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Sid Meier's Civilization: Beyond Earth

Civilization: Beyond Earth successfully injects new life into Sid Meier's long-running strategy series
Sid Meier's Civilization: Beyond Earth Game Cover
70%Game Brain Score
gameplay, story
stability, grinding
58% User Score Based on 15,904 reviews
Critic Score 83%Based on 11 reviews

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Sid Meier's Civilization: Beyond Earth Game Cover

About

Sid Meier's Civilization: Beyond Earth is a single player and multiplayer tactical turn-based strategy game with economy and science fiction themes. It was developed by Firaxis Games and was released on October 23, 2014. It received positive reviews from critics and neutral reviews from players.

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a ne…

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58%
Audience ScoreBased on 15,904 reviews
gameplay603 positive mentions
stability315 negative mentions

  • Solid and addictive base gameplay that stays true to Civilization's formula while feeling fresh with new mechanics tailored to the sci-fi setting.
  • Atmospheric and immersive presentation featuring a unique sci-fi world, evocative soundtrack, and engaging art design that enhances the game's mood.
  • Innovative systems like the tech web, affinity system, quests, and revamped espionage add strategic depth and variety to gameplay.
  • Lack of innovation and shallow faction differentiation lead to limited replayability and repetitive campaign experiences.
  • Performance issues including bugs, crashes, poor AI, and optimization problems negatively impact gameplay and stability.
  • Underdeveloped story and character depth with generic factions, quest design, and uninspired narrative reduce emotional engagement.
  • gameplay
    2,695 mentions Positive Neutral Negative

    Civilization: Beyond Earth closely follows the core mechanics and gameplay style of Civilization V, featuring familiar turn-based strategy elements with added sci-fi thematic overlays. It introduces new mechanics like the tech web, affinity system, quests, orbital units, and a revamped espionage system, which add some strategic depth and variation but often feel underdeveloped or insufficient to create truly distinct gameplay experiences. While the game is praised for its solid and addictive base gameplay, polished visuals, and fresh setting, many reviews note a lack of innovation, shallow faction differentiation, limited replayability, and various balancing and AI issues that hold it back from matching the depth and polish of its predecessors.

    • “Gameplay-wise, Beyond Earth builds on Civilization’s trademark empire management but introduces new systems tailored to its sci-fi setting. These affinities not only shape gameplay style but also affect diplomatic relations with other factions, adding depth and replayability to each campaign.”
    • “After 138 hours of gameplay I am giving up. I am however enjoying the mechanics. From the new resources and research tree; to the aliens that roam the land and make gameplay challenging (especially the ocean).”
    • “The gameplay is the true to the Civ formula while still feeling fresh to somebody who is a veteran of the other games. Love the feel, gameplay, and art design.”
    • “As a result the game feels enjoyable and even somewhat refreshing the first few campaigns until it quickly runs out of novelty: the sponsors (civs) have only mildly differing bonuses, the quest popups have little variation, whole mechanics like diplomacy and stations (city states) feel half-finished, and special mention to the tech web being an interesting idea but also an intimidating UI nightmare like much of the rest of the game.”
    • “The health mechanic replaces the "happiness" of Civ V, and right now it's aggressively limiting. It also doesn't add the things that distinguished Alpha Centauri mechanically - no custom unit building, no terraforming, no planet busters, no sea bases, and no wacky video rewards for completing wonders.”
    • “Beyond Earth strips out all content so that there’s the key components of a Civ game (hexagonal map, turn-based city building gameplay, technology tree, several routes to victory, etc.), throws in a few sci-fi related gameplay mechanics that ultimately end up changing very little, and calls it a completely new game in the series.”
  • story
    1,524 mentions Positive Neutral Negative

    The story in Civilization: Beyond Earth is generally seen as basic and underdeveloped compared to its spiritual predecessor Alpha Centauri, lacking deep faction personalities and compelling narrative arcs. While the addition of a quest system adds some flavor and gameplay variety by providing choices that affect civilization development and offer small narrative elements, these quests tend to become repetitive and feel more like mechanical bonuses than meaningful story content. Overall, the game offers a sci-fi setting with an interesting premise, but its storytelling and immersion fall short of expectations, limiting emotional engagement and replay value.

