- December 2, 2011
- Stardock Entertainment
- 6h median play time
Galactic Civilizations II: Endless Universe
Platforms
About
"Galactic Civilizations II: Endless Universe" is a turn-based strategy game that allows players to build and lead their own space empire. Explore and colonize new planets, research technologies, and engage in interstellar warfare or diplomacy with other civilizations. This edition includes the expansions "Dark Avatar" and "Twilight of the Arnor," adding new races, abilities, and storyline.
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- Deep and engaging gameplay with a vast tech tree and unique races.
- Highly customizable ship design and race creation options.
- Challenging AI that provides a satisfying strategic experience.
- Dated graphics and user interface that may feel clunky.
- Requires a Stardock account for activation, which can be cumbersome.
- Lack of tactical combat and reliance on automated battles can be disappointing.
gameplay
116 mentions Positive Neutral NegativeThe gameplay of Galactic Civilizations II is characterized by its depth and complexity, offering a mix of turn-based strategy and real-time combat that can be both engaging and challenging. While many players appreciate the extensive customization options and strategic mechanics, some criticize the slow progression, lack of balance, and outdated graphics. Overall, the game provides a rewarding experience for dedicated strategy fans, though newcomers may find the learning curve steep and the mechanics occasionally cumbersome.
“The gameplay is deep and really drags you in so you never want to stop playing.”
“From being able to completely customize every aspect of the experience to the incredible variety and depth of the gameplay, this game is an amazing experience.”
“Excellent turn-based sci-fi strategy with tons of replayability and open-ended gameplay.”
“Would be fun if it wasn't for the dread lords going around with their overpowered ships destroying everything before your planets have a decent population, forcing every faction into prolonged defensive gameplay until they have researched enough tech to actually be able to do something about it.”
“Too slow progression, no power balancing or explanations of logic, not military capabilities for the first hours of gameplay.”
“The production mechanics are irritatingly complicated, with somehow the AI getting 3-4 times more output than me with half the buildings involved.”