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Sid Meier's Civilization: Beyond Earth

Civilization: Beyond Earth successfully injects new life into Sid Meier's long-running strategy series
Sid Meier's Civilization: Beyond Earth Game Cover
69%Game Brain Score
gameplay, story
stability, grinding
57% User Score Based on 9,575 reviews
Critic Score 83%Based on 8 reviews

Platforms

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Sid Meier's Civilization: Beyond Earth Game Cover

About

Sid Meier's Civilization: Beyond Earth is a single player and multiplayer casual turn-based strategy game with economy and science fiction themes. It was developed by Firaxis Games and was released on October 23, 2014. It received positive reviews from critics and neutral reviews from players.

Sid Meier's Civilization: Beyond Earth is a science-fiction strategy game where you lead humanity to colonize a new planet after Earth's collapse. Your choices in expedition sponsor, colony makeup, and technology path will shape your new civilization. Explore, colonize, and build a new world while managing resources, research, and military forces.

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57%
Audience ScoreBased on 9,575 reviews
gameplay366 positive mentions
stability204 negative mentions

  • Interesting sci-fi twist on the classic Civilization formula, with unique mechanics like the tech web and affinity system.
  • The game offers a lot of replayability with different paths to victory and customization options for units and buildings.
  • The graphics and soundtrack create an immersive atmosphere that enhances the overall experience.
  • The AI is often unbalanced and can be frustrating, leading to a lack of challenge in gameplay.
  • The game suffers from numerous bugs and performance issues, particularly on modern systems, making it unplayable for some users.
  • Diplomacy and trade systems are underdeveloped, limiting meaningful interactions with other civilizations.
  • gameplay
    1,627 mentions Positive Neutral Negative

    The gameplay of "Civilization: Beyond Earth" is largely built on the foundation of its predecessor, "Civilization V," featuring familiar mechanics such as turn-based strategy, city building, and a tech tree, but with a sci-fi twist. While the game introduces new elements like the affinity system, miasma, and orbital units, many players feel that these additions do not significantly enhance the overall experience, leading to perceptions of it being a reskin or expansion rather than a standalone title. Despite its engaging aspects, such as quests and unique alien interactions, the gameplay can feel repetitive and lacks the depth and character found in earlier entries of the series, particularly "Alpha Centauri."

    • “It's like taking the classic civilization gameplay we all know and love and tossing in the futuristic twist that screams 'sci-fi brilliance!'”
    • “The gameplay, albeit nearly the same, is renewed by changed graphics as well as changed resources, the system for dealing with resources is changed also.”
    • “The tech web is brilliant, and I like how your playstyle evolves over time instead of being fixed from the start, due to mechanics such as virtues, affinities, and quests.”
    • “The gameplay just feels monotonous and repetitive, so I cannot bring myself to recommend this game.”
    • “The mechanics are civ-v re-skinned and then made worse.”
    • “The gameplay is very simplistic.”
  • story
    976 mentions Positive Neutral Negative

    The story in "Civilization: Beyond Earth" is often described as lacking depth and engagement compared to its predecessor, "Alpha Centauri." While the game introduces a quest system that allows for some customization and decision-making, many players find the quests repetitive and the overarching narrative uninspired, with a generic premise of humanity colonizing a new planet. Overall, the game offers interesting mechanics and a sci-fi setting, but fails to deliver a compelling story or memorable characters, leaving players wanting more in terms of narrative richness and character development.