    • “While expanding on the alien planet, several quests can be activated and pursued, and most quests come with a larger narrative and give each play-through its own personality.”
    • “The quests and artifact bonuses add a whole new level of complexity, as does the "orbital" level.”
    • “Players must make choices throughout the game that impact their relationship with other factions on the planet, as well as the ultimate outcome of the game's story.”
    • “The story, while atmospheric, can feel underdeveloped compared to other narrative-driven strategy games, with some players wishing for more meaningful events or dynamic storytelling.”
    • “As a result the game feels enjoyable and even somewhat refreshing the first few campaigns until it quickly runs out of novelty: the sponsors (civs) have only mildly differing bonuses, the quest popups have little variation, whole mechanics like diplomacy and stations (city states) feel half-finished, and special mention to the tech web being an interesting idea but also an intimidating UI nightmare like much of the rest of the game.”
    • “Colonizing a new world should feel massive and mysterious, but the factions are bland, the quests are generic, and nothing ever truly surprises or challenges you.”
  • graphics
    1,313 mentions Positive Neutral Negative

    The graphics in Civilization: Beyond Earth are generally seen as serviceable and a step above Civilization V, featuring a futuristic sci-fi aesthetic with detailed units and alien landscapes. However, many find the art style bland, dark, or muddy, with terrain and tiles often hard to distinguish, and some report graphical glitches and lack of memorable visuals for wonders or victory screens. While the visuals enhance the atmosphere and theme, a number of users lament missed opportunities for more distinctive or polished graphics compared to classics like Alpha Centauri.

    • “The artwork is gorgeous, the aliens are a fun change from barbarians, and the gameplay really does feel like a struggle to survive a new environment.”
    • “The graphics and visual effects are stunning and the music really helps to create a unique atmosphere.”
    • “The graphics are beautiful, though sometimes a little hard to tell the various terrains apart as they all have a bluish tinge and look very similar.”
    • “Then you will probably have a strong aversion to CivBE, viewing it as a shameless knock-off that tried to take advantage of player nostalgia in order to market a much different and far inferior game, with pretty graphics and high production values but lacking any of the original's depth or charm.”
    • “The aesthetic is just terrible. It's a bland mix of greens and browns even with graphics maxed, you can't see units in cities at all and it's incredibly annoying to try to figure out what miasma is, and as a strategy game, losing 10% of your units' HP can be a game losing mistake.”
    • “The graphics honestly suck - for an alien world the maps look like something from the PS2 era.”
  • music
    455 mentions Positive Neutral Negative

    The music in this game is widely praised as its standout feature, delivering a beautiful, atmospheric, and often epic sci-fi soundtrack that immerses players in the alien world. Many reviewers describe it as haunting, melancholic, and emotionally resonant, with some considering it one of the best in the Civilization series and worth experiencing even outside the game. While a few note the soundtrack can become repetitive or less varied than in other titles, overall it effectively enhances the game's mood and is considered a major highlight.

    • “The soundtrack is absolutely amazing and extremely fitting, with an almost inception-like quality to it, which is perfect, given that Beyond Earth makes the dream of deep space exploration and colonization a virtual reality.”
    • “Also, the music – the soundtrack – is beyond beautiful: pure floating, melancholic, epic sci-fi ambient that hits you right in the soul and stays with you long after you've quit the game.”
    • “The soundtrack and voice acting effectively enhance immersion, adding emotional weight to exploration and faction interactions.”
    • “The music is absolutely uninspiring: the same tune that plays during the introductory video periodically plays in the background, but otherwise the soundscape is limited to vague atmospheric tones.”
    • “Similarly, the soundtrack consists of whimsical beeps and boops that are gratingly undefined and stagnant; the ambient soundtrack which I feel is reaching for a sense of futuristic wonder is lost on me and leaves my mind dulled rather than excited.”
    • “Things that are bad & need improvement: balance, AI, diplomacy options, development paths, voice overs (repetitive), victory conditions (all are science victories), music (too repetitive, not diverse like Civ 5), no WMDs/covert ops (pointless clicks).”
  • replayability
    328 mentions Positive Neutral Negative

    Replayability in Civilization: Beyond Earth is widely seen as mixed; while the tech web, affinity system, and customizable factions add variety and moments of depth, many reviewers find that limited distinctiveness among leaders, lack of diverse civilizations, and shallow strategic differences cause replay value to diminish quickly. Modding and expansions like Rising Tide improve replayability somewhat, but overall, the game generally lacks the enduring variety and depth seen in previous Civ titles such as Civ V, making it enjoyable for a few playthroughs but less compelling for long-term engagement.

    • “The combination of distinct ideologies, unit synergies, and the evolution of the tech tree into a web instead of linear progression makes it infinitely replayable, and each match unique in unexpected ways.”
    • “Like Civ VI, this game has huge replayability too, being able to change the size of the planet, the layout of the landmass, your civilization's affinity, all kinds of modifiable stuff.”
    • “The affinities that replace ideologies (Supremacy, Harmony, Purity) all define your playstyle in different ways, and hybrid affinities allow for even more replayability.”
    • “After a while though, there is no replayability, and the modding community for it is absolute trash at making mods.”
    • “Replayability suffers because the factions don’t feel distinct and the tech paths don’t lead to dramatically different playstyles.”
    • “The bio-alien path is unique and had me hooked, the other two paths are a bit generic and similar so replay value is a bit low.”
  • stability
    328 mentions Positive Neutral Negative

    Civilization: Beyond Earth has been widely reported as a buggy and unstable game, plagued by frequent crashes, freezes, graphical glitches, and numerous unresolved bugs even long after release. Multiplayer is particularly problematic, with sync errors and crashes, and gameplay is often disrupted by AI issues and broken mechanics. While some players experience fewer issues, the overall consensus is that the game feels unfinished and poorly optimized, requiring extensive troubleshooting to even launch or maintain stable play.

