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Silverfall: Earth Awakening Game Cover

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Silverfall: Earth Awakening is a single player and multiplayer hack and slash game. It was developed by Monte Cristo and was released on July 18, 2008. It received mostly positive reviews from both critics and players.

Silverfall: Earth Awakening is a hack and slash action RPG with multiplayer and single-player options. The game offers a fantastical quest in the new territories of Nelwë, where nature and technology collide. Choose from six races, including two new ones, dwarves and lizardmen, and master over 156 skills and spells to confront an array of formidable creatures and bosses. Customize your character and craft thousands of unique weapons and armor for a personalized gaming experience.

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65%
Audience ScoreBased on 51 reviews
graphics4 positive mentions
gameplay2 negative mentions

  • The game features fun new skills and cool biomes, enhancing the overall experience.
  • It offers a unique crafting system and character development options, allowing for diverse gameplay styles.
  • Despite its flaws, many players find it to be an enjoyable hidden gem with nostalgic value.
  • The game suffers from significant balance issues, making enemies feel overly sponge-like and combat tedious.
  • Installation and compatibility issues are prevalent, requiring multiple steps to get the game running properly.
  • The story and quests are often criticized as generic and unengaging, detracting from the overall experience.
  • story
    16 mentions Positive Neutral Negative

    The story in the game is generally viewed as weak and generic, often revolving around the pursuit of various objectives without a strong narrative drive. While it serves as a continuation from the previous installment, players may find themselves lost without prior knowledge of past events. Despite its convoluted plot and some bugs affecting quest clarity, the game's engaging gameplay and impressive aesthetics help to compensate for its narrative shortcomings.

    • “The story was definitely weak, but the gameplay made up for it. The speed and focus of the game allowed me to overlook it, especially with the strong aesthetics in every zone, from the foreboding swamp and ruins around the refugee camp to the desolation of the Cloudworks desert.”
    • “There is no good and evil in the game, rather nature and machine. The quests you undertake will change the game and gameplay.”
    • “Good RPG with a solid story, and it’s even better when you play it with friends.”
    • “The story was definitely weak, but the gameplay made up for it. The speed and focus of the game allowed me to ignore it, outside of the very strong aesthetics every zone had, from the foreboding swamp and ruins around the refugee camp to the desolation of the Cloudworks desert, the industrial slum of lower Cloudworks, the floating estates of upper Cloudworks, and the teeming forests and rivers of Gaian.”
    • “The game has a convoluted plot and lesser controls, making it feel more niche.”
    • “The story is pretty generic, revolving around chasing one MacGuffin after another.”
  • graphics
    11 mentions Positive Neutral Negative

    The game's graphics feature a cel-shaded art style that is generally well-received, especially for its time, with impressive visuals at higher resolutions. While some players find the graphics to be standard or even poor compared to modern titles, others appreciate the aesthetic variety across different zones. However, technical issues such as character pathing and environmental interactions detract from the overall experience.

    • “The game is a mix of Diablo with a bit of Titan Quest for stats/gear stat requirements in a cel-shaded art style.”
    • “It works great in 1920x1080 and the graphics are just fantastic for its time, even at higher resolutions.”
    • “The story was definitely weak but the gameplay made up for it; the speed and focus of the game let me ignore it outside of the very strong aesthetics every zone had, from the foreboding swamp and ruins around the refugee camp to the desolation of the Cloudworks desert, the industrial slum of lower Cloudworks, the floating estates of upper Cloudworks, and the teeming forests and rivers of Gaian, to say the least, only continuing to impress as you continue.”
    • “Graphics are horrible!!!”
    • “While the graphics were nothing to write home about, they were pretty standard for the PSP at the time of the game's release.”
    • “There are also other bothering problems that you can ignore, like getting stuck on simple little rocks or can't jump down from little heights or graphics that 'are not the best'.”
  • gameplay
    3 mentions Positive Neutral Negative

    Gameplay is characterized by a fast-paced and focused experience that compensates for a weak story, with impressive aesthetics across diverse environments. However, players note that the mechanics, skills, and progression systems are poorly designed, and some mistranslations may lead to confusion regarding game mechanics.