    • “Players must make choices throughout the game that impact their relationship with other factions on the planet, as well as the ultimate outcome of the game's story.”
    • “The game does a good job of telling a story through events and quests which lead to the victories, and every building is accompanied with a choice that lets you define your culture.”
    • “The quest system is a great addition, and in combination with the new perks options that come with choosing your civilization, you can tailor your civ to work the way you want it to, rather than how it's designed to be used.”
    • “Don't expect the Alpha Centauri's plot twists to ever happen.”
    • “While it had a decent story for all the factions, that just wasn't enough.”
    • “The story is boring as well.”
  • graphics
    810 mentions Positive Neutral Negative

    The graphics in "Civilization: Beyond Earth" receive mixed reviews, with some players praising the vibrant alien landscapes and smooth animations, while others criticize the overall aesthetic as dull and lacking in detail compared to its predecessor, "Civilization V." Many comments highlight issues with graphical glitches, poor visibility of important game elements like miasma, and a general feeling that the visuals do not live up to modern standards. Overall, while the game features decent graphics, it often feels like a reskin of "Civilization V" rather than a significant graphical upgrade.

    • “The graphics are amazing, it plays similarly to other civ games so if you have any experience with previous civ games you should be good to go after a few games.”
    • “The graphics are stunning and the game really makes your economy a crucial part of your game, your civ relies on diplomacy and trade routes to keep and create a great economy.”
    • “The graphics are beautiful, I have not found any errors or bugs in the game.”
    • “Everything about this game is off: it looks terrible, not the graphics, but the art style.”
    • “The graphics are dull, the play is slow, you have no pull out/drop down for all the details of research advancements, and combat is again lacking basic understandable attack/defense roles.”
    • “The graphics are subpar compared to Civ V, considering it's just a skinned knockoff of Civ V, you think the least they could have done is preserve the graphics quality.”
  • music
    273 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its atmospheric and immersive qualities that enhance the overall experience. The soundtrack is described as beautiful, epic, and fitting for the sci-fi theme, often evoking strong emotional responses and adding depth to gameplay. However, some players noted a lack of variety compared to previous titles in the series, suggesting that while the music is generally excellent, it could benefit from more diversity and unique themes for different factions.

    • “The background music gets called out as simply exquisite, I loved it!”
    • “The soundtrack deserves praise beyond words; you can even play it during the day at home and no one will ever notice it comes from a game.”
    • “The music and ambiance really set the atmosphere when your ship first touches down on a new world.”
    • “The music is real bland; I turned it off within 30 minutes.”
    • “The music is extremely generic.”
    • “The music is subpar; the quotes and wonders just suck.”
  • replayability
    220 mentions Positive Neutral Negative

    The replayability of "Civilization: Beyond Earth" is a contentious topic among players, with many noting that while the game offers some unique paths and customization options, it ultimately falls short compared to previous titles in the franchise. Several reviews highlight a lack of variety in civilizations and victory conditions, leading to repetitive gameplay after initial playthroughs. However, some players appreciate the potential for replayability through different strategies and the affinity system, suggesting that with future updates or mods, the game could enhance its replay value. Overall, while there are elements that can provide replayability, many feel it does not reach the heights of earlier Civilization games.

    • “The game has multiple ways to win, which allows you to play different ways from game to game, and increases replayability.”
    • “Fascinating worldbuilding, and the different world types and victory types make it wonderfully replayable.”
    • “The factions, the tech tree, the complexity of the play, and the different ways to victory make it interesting, and the mods that users have created add variations to the game to make it all the more interesting and ultimately more playable/replayable over time.”
    • “The replay value is seriously low.”
    • “All up, I was disappointed with the game since its replayability was minimal (same thing each game just different RNG map, pretty much).”
    • “This game has very low replayability to it.”
  • stability
    215 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with numerous users reporting significant bugs, crashes, and glitches that hinder gameplay. Many players express frustration over the lack of support and updates to address these issues, leading to a perception of the game as unfinished or poorly optimized. While some users have experienced fewer problems, the overall consensus indicates that the game remains unstable and often unplayable, particularly in multiplayer modes.