    • “The gameplay is pretty solid, and it's not buggy.”
    • “In the end, the game is fun, it isn't glitchy, it runs great, everything works as intended.”
    • “They worked out most things after the launch, and it's almost bug free now.”
    • “Game was buggy and now it does not even start. I will never buy Civilization again. I have been a fan since Civilization 3 and bought all the games. Sometimes I like playing the old versions, but if they can fix the issues, then why waste my money on something that does not work.”
    • “Game is broken now, used to be playable. Latest patches have rendered mods useless and buggy, and even without any mods, the game breaks in many ways while playing, making hours of play hopeless.”
    • “Now none of the troubleshooting tips worked and I found a couple of save spots in the game that instantly crash the game, so multiple issues in one.”
  • grinding
    172 mentions Positive Neutral Negative

    Reviews consistently describe the game's grinding as tedious and overly micromanagement-heavy, especially in managing trade routes, tech trees, and city production queues. While some improvements over predecessors reduce certain chores, the overall feel remains repetitive and slow-paced, with late-game grind and turn passing often leading to boredom rather than engagement. The imbalance in AI handling and lack of streamlined automation exacerbate the sense of grind, making progression feel more like a chore than a rewarding experience.

    • “You'll need a second life for grinding”
    • “Possibly the best improvement over Civ V and Civ IV though is the espionage, it is finally a great blend of being useful/necessary, but simple to manage and not tedious.”
    • “Not boring, not tedious, not a remake of Civ V by any means.”
    • “I really try to like this game but how can you like such a grindy game that in its smallest and easiest version takes like 500 turns to finish?”
    • “Managing the terrain is more tedious and difficult, not adventurous and fun.”
    • “The trade routes are tedious as all hell (8+ cities? You will be assigning a trade route every single turn) and they completely imbalance the game as the AI doesn't know how to use them.”
  • atmosphere
    161 mentions Positive Neutral Negative

    The atmosphere in this game is widely praised for its unique sci-fi setting, evocative alien world, and immersive audio-visual design, which together create a distinctive and captivating experience separate from traditional Civilization titles. While some find it richly atmospheric and engaging—comparable to or inspired by Alpha Centauri—others note a lack of depth in story, character, and variety that can make the atmosphere feel cold, repetitive, or somewhat hollow over time. Overall, the game's futuristic ambiance, tech-web, and thematic elements strongly contribute to its identity, even if gameplay and narrative elements occasionally fall short of enhancing the mood.

    • “The alien world, the affinities, and the overall atmosphere give the game a unique identity that sets it apart from the historical Civ titles.”
    • “The lore is rich, the atmosphere is gorgeous, and it brings all the right feelings when you sit to play on a quiet evening.”
    • “"Beyond Earth" kept the best of Civilization 5 and added a whole bucket of goodness to create a truly amazing game with an atmosphere that puts your mind at peace, while focused on the task that lies before you: survive on an alien world.”
    • “The setting is intriguing and full of potential, but the atmosphere can feel cold and oppressive.”
    • “They tried to do Alpha Centauri, but completely ignored the character and atmosphere and ideas that made it special.”
    • “The game was still unappealing with its dark and gloomy atmosphere.”
  • optimization
    114 mentions Positive Neutral Negative

    The game's optimization is widely criticized for performance issues including framerate stuttering, crashes, and poor fullscreen handling, especially in late-game or on lower-end systems. While some report improved performance using alternative executables or settings tweaks, the overall consensus highlights the game as poorly optimized, buggy, and unfinished compared to its predecessors. A few players note smoother gameplay and stability on certain hardware, but persistent technical problems diminish the experience for many.

