- October 9, 2014
- Grinning Colossus
- 1h median play time
Sid Meier's Covert Action
Platforms
About
"Sid Meier's Covert Action" is a pixel-perfect remake of the classic spy thriller game, focusing on the Cryptography portion of the original. Players must solve letters and decipher codes to foil criminal and terrorist organizations' plans. The full game, featuring four spy-themed activities, is available for purchase on GoG and Steam, with the GoG version being more faithfully preserved.











- The game offers a unique blend of espionage and puzzle-solving, providing a challenging and engaging experience for players who enjoy strategy and detective work.
- Despite its age, the game has a nostalgic charm and retains replayability due to its procedurally generated plots and various gameplay mechanics.
- Players appreciate the depth of gameplay, with multiple approaches to missions, including wiretapping, surveillance, and infiltration, allowing for a personalized experience.
- The controls are clunky and outdated, often requiring a numpad and making the gameplay frustrating for modern players.
- The graphics and sound design are significantly dated, which may deter new players who are accustomed to contemporary standards.
- The tutorial and manual are not user-friendly, leading to confusion for players unfamiliar with the game mechanics, especially given the reliance on reading and memorization.
story
27 mentions Positive Neutral NegativeThe story in "Covert Action" revolves around a procedurally generated criminal plot that players must investigate and dismantle, offering a unique experience with each playthrough. While the game provides a satisfying mystery-solving experience, some players find it challenging to keep track of the narrative amidst the action and mini-games. Overall, the blend of investigation and time-sensitive decision-making creates engaging and dynamic storytelling, though the dated mechanics may detract from the experience for some.
“What is also cool is that as the game progresses from mission to mission, you start to get a feel for who the mastermind of your particular playthrough is. You'll gain clues as to their identity, and depending on your difficulty, this can be more or less challenging.”
“It improves on the average procedurally generated whodunit game because you get to intercept a plot as it's being executed, and therefore change the course of events.”
“I find this game to be well worth the price, and it ends up creating really satisfying stories by the end of your missions.”
“The only real complaint that I have, outside of dated controls and the tutorial not being as 'focused' in directly assisting the player as it could be, is how the 'story' of keeping tabs on what is going on in your specific scenario is surprisingly hard to focus on. Although this is partially an investigation game, it is also part-action where combat takes up a good portion of what you do, resulting in not knowing what to do next or generally where to go to achieve the next objective.”
“All the same story beats are there; you find out the crooks are up to no good, go to a city and ask around, hunt for evidence, make sure your case is solid, and take down as much of the crime ring as you can.”
“The basic premise is investigation - no handholding here - you're given the basic details of a plot at the start of a mission, and depending on the difficulty level, you'll get some starter info - maybe a name or two, or a face and perhaps an intercepted communication.”