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No Turning Back: The Pixel Art Action-Adventure Roguelike

No Turning Back: The Pixel Art Action-Adventure Roguelike Game Cover
39%Game Brain Score
graphics, humor
gameplay, music
39% User Score Based on 107 reviews

Platforms

PCWindows
No Turning Back: The Pixel Art Action-Adventure Roguelike Game Cover

About

No Turning Back: The Pixel Art Action-Adventure Roguelike is a single player role playing game. It was developed by ColloseusX and was released on January 15, 2016. It received negative reviews from players.

No Turning Back: The Pixel Art Action-Adventure Roguelike is a single-player role-playing game featuring challenging pixel art graphics and roguelike mechanics. Players explore procedurally generated environments, battling enemies and uncovering secrets while collecting trading cards that enhance gameplay. Its blend of action, adventure, and roguelike elements offers a thrilling and replayable experience.

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39%
Audience ScoreBased on 107 reviews
graphics7 positive mentions
story3 negative mentions

  • The game features a charming retro pixel-art style that evokes nostalgia for classic RPGs.
  • The roguelike mechanics, including procedural generation and class variety, provide a solid foundation for replayability.
  • The developers show genuine passion and responsiveness to feedback, indicating potential for future improvements.
  • The game suffers from numerous technical issues, including inconsistent hit detection, crashes, and unresponsive controls.
  • Gameplay is often slow and repetitive, with a lack of engaging content and poorly designed enemy encounters.
  • The interface and progression systems are clunky and lack clarity, making it difficult for players to understand upgrades and mechanics.
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay adheres closely to roguelike conventions, featuring a reset upon death with some progress retained, but suffers from mechanical roughness and a lack of visual dynamism, which may leave players wanting more. While the design emphasizes clarity, the core mechanics are often described as simple, slow, and unrefined, leading to a frustrating experience that fails to engage players meaningfully. Overall, the gameplay is criticized for being bland and derivative, lacking the polish and excitement expected from a modern title.

    • “The gameplay structure follows the roguelike tradition closely—death resets most progress, but a few elements carry over, providing a sense of long-term advancement.”
    • “The design prioritizes clarity over extravagance—enemy silhouettes, item icons, and environmental textures are immediately recognizable, ensuring that gameplay readability remains intact even during chaotic encounters.”
    • “In the end, no turning back: the pixel art action-adventure roguelike lives up to its title both thematically and mechanically—it is a game about persistence, about pressing forward despite obstacles, and about embracing the trial-and-error spirit of roguelike design.”
    • “Unfortunately, some mechanical roughness undermines the combat’s potential.”
    • “The most important aspect of this game are the mechanics that are far from the idea of refined mechanics.”
    • “However, I am sad to say that even the gameplay, which should be the crutch of the game, is simple, bland, and boring like everything else in the game thus far.”
  • graphics
    17 mentions Positive Neutral Negative

    The game's graphics feature a retro pixel-art style reminiscent of old-school DOS and early console RPGs, which some players find nostalgic and charming. However, many reviews criticize the simplicity and lack of visual dynamism, with issues such as hard-to-read text and minimal animation detracting from the overall experience. While the graphics may appeal to fans of classic gaming aesthetics, they are often described as lacking depth and modern polish, leaving some players wanting more.

    • “Visually, the game adopts a distinctly retro pixel-art style, evoking the look of old-school DOS or early console RPGs.”
    • “I like the art style and the game itself; keep it up!”
    • “Graphics remind me of the good old days with epic games on the Atari and the Amiga, it gives you a sense of nostalgia as you play it.”
    • “There is little animation depth or visual dynamism beyond the core gameplay loop, and while this restraint is consistent with its old-school roots, it may leave players craving a stronger aesthetic identity.”
    • “While being dumped on Steam in 2016, the game features 1990's pixel graphics, no widescreen or HD support, terrible gameplay, no artwork at all to speak of, maps and gameplay ripped directly from Binding of Isaac but worse.”
    • “Graphics, sounds, and music are basic, there's no minimap, and overall it's just a monotonous experience with no end goal.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is generally described as repetitive and generic, with a low-key soundtrack that enhances tension but lacks memorability. While some players find it relaxing for short periods, it ultimately contributes to a monotonous experience, with limited variety and basic quality. Overall, the music does not stand out and is not recommended for continuous listening.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “You are able to toggle the music volume.”
    • “The soundtrack (I only heard one song) is nice.”
    • “The soundtrack provides a low-key accompaniment that enhances tension but doesn’t linger in memory.”
    • “The graphics are simple (not in a good way), the in-game text is hard to read, and the soundtrack (only one) is not something to listen to continuously while playing this game.”
    • “Repetitive music.”
  • story
    6 mentions Positive Neutral Negative

