- December 21, 2006
- Sick Puppies
- 8h median play time
Ghost Master
Platforms
About
In Ghost Master, players control a team of spectral agents causing supernatural mischief in a humorous, strategy-based simulation. Players haunt various locations, scaring occupants using a variety of ghostly abilities and spooky creatures. The goal is to complete objectives and gather enough ectoplasmic energy before being caught by the level's ghost-busters. It's a unique blend of strategy, puzzle-solving, and dark humor.
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- Unique and creative gameplay that combines strategy and puzzle elements.
- Nostalgic experience for players who enjoyed it in their childhood.
- Humorous references to horror movies and pop culture throughout the game.
- Outdated graphics and clunky controls can detract from the experience.
- AI pathfinding issues can lead to frustrating gameplay moments.
- Some puzzles can be overly cryptic, requiring trial and error to solve.
story
153 mentions Positive Neutral NegativeThe story of "Ghost Master" revolves around players taking on the role of a ghost master, tasked with scaring mortals and freeing trapped spirits across various missions that parody classic horror themes. While the narrative is simple and lacks depth, it features quirky humor and engaging backstories for each ghost, enhancing the gameplay experience. Players appreciate the unique mission designs and the challenge of unlocking new ghosts, although some find the overall plot and mission objectives to be somewhat repetitive and reliant on chance.
“The premise is original, and the individual missions do a great job parodying the horror genre without sacrificing tone.”
“Each ghost has a backstory and skills, and you have to utilize them all to solve the various levels, each of which is based on a film - often horror, but sometimes not.”
“The story takes place in Gravenville, a town where a lot of paranormal activity takes place, after a group of teenagers summons you – the ghost master.”
“The overall story isn’t much and suffers from the fact that the game was rushed towards the end and never got a sequel.”
“Unfortunately, the game revisits quite a lot of the locations, and only about half of these revisits feel necessary to the story.”
“Unique game design, but the gameplay was too simple and the story too weak and loose-knit for my liking.”