the sensitivity of the mouse too high even on the lowest, although playable.”
replayability
103 mentions Positive Neutral Negative
21%
57%
22%
Overall, the game's replayability is a mixed bag, with many reviewers noting a lack of significant replay value due to linear gameplay and limited story engagement. While some mention minor incentives like multiple endings and different choices, the consensus leans towards it being a one-time experience, often lasting only 5-7 hours. A few players appreciate the replay value stemming from gameplay mechanics and exploration, but many recommend waiting for a sale due to its short length and limited replay options.
“If you want a solid, atmospheric, highly replayable 7-hour campaign, look no further.”
“The game also has a lot of replay value, as the player can access new areas, learn new skills, and reveal more of the story as they progress.”
“Tons of replay value on this game, with three possible endings, one of them being hidden.”
“It is a truly single player experience without much replay value; the story is not very engaging with only around three actual characters, and the gauntlet powers are basically useless.”
“Unfortunately, the campaign is pretty short and there's little replay value, so I recommend buying this game when it's on a 50-75% sale.”
“Sadly, it has no replayability since there's only one decision in the entire game and there is no New Game+ option because of a mandatory upgrade that happens near the end that deliberately breaks the entire game.”
stability
66 mentions Positive Neutral Negative
45%
3%
52%
Overall, the game's stability is generally praised, with many players reporting smooth performance on various hardware, including the Steam Deck and Windows 10. While some users encountered minor graphical glitches and occasional freezes, these issues were not widespread and did not significantly detract from the gameplay experience. The game is considered well-polished, with a stable framerate and no major bugs reported by most players.
“The game runs great and looks great for pushing 6 years old.”
“Great mechanics, awesome story, and it runs great!”
“Runs great on pretty much any hardware given the age of the title, yet still looks amazing to 2015 standards.”
“The game is at least a little buggy; I had it freeze on me just by reading a note.”
“Visually, the graphics seem rushed and random; there are glitches, and the hero has a tendency to get stuck.”
“Shame on Steam for selling this buggy piece of software.”
optimization
64 mentions Positive Neutral Negative
38%
53%
9%
The game's optimization is a mixed bag; while many players report smooth performance with high framerates and minimal bugs, others experience inconsistent performance issues, including stuttering and a locked field-of-view that can induce motion sickness. Overall, it runs well on average hardware, but lacks comprehensive optimization options, particularly for modern systems and mouse users. Despite these drawbacks, the game remains playable and visually appealing, especially for those willing to tweak settings.
“The game is well optimized, the graphics are good, the story is great, the plot is great, it has some cool characters, it leaves you on a rollercoaster of emotions and it certainly deserves a sequel.”
“I saw some people saying it runs badly, but it is one of those games that was completely polished and well optimized; I could reach 120fps (it doesn't have an fps limit as most games out there), and my PC is kind of mid-range: i5 2400 3.10GHz, 8GB RAM, Windows 7 64-bit and a GTX 650 1GB.”
“The performance of the game is pretty stellar, I mean it's smooth (max @1080p, 8x AA, 16x AF, 4x SSAA transparent surfaces) kept a constant 60 fps (minus one or two areas, not noticeable to 99% of gamers out there).”
“Before even getting into the core components, optimization needs to be discussed because despite this game coming out over a decade ago, it is extremely inconsistent with how it runs.”
“The game is not optimized for modern hardware or even the PC in general.”
“Admittedly, it is well-optimized for high framerates on average hardware (probably because of its tiny texture sizes and weak rendering, even for 2010), but the default field-of-view is locked at 65 degrees, which is motion sickness inducing even for a console gamer sitting too close to the TV.”
humor
61 mentions Positive Neutral Negative
100%
The humor in the game is a mix of intentional and unintentional comedy, with players finding joy in absurd scripted moments, over-the-top weaponry, and quirky character interactions, such as the protagonist's rare screams at inappropriate times. Many reviewers appreciate the "so bad it's good" charm, highlighted by humorous Russian accents and amusing in-game notes, while the chaotic time manipulation mechanics add a layer of comedic potential. Overall, the game successfully blends thought-provoking sci-fi elements with a lighthearted, often hilarious tone, making it an entertaining experience despite its narrative flaws.
“If you're a fan of thought-provoking sci-fi adventures with a healthy dose of humor, then prepare to have your mind blown and your funny bone tickled, because *Singularity* is about to take you on a wild ride through the chaotic currents of time!”
“Popping limbs off one at a time with the chaingun is hilarious, and a few sections of the game could be legitimately creepy.”
“Which is a hilarious contrast to the Russian soldiers you will fight, who shout out where they're coming from and go down quicker than Star Trek red shirts.”
grinding
20 mentions Positive Neutral Negative
20%
80%
Players find the grinding aspect of the game to be quite tedious, often feeling that it requires excessive time investment to progress. While the story starts off engaging, it becomes repetitive and dull, contributing to the overall grindy gameplay experience. The pacing of gameplay and the need to wait before interacting with objects further exacerbate the sense of monotony.
“Honestly, the gameplay was somewhat grindy and repetitive.”
“Now after playing it 3 hours it feels a bit grinding.”
“The idea is fun, but if you have to wait a second before using any object it's just tedious and annoying.”
monetization
14 mentions Positive Neutral Negative
29%
71%
The monetization aspect of the game is praised for its absence of intrusive microtransactions and loot boxes, offering a nostalgic experience reminiscent of classic shooters. However, the game's potential is hindered by a lack of advertising support, leading to its obscurity despite being a high-quality title. Overall, it stands out as a refreshing alternative in a market saturated with aggressive monetization strategies.
“Unfortunate for the developer Raven, Activision sent this solid gem to die at retail with no advertising support, and so the game was relegated to obscurity.”
“In a world where comparable shooters would have microtransactions thrown in or loot boxes shoved into your face, this game is a refreshing callback to the time when games were just games and nothing more.”
“It's one of those games that falls under any radar because of a lack of advertising and buildup to its release, a bit like Metro 2033.”
emotional
10 mentions Positive Neutral Negative
40%
30%
30%
Players express a strong emotional connection to the game, with some reporting tears during pivotal moments, particularly at the end. The engaging pacing and dynamic gameplay, including time-related abilities and gunplay, contribute to a compelling experience that avoids tedious storytelling. Overall, the emotional impact is significant, resonating deeply with players.
“Weapon swap speed makes me want to cry sometimes.”
“I cried at the end.”
“I cried.”
“I cried at the end.”
character development
4 mentions Positive Neutral Negative
75%
75%
Character development in the game is described as progressive due to its linear story structure, with increasing obstacles that enhance gameplay. While the characters possess engaging personalities, their designs are considered generic, which some players find acceptable given the compelling narrative that drives the experience. Overall, the focus on story over character aesthetics is noted as a strength.
“The story is linear, so character development is progressive. The obstacles increase each time one advances, allowing for a sense of growth and evolution in the gameplay.”
“The characters themselves have great personalities, which adds depth to the narrative, even if their designs feel a bit generic.”
“The use of the time manipulation device (TMD) enhances character development by allowing players to interact with the environment in unique ways, further enriching the gameplay experience.”
“In terms of actual character design and appearance, everyone felt very generic. This is actually a bit okay, though, as the story itself is a big enough draw to keep you going, rather than the characters, who themselves have great personalities but terrible designs.”
“The character development is lacking; I found myself not caring about their journeys or growth throughout the game.”
“While the characters have potential, their development feels rushed and superficial, leaving me wanting more depth and connection.”