- October 23, 2014
- Firaxis Games
- 45h median play time
Sid Meier's Civilization: Beyond Earth
Civilization: Beyond Earth successfully injects new life into Sid Meier's long-running strategy series
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About
Sid Meier's Civilization: Beyond Earth is a single player and multiplayer tactical turn-based strategy game with economy and science fiction themes. It was developed by Firaxis Games and was released on October 23, 2014. It received positive reviews from critics and neutral reviews from players.
Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a ne…











- Solid and addictive base gameplay that stays true to Civilization's formula while feeling fresh with new mechanics tailored to the sci-fi setting.
- Atmospheric and immersive presentation featuring a unique sci-fi world, evocative soundtrack, and engaging art design that enhances the game's mood.
- Innovative systems like the tech web, affinity system, quests, and revamped espionage add strategic depth and variety to gameplay.
- Lack of innovation and shallow faction differentiation lead to limited replayability and repetitive campaign experiences.
- Performance issues including bugs, crashes, poor AI, and optimization problems negatively impact gameplay and stability.
- Underdeveloped story and character depth with generic factions, quest design, and uninspired narrative reduce emotional engagement.
- gameplay2,695 mentions Positive Neutral Negative
Civilization: Beyond Earth closely follows the core mechanics and gameplay style of Civilization V, featuring familiar turn-based strategy elements with added sci-fi thematic overlays. It introduces new mechanics like the tech web, affinity system, quests, orbital units, and a revamped espionage system, which add some strategic depth and variation but often feel underdeveloped or insufficient to create truly distinct gameplay experiences. While the game is praised for its solid and addictive base gameplay, polished visuals, and fresh setting, many reviews note a lack of innovation, shallow faction differentiation, limited replayability, and various balancing and AI issues that hold it back from matching the depth and polish of its predecessors.
“Gameplay-wise, Beyond Earth builds on Civilization’s trademark empire management but introduces new systems tailored to its sci-fi setting. These affinities not only shape gameplay style but also affect diplomatic relations with other factions, adding depth and replayability to each campaign.”
“After 138 hours of gameplay I am giving up. I am however enjoying the mechanics. From the new resources and research tree; to the aliens that roam the land and make gameplay challenging (especially the ocean).”
“The gameplay is the true to the Civ formula while still feeling fresh to somebody who is a veteran of the other games. Love the feel, gameplay, and art design.”
“As a result the game feels enjoyable and even somewhat refreshing the first few campaigns until it quickly runs out of novelty: the sponsors (civs) have only mildly differing bonuses, the quest popups have little variation, whole mechanics like diplomacy and stations (city states) feel half-finished, and special mention to the tech web being an interesting idea but also an intimidating UI nightmare like much of the rest of the game.”
“The health mechanic replaces the "happiness" of Civ V, and right now it's aggressively limiting. It also doesn't add the things that distinguished Alpha Centauri mechanically - no custom unit building, no terraforming, no planet busters, no sea bases, and no wacky video rewards for completing wonders.”
“Beyond Earth strips out all content so that there’s the key components of a Civ game (hexagonal map, turn-based city building gameplay, technology tree, several routes to victory, etc.), throws in a few sci-fi related gameplay mechanics that ultimately end up changing very little, and calls it a completely new game in the series.”
Sid Meier’s Civilization: Beyond Earth Review
Aims for the stars and reaches them
90%Civilization: Beyond Earth Review
Civilization: Beyond Earth takes empire building to the stars with a number of compelling—but familiar—results.
70%Civilization: Beyond Earth review: starstruck
Civilization: Beyond Earth successfully injects new life into Sid Meier's long-running strategy series
90%
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Frequently Asked Questions
Sid Meier's Civilization: Beyond Earth is a tactical turn-based strategy game with economy and science fiction themes.
Sid Meier's Civilization: Beyond Earth is available on PC, Mac OS, Windows, Linux and others.
The main story can be completed in around 16 hours, while the entire game is estimated to take about 75 hours to finish. On average players spend around 235 hours playing Sid Meier's Civilization: Beyond Earth.
Sid Meier's Civilization: Beyond Earth was released on October 23, 2014.
Sid Meier's Civilization: Beyond Earth was developed by Firaxis Games.
Sid Meier's Civilization: Beyond Earth has received positive reviews from players and positive reviews from critics. Most players liked Sid Meier's Civilization: Beyond Earth for its gameplay but disliked it for its stability.
Sid Meier's Civilization: Beyond Earth is a single player game with multiplayer support.
Similar games include Pandora: First Contact, HUMANKIND, Millennia, Galactic Civilizations IV, Master of Orion and others.





