- January 15, 2016
- cpmilan
No Turning Back: The Pixel Art Action-Adventure Roguelike
41%Game Brain Score
graphics, humor
gameplay, music
41% User Score 103 reviews
Platforms
About
No Turning Back is an indie pixel art randomly generated action rogue-like developed by a new indie developer with tons of player classes, spells, weapons, armour and unlocks!


Audience ScoreBased on 103 reviews
graphics6 positive mentions
story3 negative mentions
- The game has a lot of potential and interesting concepts that could be developed further.
- Some players found the pixel art style and retro sound effects appealing, evoking nostalgia.
- The developer has been responsive and active in updating the game, showing commitment to improvement.
- The game is plagued with bugs, including unresponsive controls, broken achievements, and crashes.
- Gameplay is slow and repetitive, with poor hitboxes and limited attack directions, making it frustrating to play.
- Many players feel the game is unfinished and abandoned, lacking content and polish after years in early access.
gameplay
15 mentions Positive Neutral NegativeThe gameplay has been widely criticized for its slow pace, simplistic mechanics, and lack of engaging content, often being compared unfavorably to "The Binding of Isaac." Players note the limited attack options and poor animations, leading to a frustrating experience that feels outdated and uninspired. Overall, the gameplay fails to deliver the excitement and depth expected from a modern title, leaving many feeling disappointed.
“Let me start by saying that if you're going to have a title this seemingly ironic, you had better make sure your game delivers with good gameplay above all else.”
“Anyway, the gameplay is just what I wanted, quick and easy to learn.”
“No, what matters is the gameplay.”
“While being dumped on Steam in 2016, the game features 1990's pixel graphics, no widescreen or HD support, terrible gameplay, no artwork at all to speak of, maps and gameplay ripped directly from Binding of Isaac but worse.”
“Stupid mechanic: can only attack left or right, slow animation or even no animation at all when attacking.”
“However, I am sad to say that even the gameplay, which should be the crutch of the game, is simple, bland, and boring like everything else in the game thus far.”