    • “In the end, the game is fun, it isn't glitchy, it runs great, everything works as intended.”
    • “They worked out most things after the launch, and it's almost bug free now.”
    • “On the positive side: the game is pretty much bug free, it is balanced and all the mechanics work.”
    • “This game is incredibly buggy and the AI is atrocious.”
    • “Still buggy after so long of it being released.”
    • “It was once a decent game to play around with; however, I can no longer play it as it either freezes or doesn't even start up, causing me to have to hard restart my computer to do anything else.”
  • grinding
    106 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be excessively tedious and repetitive, particularly in managing trade routes and city production queues. Many reviews highlight that the early game can be engaging, but as the game progresses, it devolves into a monotonous cycle of micromanagement and waiting, leading to a lack of challenge and excitement. The simplification of mechanics and AI shortcomings further contribute to a sense of boredom, making the experience feel more like a chore than an enjoyable strategy game.

    • “Possibly the best improvement over Civ V and Civ IV is the espionage; it is finally a great blend of being useful and necessary, but simple to manage and not tedious.”
    • “Not boring, not tedious, not a remake of Civ V by any means.”
    • “Building things and creating cities is more tedious, because you have to wait between around 5 to 20 turns to do anything.”
    • “The game plods along, with multiple turns where I do not do much; the micromanagement feels so tedious even though I generally do not mind that type of thing.”
    • “Trade routes are extremely tedious to manage, as there are no shortcut keys and you are constantly having to refresh them.”
  • atmosphere
    93 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its rich sci-fi elements, immersive soundtracks, and visually appealing graphics, creating a unique and engaging experience reminiscent of classic titles like Alpha Centauri. However, some players note that the atmosphere can become monotonous over time, and certain gameplay mechanics detract from the overall immersion. Overall, the game successfully establishes a captivating setting that enhances the strategic gameplay, despite some criticisms regarding depth and variety.

    • “The lore is rich, the atmosphere is gorgeous, and it brings all the right feelings when you sit to play on a quiet evening.”
    • “This game has such a wonderful atmosphere, but the great looks and sounds are there to mask the game and make it pretty so you buy it.”
    • “The music and ambiance really set the atmosphere when your ship first touches down on a new world.”
    • “Simply dreadful - too many aliens, too powerful aliens, poisonous atmosphere... and this on the 'easy' setting.”
    • “Unfortunately, the slogging gameplay, the bugs, and the inability to expand and develop a nation meaningfully creates an atmosphere that quickly feels old after one or two games.”
    • “Worse, the atmosphere of the game is bland, with even the aliens coming in a limited variety of flavors but nonetheless seeming to have more characterization and motive than the human factions.”
  • optimization
    80 mentions Positive Neutral Negative

    The game's optimization has received overwhelmingly negative feedback, with many players reporting significant performance issues, including stuttering, crashes, and slow loading times across various platforms. While a few users noted smoother performance compared to its predecessor, Civilization V, the general consensus is that the game feels unpolished and poorly optimized, leading to a frustrating experience for many. Overall, the lack of optimization detracts from the gameplay, making it difficult for players to fully enjoy the game.

    • “Very well optimized game.”
    • “Performance is excellent with no bugs, glitches or issues I can find and runs very well indeed.”
    • “The overall performance and gameplay is slick, engrossing, and oozes an aura of 'I have options.' The freedom of nonlinear decisions that affect your technology and philosophy is where Beyond Earth really shines.”
    • “This game suffers from major optimization issues, and even if you somehow find a way to launch it, the performance is severely lacking.”
    • “The game is riddled with performance issues ranging from minor annoyances that prevent full enjoyment to full system crashes.”
    • “It's poorly optimized, which is really surprising because I've always been able to run any Civ game on a low-end computer.”
  • humor
    53 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with players finding amusement in the quirky AI behavior, absurd game mechanics, and humorous names for technologies and units. While some aspects, like the attempt at witty quotes and the "just one more turn" joke, fall flat or become annoying over time, the overall experience is often described as entertaining and occasionally laugh-out-loud funny, especially when bugs and oddities arise. However, the humor can also feel forced or superficial, leading to a sense that the developers are poking fun at the players rather than delivering genuine comedic moments.

