- July 18, 2008
- Monte Cristo
Silverfall: Earth Awakening
Platforms
About
Silverfall: Earth Awakening is a hack and slash action RPG with multiplayer and single-player options. The game offers a fantastical quest in the new territories of Nelwë, where nature and technology collide. Choose from six races, including two new ones, dwarves and lizardmen, and master over 156 skills and spells to confront an array of formidable creatures and bosses. Customize your character and craft thousands of unique weapons and armor for a personalized gaming experience.
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- The game features a unique blend of technology and nature mechanics, allowing for diverse character builds and playstyles.
- Despite its flaws, the game offers a nostalgic experience with enjoyable combat and a vast world to explore.
- The expansion, Earth Awakening, improves upon many aspects of the original game, adding new content and enhancing gameplay mechanics.
- The game suffers from numerous bugs and installation issues, requiring extensive troubleshooting to get it running properly.
- The controls and user interface can be clunky and confusing, making navigation and gameplay frustrating at times.
- The graphics and overall design are inconsistent, with some areas feeling low effort and the game lacking polish.
story
15 mentions Positive Neutral NegativeThe game's story is described as weak and convoluted, lacking depth and clarity, with a focus on the dichotomy of nature versus machine rather than traditional good versus evil. While it serves as a continuation of the previous game, players may find themselves lost without prior knowledge of past events. Despite its aesthetic appeal and engaging gameplay, the narrative is often overshadowed by bugs, poor voice acting, and simplistic quest design.
“Great game, worth having both, but this is a standalone. You do not need the first game; however, you will start at level 40+ and the story is a continuation, so you won't know past events, but you will make new events happen.”
“There is no good and evil in the game, rather nature and machine. Quests you do will change the game and gameplay.”
“The story was definitely weak, but the gameplay made up for it. The speed and focus of the game allowed me to ignore it outside of the very strong aesthetics every zone had, from the foreboding swamp and ruins around the refugee camp to the desolation of the Cloudworks desert, the industrial slum of lower Cloudworks, the floating estates of upper Cloudworks, and the teeming forests and rivers of Gaian, to say the least, only continuing to impress as you progress.”
“The story was definitely weak, but the gameplay made up for it. The speed and focus of the game allowed me to ignore it, outside of the very strong aesthetics every zone had, from the foreboding swamp and ruins around the refugee camp to the desolation of the Cloudworks desert.”
“It has bad voice acting, a weak story, god-awful level design, several glitches and crashes, and not-so-deep combat.”
“This is a little more niche with a convoluted plot and lesser controls.”