Silverfall: Earth Awakening
- July 18, 2008
- Monte Cristo
Silverfall: Earth Awakening is a hack and slash action RPG with multiplayer and single-player options. The game offers a fantastical quest in the new territories of Nelwë, where nature and technology collide. Choose from six races, including two new ones, dwarves and lizardmen, and master over 156 skills and spells to confront an array of formidable creatures and bosses. Customize your character and craft thousands of unique weapons and armor for a personalized gaming experience.
Reviews
- The game features a unique blend of technology and nature mechanics, allowing for diverse character builds and playstyles.
- Despite its flaws, the game offers a nostalgic experience with enjoyable combat and a vast world to explore.
- The expansion, Earth Awakening, improves upon many aspects of the original game, adding new content and enhancing gameplay mechanics.
- The game suffers from numerous bugs and installation issues, requiring extensive troubleshooting to get it running properly.
- The controls and user interface can be clunky and confusing, making navigation and gameplay frustrating at times.
- The graphics and overall design are inconsistent, with some areas feeling low effort and the game lacking polish.
- story15 mentions
- 20 % positive mentions
- 60 % neutral mentions
- 20 % negative mentions
The game's story is described as weak and convoluted, lacking depth and clarity, with a focus on the dichotomy of nature versus machine rather than traditional good versus evil. While it serves as a continuation of the previous game, players may find themselves lost without prior knowledge of past events. Despite its aesthetic appeal and engaging gameplay, the narrative is often overshadowed by bugs, poor voice acting, and simplistic quest design.
“Great game, worth having both, but this is a standalone. You do not need the first game; however, you will start at level 40+ and the story is a continuation, so you won't know past events, but you will make new events happen.”
“There is no good and evil in the game, rather nature and machine. Quests you do will change the game and gameplay.”
“The story was definitely weak, but the gameplay made up for it. The speed and focus of the game allowed me to ignore it outside of the very strong aesthetics every zone had, from the foreboding swamp and ruins around the refugee camp to the desolation of the Cloudworks desert, the industrial slum of lower Cloudworks, the floating estates of upper Cloudworks, and the teeming forests and rivers of Gaian, to say the least, only continuing to impress as you progress.”
“The story was definitely weak, but the gameplay made up for it. The speed and focus of the game allowed me to ignore it, outside of the very strong aesthetics every zone had, from the foreboding swamp and ruins around the refugee camp to the desolation of the Cloudworks desert.”
“It has bad voice acting, a weak story, god-awful level design, several glitches and crashes, and not-so-deep combat.”
“This is a little more niche with a convoluted plot and lesser controls.”
- graphics11 mentions
- 36 % positive mentions
- 36 % neutral mentions
- 27 % negative mentions
The game's graphics feature a cel-shaded art style that is generally well-received, with many players noting that they are impressive for their time and perform well at higher resolutions. However, some criticisms highlight inconsistencies, such as poor character pathing and occasional graphical glitches, which detract from the overall experience. While the aesthetics of various zones are praised, the graphics are considered standard for the platform, with mixed opinions on their quality compared to modern titles.
“The game is a mix of Diablo with a bit of Titan Quest for stats/gear stat requirements in a cel-shaded art style.”
“It works great in 1920x1080 and the graphics are just fantastic for its time, even at higher resolutions.”
“The story was definitely weak but the gameplay made up for it; the speed and focus of the game let me ignore it outside of the very strong aesthetics every zone had, from the foreboding swamp and ruins around the refugee camp to the desolation of the Cloudworks desert, the industrial slum of lower Cloudworks, the floating estates of upper Cloudworks, and the teeming forests and rivers of Gaian, to say the least, only continuing to impress as you continue.”
“Graphics are horrible!!!”
“While the graphics were nothing to write home about, they were pretty standard for the PSP at the time of the game's release.”
“There are also other bothering problems that you can ignore, like getting stuck on simple little rocks or can't jump down from little heights or graphics that 'are not the best'.”
- gameplay3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Gameplay is characterized by a mix of strong aesthetics and fast-paced mechanics, which help to overshadow a weak story. However, players note that the overall execution of mechanics, skills, and progression is poorly designed, leading to confusion, particularly due to mistranslations.
“The story was definitely weak, but the gameplay made up for it. The speed and focus of the game allowed me to overlook it, especially with the very strong aesthetics of each zone, from the foreboding swamp and ruins around the refugee camp to the desolation of the Cloudworks desert, the industrial slum of Lower Cloudworks, the floating estates of Upper Cloudworks, and the teeming forests and rivers of Gaian. It only continued to impress as I progressed.”
“The game studio is from France, and there are some mistranslations which will be confusing for some mechanics.”
“The mechanics, skills, progression, basically everything is pretty poorly put together.”
- stability2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The game suffers from notable stability issues, including frequent bugs, crashes, and confusing quest objectives, which detract from the overall experience. Players have reported several glitches that further hinder gameplay, indicating a need for significant improvements in stability.
“There are some bugs and crashes, along with confusing and buggy quest objectives.”
“It has several glitches and crashes that severely impact gameplay.”
“The game suffers from numerous stability issues, including frequent crashes and frustrating bugs.”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviewers praise the character design for its appealing aesthetics and smooth 3D models, highlighting the visual quality of the characters. However, there is no mention of depth or progression in character development.
“The character design is very nice, and the 3D models are incredibly smooth.”
“The depth of character development really makes you feel connected to the story.”
“I love how the characters evolve throughout the game, making each decision feel impactful.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players note that the game offers enhanced replayability through the addition of several new skills, unique effects for looted equipment, and two additional playable races, encouraging multiple playthroughs to explore these new features.
“The game offers a variety of skills and effects for looted equipment, along with two additional playable races, enhancing the replayability.”
“With multiple skills and unique effects for equipment, plus the option to choose from different races, each playthrough feels fresh and exciting.”
“The inclusion of various skills, equipment effects, and additional playable races makes every run through the game a new experience.”
“The game lacks significant changes in gameplay on subsequent playthroughs, making it feel repetitive.”
“Once you've experienced the main story, there's little incentive to replay, as the choices don't lead to different outcomes.”
“The limited variety in quests and character builds means that replaying the game feels more like a chore than an adventure.”
- music1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The music in the game is generally considered generic, though it features a few standout themes that add some appeal.
“The music is once again quite generic, but there are a few nice themes that stand out.”
“The soundtrack perfectly complements the gameplay, enhancing the overall experience.”
“I love how the music evolves with the game, creating an immersive atmosphere.”
“The music is once again quite generic, but there are a few nice themes.”
“The soundtrack feels repetitive and lacks variety, making it easy to tune out.”
“While some tracks are enjoyable, overall the music fails to leave a lasting impression.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's optimization has been criticized for its occasional performance issues, which detract from the experience, alongside a confusing plot and overly repetitive combat that may frustrate players.
“The optimization is a mess, leading to confusing plot points and ultra-repetitive combat, not to mention the occasional performance bombs.”
“The game suffers from severe optimization issues that ruin the overall experience.”
“I encountered frequent frame drops and long loading times, which made the gameplay frustrating.”