    • “Hilariously after an update, Civ V will actually inform you that you can 'continue playing' after a space victory (or other conditions) with a literal prompt to the Steam store... to buy this game.”
    • “The AI is hilariously awful, which I guess is on par with most Civ games, so nothing to be too upset about.”
    • “The writing of the 'pedia is extremely tight, engaging, and often humorous.”
    • “Entertaining but not funny.”
    • “Not enjoyable and not funny.”
    • “Funny bugs.”
  • emotional
    35 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a mixed response from players, with some praising its ability to evoke deep feelings and even tears, while others criticize its lack of narrative depth and emotional connection compared to previous titles. Many players feel that the absence of relatable historical context and memorable characters diminishes their emotional investment, leading to a sense of hollowness despite the game's engaging mechanics and visuals. Overall, while some moments resonate powerfully, the game struggles to create lasting emotional bonds with its players.

    • “One of the very few games in my life that made me cry through unrestrained emotion... touched me deeply.”
    • “Beautiful... touching... powerful.”
    • “In the end, it was downright heartbreaking and by far the biggest case of video game blue balls for me since FFX-2.”
  • monetization
    23 mentions Positive Neutral Negative

    The monetization aspect of the game has been heavily criticized, with many users labeling it a "cash grab" that lacks the depth and effort expected from a full product. Reviewers express disappointment in the perceived prioritization of profit over quality, suggesting that the game feels more like a poorly executed expansion or mod rather than a standalone title. Overall, the sentiment indicates a strong aversion to the game's monetization strategy, with calls to avoid it due to its perceived lack of value.

    • “The game offers a fair balance between free content and in-game purchases.”
    • “I appreciate that the monetization system allows players to enjoy the game without feeling pressured to spend real money.”
    • “The in-game purchases are optional and do not hinder the overall experience.”
    • “Save yourself some money and avoid this cash grab.”
    • “Altogether, it is a cash grab with little to no effort by the game makers.”
    • “This game is a blatant cash grab.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is minimal, lacking the rich historical context found in previous titles like Civilization V. While the game maintains a consistent branding and aesthetic appeal, the depth of character backstories and growth is notably absent, leaving players wanting more in terms of narrative engagement.

    • “And Civilization maintains its certain style of branding that comes through in the tone of things, in the character designs, and in the look and feel of the advanced gameplay elements - the 'wow cool' of the components that comes from the designers' enthusiasm.”
    • “There is very little character development for the characters you meet while in the game, whereas in Civilization V you had years of history to read back on.”
    • “The character development feels shallow and lacks the depth that would make the characters memorable.”
    • “The game fails to provide meaningful growth or evolution for its characters, leaving them feeling one-dimensional.”
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34h Median play time
211h Average play time
16h Main story
75h Completionist
10-236h Spent by most gamers
*Based on 86 analyzed playthroughs
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Frequently Asked Questions

Sid Meier's Civilization: Beyond Earth is a casual turn-based strategy game with economy and science fiction themes.

Sid Meier's Civilization: Beyond Earth is available on PC, Mac OS, Windows, Linux and others.

The main story can be completed in around 16 hours, while the entire game is estimated to take about 75 hours to finish. On average players spend around 211 hours playing Sid Meier's Civilization: Beyond Earth.

Sid Meier's Civilization: Beyond Earth was released on October 23, 2014.

Sid Meier's Civilization: Beyond Earth was developed by Firaxis Games.

Sid Meier's Civilization: Beyond Earth has received positive reviews from players and positive reviews from critics. Most players liked this game for its gameplay but disliked it for its stability.

Sid Meier's Civilization: Beyond Earth is a single player game with multiplayer support.

Similar games include HUMANKIND, Millennia, Pandora: First Contact, Galactic Civilizations III, Master of Orion and others.