    • “Combat starts out simple and indistinguishable from Civ 5, but as technologies are unlocked, unit interaction and customization optimization opens up a fun and highly customized mid-game slug fest experience.”
    • “I recommend using the Mantle executable along with a Mantle to Vulkan wrapper for peak performance: in just DX I was getting 60+ fps, but with the wrapper, I'm getting 200+ easily with top settings at 1080p.”
    • “Performance is excellent with no bugs, glitches or issues I can find and runs very well indeed.”
    • “The game does not launch on Windows 10, and even if you somehow find a way to launch the game, it suffers from major optimization issues.”
    • “This game is riddled with performance issues ranging from minor annoyances preventing full enjoyment to full system crashes.”
    • “Performance is an absolute mess, especially after round 200 when the UI partially stopped working, making it impossible to click certain diplomatic options.”
  • humor
    82 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, often described as quirky and grounded in pop culture references but also criticized for being forced, forgettable, or nonsensical—especially in tech names and quotes. Many players find amusement in the game's quirks, AI behavior, and certain mechanics, though some feel the humor falls flat compared to earlier Civilization titles. Overall, humor adds flavor but can sometimes feel unpolished or overshadowed by frustrating design elements.

    • “The humor one finds in the leaders, wonders, combat, etc. are all predicated on the fact that they're all grounded in the common vernacular of pop history (a cartoon-ified version, sure).”
    • “One of the most fun 4x games I've ever played, with a wonderful setting, great gameplay, and more than a bit of humor sprinkled in.”
    • “The new space setting is very funny.”
    • “Entertaining but not funny.”
    • “Not enjoyable and not funny.”
    • “Funny bugs.”
  • emotional
    55 mentions Positive Neutral Negative

    The emotional experience in the game is mixed: while the soundtrack, voice acting, and certain cinematic moments provide touching and immersive feelings, the overall lack of meaningful narrative, weak diplomacy, and unmemorable characters hinder deep emotional investment. Unlike previous Civilization titles that drew on historical connections, this game's fictional setting and generic leaders leave many players feeling detached and emotionally hollow. Some players praised specific design elements for sparking joy, but many criticized the mechanical interactions and absence of compelling emotional weight.

    • “The soundtrack and voice acting effectively enhance immersion, adding emotional weight to exploration and faction interactions.”
    • “One of the very few games in my life that made me cry through unrestrained emotion... touched me deeply.”
    • “We've been getting more female protagonist and characters of a better calibre the past few years, but something in that cinematic made me feel intense respect and thanks to the people behind that beautiful little story, for a game that didn't necessarily need any story or anybody at all.”
  • monetization
    53 mentions Positive Neutral Negative

    Users overwhelmingly characterize the game's monetization as a blatant cash grab, criticizing excessive advertising, rushed development, and misleading claims about features like multiplayer. There are complaints about heavy data collection, intrusive ads, and an overall feeling that the game prioritizes profit over quality, especially compared to predecessors like Civ 5. While some acknowledge minor gameplay improvements, the monetization approach leaves a negative impression on players.

    • “We are convinced that we are probably, from an industry point of view, under-monetizing on a per-user basis... we're not trying to optimize monetization to the nth degree... if you do that, the user will know. - Strauss Zelnick, Take Two Interactive, CEO.”
    • “This game is a blatant cash grab, an obvious and utterly pointless cash grab.”
    • “Unfortunately, when you start the game, it gives you an advertisement for Civ6, so I don't think they're coming back to this one anytime soon.”
    • “The game itself feels really rushed; it seems to me they wanted to get a product out for a cash grab.”
  • character development
    4 mentions Positive Neutral Negative

    The character development in the game is limited and lacks depth, especially compared to previous titles with richer backstories. While leader designs are appreciated, the in-game characters feel generic and underdeveloped, resulting in a lack of engaging narrative and emotional connection.

    • “I also really love the character design of the leaders (Arshia Kishk, Han Jae-moon, Kavitha Thakur).”
    • “Civilization maintains its distinctive style that comes through in the tone, character designs, and look-and-feel of advanced gameplay elements, reflecting the designers' enthusiasm.”
    • “There is very little character development for the characters you meet while in game, whereas with Civ V you had years of history to read back on.”
    • “Cons: difficult, overwhelming, too many buttons, not enough guidance/explanation, lack of story, slow and tedious, cliché generic sci-fi feel with little to no character development.”
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45h Median play time
235h Average play time
16h Main story
75h Completionist
10-300h Spent by most gamers
*Based on 134 analyzed playthroughs
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Sid Meier's Civilization: Beyond Earth is a tactical turn-based strategy game with economy and science fiction themes.

Sid Meier's Civilization: Beyond Earth is available on PC, Mac OS, Windows, Linux and others.

The main story can be completed in around 16 hours, while the entire game is estimated to take about 75 hours to finish. On average players spend around 235 hours playing Sid Meier's Civilization: Beyond Earth.

Sid Meier's Civilization: Beyond Earth was released on October 23, 2014.

Sid Meier's Civilization: Beyond Earth was developed by Firaxis Games.

Sid Meier's Civilization: Beyond Earth has received positive reviews from players and positive reviews from critics. Most players liked Sid Meier's Civilization: Beyond Earth for its gameplay but disliked it for its stability.

Sid Meier's Civilization: Beyond Earth is a single player game with multiplayer support.

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