- January 15, 2016
- ColloseusX
No Turning Back: The Pixel Art Action-Adventure Roguelike
Platforms
About
No Turning Back: The Pixel Art Action-Adventure Roguelike is a single player role playing game. It was developed by ColloseusX and was released on January 15, 2016. It received negative reviews from players.
No Turning Back: The Pixel Art Action-Adventure Roguelike is a single-player role-playing game featuring challenging pixel art graphics and roguelike mechanics. Players explore procedurally generated environments, battling enemies and uncovering secrets while collecting trading cards that enhance gameplay. Its blend of action, adventure, and roguelike elements offers a thrilling and replayable experience.
- The game features a charming retro pixel-art style that evokes nostalgia for classic RPGs.
- The roguelike mechanics, including procedural generation and class variety, provide a solid foundation for replayability.
- The developers show genuine passion and responsiveness to feedback, indicating potential for future improvements.
- The game suffers from numerous technical issues, including inconsistent hit detection, crashes, and unresponsive controls.
- Gameplay is often slow and repetitive, with a lack of engaging content and poorly designed enemy encounters.
- The interface and progression systems are clunky and lack clarity, making it difficult for players to understand upgrades and mechanics.
- gameplay23 mentions Positive Neutral Negative
The gameplay adheres closely to roguelike conventions, featuring a reset upon death with some progress retained, but suffers from mechanical roughness and a lack of visual dynamism, which may leave players wanting more. While the design emphasizes clarity, the core mechanics are often described as simple, slow, and unrefined, leading to a frustrating experience that fails to engage players meaningfully. Overall, the gameplay is criticized for being bland and derivative, lacking the polish and excitement expected from a modern title.
“The gameplay structure follows the roguelike tradition closely—death resets most progress, but a few elements carry over, providing a sense of long-term advancement.”
“The design prioritizes clarity over extravagance—enemy silhouettes, item icons, and environmental textures are immediately recognizable, ensuring that gameplay readability remains intact even during chaotic encounters.”
“In the end, no turning back: the pixel art action-adventure roguelike lives up to its title both thematically and mechanically—it is a game about persistence, about pressing forward despite obstacles, and about embracing the trial-and-error spirit of roguelike design.”
“Unfortunately, some mechanical roughness undermines the combat’s potential.”
“The most important aspect of this game are the mechanics that are far from the idea of refined mechanics.”
“However, I am sad to say that even the gameplay, which should be the crutch of the game, is simple, bland, and boring like everything else in the game thus far.”
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Frequently Asked Questions
No Turning Back: The Pixel Art Action-Adventure Roguelike is a role playing game.
No Turning Back: The Pixel Art Action-Adventure Roguelike is available on PC and Windows.
No Turning Back: The Pixel Art Action-Adventure Roguelike was released on January 15, 2016.
No Turning Back: The Pixel Art Action-Adventure Roguelike was developed by ColloseusX.
No Turning Back: The Pixel Art Action-Adventure Roguelike has received negative reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.
No Turning Back: The Pixel Art Action-Adventure Roguelike is a single player game.
Similar games include Dungeon Souls, Ravenbound, bit Dungeon II, Dungeons of Edera, Adventurer Manager and others.