    The game's story is minimalistic, with some players noting a lack of a traditional narrative, while others appreciate the charm of its simple art direction reminiscent of classic sprite-based games. The overarching theme suggests resilience and the unpredictability of life, but overall, the absence of a substantial storyline is a common critique. Players find the gameplay engaging, focusing more on action and achievements than on a deep narrative.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “While the art direction is simple, it conveys a certain charm, recalling the era of handmade sprites and minimalistic visual storytelling.”
    • “No storyline.”
    • “The game also has no story as to be expected, so don't get your hopes up.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is currently lacking, leading to a frustrating experience for players who value clarity and consistent performance. While it shows potential for improvement as it is still in early access, many users feel it may not be recommendable without reservations due to its volatility.

    • “For a genre built on iteration and optimization, this lack of clarity detracts from the satisfaction of planning and growth.”
    • “However, those seeking polish, balance, or consistent performance may find the experience too volatile to recommend without reservations.”
    • “Finally, it is early access after all, so it's just a stepping stone to improving its performance, which I understand will help the developer in the future.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting numerous game-stopping glitches, slow performance, and buggy mechanics that hinder enjoyment. Many feel the game is incomplete and requires significant polish to become playable, leading to a frustrating experience overall.

    • “The concept of the game drew me towards it; unfortunately, the game is plagued with game-stopping glitches and seems incomplete. It requires a lot of polish just to be playable.”
    • “It was fun at first, but it's too buggy to even enjoy the game.”
    • “Very bad game, slow, buggy, unfair, bad hitboxes, pay-to-win achievements.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the replayability offered by the diverse class options, which encourage different playstyles, despite the core combat mechanics remaining unchanged in each playthrough.

    • “Each playthrough feels unique thanks to the different choices and paths available, making me want to dive back in.”
    • “The random events and procedural generation keep the experience fresh, encouraging multiple runs to discover everything.”
    • “The variety in classes adds a layer of replayability, though the core combat remains consistent across runs.”
    • “After completing the game once, I found little incentive to play again; the story doesn't change much.”
    • “While the game offers different paths, the lack of significant differences in outcomes makes replaying feel redundant.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is described as hilarious, with players enjoying the idea of skeleton warriors delivering funny lines or insults upon spawning, adding a layer of randomness that enhances the comedic experience.

    • “Hilarious.”
    • “Make the skeleton warriors say something funny, and use your randomness generation to have them select from a variety of humorous lines or insults when they spawn in and see your character!”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is considered functional but lacks immersive qualities, falling short of creating a truly engaging environment for players.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game is criticized as a blatant cash grab, with users feeling it lacks any redeeming qualities and perceiving it as an unoriginal attempt to enter the gaming market.

    • “There is absolutely no redeeming factor to this attempt, and I am left thinking this is either a terribly orchestrated attempt at breaking into the gaming world after the developers' doting parent told them it was just great, or yet another irritating cash grab attempt through free game giveaways and Steam card sale profits.”
  • character development
    1 mentions Positive Neutral Negative

    Users express a desire for improvements in the color scheme and character designs, particularly for the main characters, indicating that the current aesthetic may hinder their connection to character development.

    • “I seriously hope that the dev changes the color scheme and character designs, especially for the main character(s).”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is negatively impacted by frustrating mechanics, such as poor collision detection, which can lead to players feeling unfairly punished and detracting from their overall experience.

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Frequently Asked Questions

No Turning Back: The Pixel Art Action-Adventure Roguelike is a role playing game.

No Turning Back: The Pixel Art Action-Adventure Roguelike is available on PC and Windows.

No Turning Back: The Pixel Art Action-Adventure Roguelike was released on January 15, 2016.

No Turning Back: The Pixel Art Action-Adventure Roguelike was developed by ColloseusX.

No Turning Back: The Pixel Art Action-Adventure Roguelike has received negative reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

No Turning Back: The Pixel Art Action-Adventure Roguelike is a single player game.

Similar games include Dungeon Souls, Ravenbound, bit Dungeon II, Dungeons of Edera, Adventurer Manager and others.