    • “The story was definitely weak, but the gameplay made up for it. The speed and focus of the game allowed me to overlook it, especially with the very strong aesthetics of each zone, from the foreboding swamp and ruins around the refugee camp to the desolation of the Cloudworks desert, the industrial slum of Lower Cloudworks, the floating estates of Upper Cloudworks, and the teeming forests and rivers of Gaian. It only continued to impress as I progressed.”
    • “The game studio is from France, and there are some mistranslations which will be confusing for some mechanics.”
    • “The mechanics, skills, progression, basically everything is pretty poorly put together.”
  • grinding
    3 mentions Positive Neutral Negative

    Players express frustration with the grinding aspect of the game, noting that even with maxed-out perks, defeating enemies takes an excessive amount of time. This is compounded by the new crafting system, which requires farming materials to create powerful weapons that were previously obtainable through enemy drops, making the gameplay feel unnecessarily tedious.

    • “It takes forever to kill one enemy when my perk is maxed out. This change favors the new crafting system, which doesn't even exist in the base game. Now, in order to deal the massive damage that you normally dealt in the base game, you have to farm materials to craft better or epic-type weapons that would normally just drop from enemies.”
    • “The grinding in this game is excessive. It feels like I'm just repeating the same tasks over and over without any real progress.”
    • “I find the grinding to be tedious and unfulfilling. It takes too long to level up or acquire new gear, making the gameplay feel like a chore.”
  • replayability
    3 mentions Positive Neutral Negative

    Players note that the game offers enhanced replayability through the inclusion of additional skills, unique effects for looted equipment, and two extra playable races, encouraging multiple playthroughs to explore different combinations and strategies.

    • “There are a couple more skills, a couple more effects for looted equipment, and two more playable races.”
    • “The game offers multiple endings and branching storylines that encourage you to play through it again.”
    • “With various character builds and strategies to explore, each playthrough feels fresh and exciting.”
    • “The game lacks significant changes in gameplay mechanics, making multiple playthroughs feel repetitive.”
    • “Once you've experienced the main story, there's little incentive to replay, as the side quests offer minimal variation.”
    • “The limited number of skills and equipment effects means that after a few runs, the game feels stale.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is generally considered generic, though it features a few standout themes that add some appeal.

    • “The music is once again quite generic, but there are a few nice themes that stand out.”
    • “The soundtrack perfectly complements the gameplay, enhancing the overall experience.”
    • “I love how the music evolves with the game, creating an immersive atmosphere.”
    • “The music is once again quite generic, but there are a few nice themes.”
    • “The soundtrack feels repetitive and lacks variety, making it easy to tune out.”
    • “While there are some decent tracks, overall the music fails to leave a lasting impression.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is marred by occasional bugs and crashes, as well as unclear and problematic quest objectives, which can detract from the overall experience.

    • “There are some bugs and crashes, along with confusing and buggy quest objectives.”
    • “The game frequently crashes, making it difficult to progress.”
    • “I encountered numerous stability issues that ruined the overall experience.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has been criticized for experiencing occasional performance issues, which detract from the overall experience. Additionally, players have noted that the ultra-repetitious combat can lead to a frustrating gameplay loop, compounded by a confusing plot that may further hinder immersion.

    • “The confusing plot and ultra-repetitious combat are made worse by occasional performance issues that really break the immersion.”
    • “The game suffers from severe optimization problems, leading to frustrating lag and stuttering during critical moments.”
    • “Despite its potential, the optimization is lacking, resulting in frequent crashes and a generally unpolished experience.”
  • character development
    1 mentions Positive Neutral Negative

    Reviewers praise the character design for its appealing aesthetics and smooth 3D models, highlighting the visual quality of the characters. However, there is no mention of depth or progression in character development.

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80%Critics’ scoreBased on 1 critic reviews
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Frequently Asked Questions

Silverfall: Earth Awakening is a hack and slash game.

Silverfall: Earth Awakening is available on PC and Windows.

Silverfall: Earth Awakening was released on July 18, 2008.

Silverfall: Earth Awakening was developed by Monte Cristo.

Silverfall: Earth Awakening has received mostly positive reviews from both players and critics. Most players liked this game for its graphics but disliked it for its story.

Silverfall: Earth Awakening is a single player game with multiplayer support.

Similar games include Silverfall, Dungeon Siege II, Dungeon Siege, Dungeon Siege, Sacred 2 Gold and others.